// // Copyright (c) 2013 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #include #include "nanovg.h" #define FONTSTASH_IMPLEMENTATION #include "fontstash.h" #define STBI_HEADER_FILE_ONLY #include "stb_image.c" #define NVG_INIT_PATH_SIZE 256 #define NVG_MAX_STATES 32 #define NVG_AA 1.0f #define NVG_KAPPA90 0.5522847493f // Lenght proportional to radius of a cubic bezier handle for 90deg arcs. #define NVG_COUNTOF(arr) (sizeof(arr) / sizeof(0[arr])) enum NVGcommands { NVG_MOVETO = 0, NVG_LINETO = 1, NVG_BEZIERTO = 2, NVG_CLOSE = 3, NVG_WINDING = 4, }; enum NVGpointFlags { NVG_BEVEL = 0x01, NVG_LEFT = 0x02, NVG_CUSP = 0x04, }; enum NVGexpandFeatures { NVG_FILL = 0x01, NVG_STROKE = 0x02, NVG_CAPS = 0x04, }; struct NVGstate { struct NVGpaint fill; struct NVGpaint stroke; float strokeWidth; float miterLimit; float xform[6]; struct NVGscissor scissor; float fontSize; float letterSpacing; float fontBlur; int textAlign; int fontId; }; struct NVGpoint { float x,y; float dx, dy; float len; float dmx, dmy; unsigned char flags; }; struct NVGpathCache { struct NVGpoint* points; int npoints; int cpoints; struct NVGpath* paths; int npaths; int cpaths; struct NVGvertex* verts; int nverts; int cverts; float bounds[4]; }; struct NVGcontext { struct NVGparams params; float* commands; int ccommands; int ncommands; float commandx, commandy; struct NVGstate states[NVG_MAX_STATES]; int nstates; struct NVGpathCache* cache; float tessTol; float distTol; struct FONScontext* fs; int fontImage; int drawCallCount; int fillTriCount; int strokeTriCount; int textTriCount; }; static float nvg__sqrtf(float a) { return sqrtf(a); } static float nvg__modf(float a, float b) { return fmodf(a, b); } static float nvg__sinf(float a) { return sinf(a); } static float nvg__cosf(float a) { return cosf(a); } static float nvg__tanf(float a) { return tanf(a); } static float nvg__atan2f(float a,float b) { return atan2f(a, b); } static float nvg__acosf(float a) { return acosf(a); } static int nvg__mini(int a, int b) { return a < b ? a : b; } static int nvg__maxi(int a, int b) { return a > b ? a : b; } static float nvg__minf(float a, float b) { return a < b ? a : b; } static float nvg__maxf(float a, float b) { return a > b ? a : b; } static float nvg__absf(float a) { return a >= 0.0f ? a : -a; } static float nvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); } static float nvg__cross(float dx0, float dy0, float dx1, float dy1) { return dx1*dy0 - dx0*dy1; } static float nvg__normalize(float *x, float* y) { float d = nvg__sqrtf((*x)*(*x) + (*y)*(*y)); if (d > 1e-6f) { d = 1.0f / d; *x *= d; *y *= d; } return d; } static void nvg__deletePathCache(struct NVGpathCache* c) { if (c == NULL) return; if (c->points != NULL) free(c->points); if (c->paths != NULL) free(c->paths); if (c->verts != NULL) free(c->verts); free(c); } static struct NVGpathCache* nvg__allocPathCache() { struct NVGpathCache* c = (struct NVGpathCache*)malloc(sizeof(struct NVGpathCache)); if (c == NULL) goto error; memset(c, 0, sizeof(struct NVGpathCache)); c->points = (struct NVGpoint*)malloc(sizeof(struct NVGpoint)*4); if (!c->points) goto error; c->npoints = 0; c->cpoints = 4; c->paths = (struct NVGpath*)malloc(sizeof(struct NVGpath)*4); if (!c->paths) goto error; c->npaths = 0; c->cpaths = 4; c->verts = (struct NVGvertex*)malloc(sizeof(struct NVGvertex)*4); if (!c->verts) goto error; c->nverts = 0; c->cverts = 4; return c; error: nvg__deletePathCache(c); return NULL; } struct NVGcontext* nvgCreateInternal(struct NVGparams* params) { struct FONSparams fontParams; struct NVGcontext* ctx = (struct NVGcontext*)malloc(sizeof(struct NVGcontext)); if (ctx == NULL) goto error; memset(ctx, 0, sizeof(struct NVGcontext)); ctx->params = *params; ctx->commands = (float*)malloc(sizeof(float)*NVG_INIT_PATH_SIZE); if (!ctx->commands) goto error; ctx->ncommands = 0; ctx->ccommands = NVG_INIT_PATH_SIZE; ctx->cache = nvg__allocPathCache(); if (ctx->cache == NULL) goto error; nvgSave(ctx); nvgReset(ctx); ctx->tessTol = 0.3f * 4.0f; ctx->distTol = 0.01f; if (ctx->params.renderCreate(ctx->params.userPtr) == 0) goto error; // Init font rendering memset(&fontParams, 0, sizeof(fontParams)); fontParams.width = params->atlasWidth; fontParams.height = params->atlasHeight; fontParams.flags = FONS_ZERO_TOPLEFT; fontParams.renderCreate = NULL; fontParams.renderUpdate = NULL; fontParams.renderDraw = NULL; fontParams.renderDelete = NULL; fontParams.userPtr = NULL; ctx->fs = fonsCreateInternal(&fontParams); if (ctx->fs == NULL) goto error; // Create font texture ctx->fontImage = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, fontParams.width, fontParams.height, NULL); if (ctx->fontImage == 0) goto error; return ctx; error: nvgDeleteInternal(ctx); return 0; } void nvgDeleteInternal(struct NVGcontext* ctx) { if (ctx == NULL) return; if (ctx->commands != NULL) free(ctx->commands); if (ctx->cache != NULL) nvg__deletePathCache(ctx->cache); if (ctx->fs) fonsDeleteInternal(ctx->fs); if (ctx->params.renderDelete != NULL) ctx->params.renderDelete(ctx->params.userPtr); free(ctx); } void nvgBeginFrame(struct NVGcontext* ctx) { /* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n", ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount, ctx->fillTriCount+ctx->strokeTriCount+ctx->textTriCount);*/ ctx->drawCallCount = 0; ctx->fillTriCount = 0; ctx->strokeTriCount = 0; ctx->textTriCount = 0; } unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b) { return nvgRGBA(r,g,b,255); } unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { return (r) | (g << 8) | (b << 16) | (a << 24); } unsigned int nvgTransRGBA(unsigned int c, unsigned char a) { int r = (c) & 0xff; int g = (c>>8) & 0xff; int b = (c>>16) & 0xff; return nvgRGBA(r,g,b,a); } unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u) { int iu = (float)(nvg__clampf(u, 0.0f, 1.0f) * 256.0f); int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; return nvgRGBA(r,g,b,a); } unsigned int nvgHSL(float h, float s, float l) { return nvgHSLA(h,s,l,255); } static float nvg__hue(float h, float m1, float m2) { if (h < 0) h += 1; if (h > 1) h -= 1; if (h < 1.0f/6.0f) return m1 + (m2 - m1) * h * 6.0f; else if (h < 3.0f/6.0f) return m2; else if (h < 4.0f/6.0f) return m1 + (m2 - m1) * (2.0f/3.0f - h) * 6.0f; return m1; } unsigned int nvgHSLA(float h, float s, float l, unsigned char a) { h = nvg__modf(h, 1.0f); if (h < 0.0f) h += 1.0f; s = nvg__clampf(s, 0.0f, 1.0f); l = nvg__clampf(l, 0.0f, 1.0f); float m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s); float m1 = 2 * l - m2; unsigned char r = (unsigned char)nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); unsigned char g = (unsigned char)nvg__clampf(nvg__hue(h, m1, m2) * 255.0f, 0, 255); unsigned char b = (unsigned char)nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); return nvgRGBA(r,g,b,a); } static struct NVGstate* nvg__getState(struct NVGcontext* ctx) { return &ctx->states[ctx->nstates-1]; } static void nvg__xformIdentity(float* t) { t[0] = 1.0f; t[1] = 0.0f; t[2] = 0.0f; t[3] = 1.0f; t[4] = 0.0f; t[5] = 0.0f; } static void nvg__xformTranslate(float* t, float tx, float ty) { t[0] = 1.0f; t[1] = 0.0f; t[2] = 0.0f; t[3] = 1.0f; t[4] = tx; t[5] = ty; } static void nvg__xformScale(float* t, float sx, float sy) { t[0] = sx; t[1] = 0.0f; t[2] = 0.0f; t[3] = sy; t[4] = 0.0f; t[5] = 0.0f; } static void nvg__xformRotate(float* t, float a) { float cs = nvg__cosf(a), sn = nvg__sinf(a); t[0] = cs; t[1] = sn; t[2] = -sn; t[3] = cs; t[4] = 0.0f; t[5] = 0.0f; } static void nvg__xformMultiply(float* t, float* s) { float t0 = t[0] * s[0] + t[1] * s[2]; float t2 = t[2] * s[0] + t[3] * s[2]; float t4 = t[4] * s[0] + t[5] * s[2] + s[4]; t[1] = t[0] * s[1] + t[1] * s[3]; t[3] = t[2] * s[1] + t[3] * s[3]; t[5] = t[4] * s[1] + t[5] * s[3] + s[5]; t[0] = t0; t[2] = t2; t[4] = t4; } static void nvg__xformPremultiply(float* t, float* s) { float s2[6]; memcpy(s2, s, sizeof(float)*6); nvg__xformMultiply(s2, t); memcpy(t, s2, sizeof(float)*6); } static void nvg__setPaintColor(struct NVGpaint* p, unsigned int color) { memset(p, 0, sizeof(*p)); nvg__xformIdentity(p->xform); p->radius = 0.0f; p->feather = 1.0f; p->innerColor = color; p->outerColor = color; } // State handling void nvgSave(struct NVGcontext* ctx) { if (ctx->nstates >= NVG_MAX_STATES) return; if (ctx->nstates > 0) memcpy(&ctx->states[ctx->nstates], &ctx->states[ctx->nstates-1], sizeof(struct NVGstate)); ctx->nstates++; } void nvgRestore(struct NVGcontext* ctx) { if (ctx->nstates <= 1) return; ctx->nstates--; } void nvgReset(struct NVGcontext* ctx) { struct NVGstate* state = nvg__getState(ctx); memset(state, 0, sizeof(*state)); nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255)); nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255)); state->strokeWidth = 1.0f; state->miterLimit = 1.2f; nvg__xformIdentity(state->xform); state->scissor.extent[0] = 0.0f; state->scissor.extent[1] = 0.0f; state->fontSize = 16.0f; state->letterSpacing = 0.0f; state->fontBlur = 0.0f; state->textAlign = NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE; state->fontId = 0; } // State setting void nvgStrokeWidth(struct NVGcontext* ctx, float width) { struct NVGstate* state = nvg__getState(ctx); state->strokeWidth = width; } void nvgMiterLimit(struct NVGcontext* ctx, float limit) { struct NVGstate* state = nvg__getState(ctx); state->miterLimit = limit; } void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f) { struct NVGstate* state = nvg__getState(ctx); float t[6] = { a, b, c, d, e, f }; nvg__xformPremultiply(state->xform, t); } void nvgResetTransform(struct NVGcontext* ctx) { struct NVGstate* state = nvg__getState(ctx); nvg__xformIdentity(state->xform); } void nvgTranslate(struct NVGcontext* ctx, float x, float y) { struct NVGstate* state = nvg__getState(ctx); float t[6]; nvg__xformTranslate(t, x,y); nvg__xformPremultiply(state->xform, t); } void nvgRotate(struct NVGcontext* ctx, float angle) { struct NVGstate* state = nvg__getState(ctx); float t[6]; nvg__xformRotate(t, angle); nvg__xformPremultiply(state->xform, t); } void nvgScale(struct NVGcontext* ctx, float x, float y) { struct NVGstate* state = nvg__getState(ctx); float t[6]; nvg__xformScale(t, x,y); nvg__xformPremultiply(state->xform, t); } void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color) { struct NVGstate* state = nvg__getState(ctx); nvg__setPaintColor(&state->stroke, color); } void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint) { struct NVGstate* state = nvg__getState(ctx); state->stroke = paint; nvg__xformMultiply(state->stroke.xform, state->xform); } void nvgFillColor(struct NVGcontext* ctx, unsigned int color) { struct NVGstate* state = nvg__getState(ctx); nvg__setPaintColor(&state->fill, color); } void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint) { struct NVGstate* state = nvg__getState(ctx); state->fill = paint; nvg__xformMultiply(state->fill.xform, state->xform); } int nvgCreateImage(struct NVGcontext* ctx, const char* filename) { int w, h, n, image; unsigned char* img = stbi_load(filename, &w, &h, &n, 4); if (img == NULL) { // printf("Failed to load %s - %s\n", filename, stbi_failure_reason()); return 0; } image = nvgCreateImageRGBA(ctx, w, h, img); stbi_image_free(img); return image; } int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata, int freeData) { int w, h, n, image; unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4); if (img == NULL) { // printf("Failed to load %s - %s\n", filename, stbi_failure_reason()); return 0; } image = nvgCreateImageRGBA(ctx, w, h, img); stbi_image_free(img); return image; } int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data) { return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, data); } void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data) { int w, h; ctx->params.renderGetTextureSize(ctx->params.userPtr, image, &w, &h); ctx->params.renderUpdateTexture(ctx->params.userPtr, image, 0,0, w,h, data); } void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h) { ctx->params.renderGetTextureSize(ctx->params.userPtr, image, w, h); } void nvgDeleteImage(struct NVGcontext* ctx, int image) { ctx->params.renderDeleteTexture(ctx->params.userPtr, image); } struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, unsigned int icol, unsigned int ocol) { struct NVGpaint p; float dx, dy, d; const float large = 1e5; memset(&p, 0, sizeof(p)); // Calculate transform aligned to the line dx = ex - sx; dy = ey - sy; d = sqrtf(dx*dx + dy*dy); if (d > 0.0001f) { dx /= d; dy /= d; } else { dx = 0; dy = 1; } p.xform[0] = dy; p.xform[1] = -dx; p.xform[2] = dx; p.xform[3] = dy; p.xform[4] = sx - dx*large; p.xform[5] = sy - dy*large; p.extent[0] = large; p.extent[1] = large + d*0.5f; p.radius = 0.0f; p.feather = nvg__maxf(1.0f, d); p.innerColor = icol; p.outerColor = ocol; return p; } struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, unsigned int icol, unsigned int ocol) { struct NVGpaint p; float r = (inr+outr)*0.5f; float f = (outr-inr); memset(&p, 0, sizeof(p)); nvg__xformIdentity(p.xform); p.xform[4] = cx; p.xform[5] = cy; p.extent[0] = r; p.extent[1] = r; p.radius = r; p.feather = nvg__maxf(1.0f, f); p.innerColor = icol; p.outerColor = ocol; return p; } struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, float r, float f, unsigned int icol, unsigned int ocol) { struct NVGpaint p; memset(&p, 0, sizeof(p)); nvg__xformIdentity(p.xform); p.xform[4] = x+w*0.5f; p.xform[5] = y+h*0.5f; p.extent[0] = w*0.5f; p.extent[1] = h*0.5f; p.radius = r; p.feather = nvg__maxf(1.0f, f); p.innerColor = icol; p.outerColor = ocol; return p; } struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float cx, float cy, float w, float h, float angle, int image, int repeat) { struct NVGpaint p; memset(&p, 0, sizeof(p)); nvg__xformRotate(p.xform, angle); p.xform[4] = cx; p.xform[5] = cy; p.extent[0] = w; p.extent[1] = h; p.image = image; p.repeat = repeat; return p; } // Scissoring void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h) { struct NVGstate* state = nvg__getState(ctx); nvg__xformIdentity(state->scissor.xform); state->scissor.xform[4] = x+w*0.5f; state->scissor.xform[5] = y+h*0.5f; nvg__xformMultiply(state->scissor.xform, state->xform); state->scissor.extent[0] = w*0.5f; state->scissor.extent[1] = h*0.5f; } void nvgResetScissor(struct NVGcontext* ctx) { struct NVGstate* state = nvg__getState(ctx); memset(state->scissor.xform, 0, sizeof(state->scissor.xform)); state->scissor.extent[0] = 0; state->scissor.extent[1] = 0; } static void nvg__xformPt(float* dx, float* dy, float sx, float sy, const float* t) { *dx = sx*t[0] + sy*t[2] + t[4]; *dy = sx*t[1] + sy*t[3] + t[5]; } static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol) { float dx = x2 - x1; float dy = y2 - y1; return dx*dx + dy*dy < tol*tol; } static float nvg__distPtSeg(float x, float y, float px, float py, float qx, float qy) { float pqx, pqy, dx, dy, d, t; pqx = qx-px; pqy = qy-py; dx = x-px; dy = y-py; d = pqx*pqx + pqy*pqy; t = pqx*dx + pqy*dy; if (d > 0) t /= d; if (t < 0) t = 0; else if (t > 1) t = 1; dx = px + t*pqx - x; dy = py + t*pqy - y; return dx*dx + dy*dy; } static void nvg__appendCommands(struct NVGcontext* ctx, float* vals, int nvals) { struct NVGstate* state = nvg__getState(ctx); int i; if (ctx->ncommands+nvals > ctx->ccommands) { if (ctx->ccommands == 0) ctx->ccommands = 8; while (ctx->ccommands < ctx->ncommands+nvals) ctx->ccommands *= 2; ctx->commands = (float*)realloc(ctx->commands, ctx->ccommands*sizeof(float)); if (ctx->commands == NULL) return; } // transform commands i = 0; while (i < nvals) { int cmd = (int)vals[i]; switch (cmd) { case NVG_MOVETO: nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform); i += 3; break; case NVG_LINETO: nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform); i += 3; break; case NVG_BEZIERTO: nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform); nvg__xformPt(&vals[i+3],&vals[i+4], vals[i+3],vals[i+4], state->xform); nvg__xformPt(&vals[i+5],&vals[i+6], vals[i+5],vals[i+6], state->xform); i += 7; break; case NVG_CLOSE: i++; break; case NVG_WINDING: i += 2; break; default: i++; } } memcpy(&ctx->commands[ctx->ncommands], vals, nvals*sizeof(float)); ctx->ncommands += nvals; if ((int)vals[0] != NVG_CLOSE && (int)vals[0] != NVG_WINDING) { ctx->commandx = vals[nvals-2]; ctx->commandy = vals[nvals-1]; } } static void nvg__clearPathCache(struct NVGcontext* ctx) { ctx->cache->npoints = 0; ctx->cache->npaths = 0; } static struct NVGpath* nvg__lastPath(struct NVGcontext* ctx) { if (ctx->cache->npaths > 0) return &ctx->cache->paths[ctx->cache->npaths-1]; return NULL; } static void nvg__addPath(struct NVGcontext* ctx) { struct NVGpath* path; if (ctx->cache->npaths+1 > ctx->cache->cpaths) { ctx->cache->cpaths = (ctx->cache->cpaths == 0) ? 8 : (ctx->cache->cpaths*2); ctx->cache->paths = (struct NVGpath*)realloc(ctx->cache->paths, sizeof(struct NVGpath)*ctx->cache->cpaths); if (ctx->cache->paths == NULL) return; } path = &ctx->cache->paths[ctx->cache->npaths]; memset(path, 0, sizeof(*path)); path->first = ctx->cache->npoints; path->winding = NVG_CCW; ctx->cache->npaths++; } static struct NVGpoint* nvg__lastPoint(struct NVGcontext* ctx) { if (ctx->cache->npoints > 0) return &ctx->cache->points[ctx->cache->npoints-1]; return NULL; } static void nvg__addPoint(struct NVGcontext* ctx, float x, float y) { struct NVGpath* path = nvg__lastPath(ctx); struct NVGpoint* pt; if (path == NULL) return; if (ctx->cache->npoints > 0) { pt = nvg__lastPoint(ctx); if (nvg__ptEquals(pt->x,pt->y, x,y, ctx->distTol)) return; } if (ctx->cache->npoints+1 > ctx->cache->cpoints) { ctx->cache->cpoints = (ctx->cache->cpoints == 0) ? 8 : (ctx->cache->cpoints*2); ctx->cache->points = (struct NVGpoint*)realloc(ctx->cache->points, sizeof(struct NVGpoint)*ctx->cache->cpoints); if (ctx->cache->points == NULL) return; } pt = &ctx->cache->points[ctx->cache->npoints]; memset(pt, 0, sizeof(*pt)); pt->x = x; pt->y = y; ctx->cache->npoints++; path->count++; } static void nvg__closePath(struct NVGcontext* ctx) { struct NVGpath* path = nvg__lastPath(ctx); if (path == NULL) return; path->closed = 1; } static void nvg__pathWinding(struct NVGcontext* ctx, int winding) { struct NVGpath* path = nvg__lastPath(ctx); if (path == NULL) return; path->winding = winding; } static float nvg__getAverageScale(float *t) { float sx = sqrtf(t[0]*t[0] + t[2]*t[2]); float sy = sqrtf(t[1]*t[1] + t[3]*t[3]); return (sx + sy) * 0.5f; } static struct NVGvertex* nvg__allocTempVerts(struct NVGcontext* ctx, int nverts) { if (nverts > ctx->cache->cverts) { if (ctx->cache->cverts == 0) ctx->cache->cverts = 8; while (ctx->cache->cverts < nverts) ctx->cache->cverts *= 2; ctx->cache->verts = (struct NVGvertex*)realloc(ctx->cache->verts, sizeof(struct NVGvertex)*ctx->cache->cverts); if (ctx->cache->verts == NULL) return NULL; } return ctx->cache->verts; } static float nvg__triarea2(float ax, float ay, float bx, float by, float cx, float cy) { float abx = bx - ax; float aby = by - ay; float acx = cx - ax; float acy = cy - ay; return acx*aby - abx*acy; } static float nvg__polyArea(struct NVGpoint* pts, int npts) { int i; float area = 0; for (i = 2; i < npts; i++) { struct NVGpoint* a = &pts[0]; struct NVGpoint* b = &pts[i-1]; struct NVGpoint* c = &pts[i]; area += nvg__triarea2(a->x,a->y, b->x,b->y, c->x,c->y); } return area * 0.5f; } static void nvg__polyReverse(struct NVGpoint* pts, int npts) { struct NVGpoint tmp; int i = 0, j = npts-1; while (i < j) { tmp = pts[i]; pts[i] = pts[j]; pts[j] = tmp; i++; j--; } } static void nvg__vset(struct NVGvertex* vtx, float x, float y, float u, float v) { vtx->x = x; vtx->y = y; vtx->u = u; vtx->v = v; } static void nvg__tesselateBezier(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int level) { float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; if (level > 10) return; if (nvg__absf(x1+x3-x2-x2) + nvg__absf(y1+y3-y2-y2) + nvg__absf(x2+x4-x3-x3) + nvg__absf(y2+y4-y3-y3) < ctx->tessTol) { nvg__addPoint(ctx, x4, y4); return; } x12 = (x1+x2)*0.5f; y12 = (y1+y2)*0.5f; x23 = (x2+x3)*0.5f; y23 = (y2+y3)*0.5f; x34 = (x3+x4)*0.5f; y34 = (y3+y4)*0.5f; x123 = (x12+x23)*0.5f; y123 = (y12+y23)*0.5f; x234 = (x23+x34)*0.5f; y234 = (y23+y34)*0.5f; x1234 = (x123+x234)*0.5f; y1234 = (y123+y234)*0.5f; nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1); nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1); } static void nvg__flattenPaths(struct NVGcontext* ctx, float m) { struct NVGpathCache* cache = ctx->cache; // struct NVGstate* state = nvg__getState(ctx); struct NVGpoint* last; struct NVGpoint* p0; struct NVGpoint* p1; struct NVGpoint* pts; struct NVGpath* path; int i, j; float* cp1; float* cp2; float* p; float area; if (cache->npaths > 0) return; // Flatten i = 0; while (i < ctx->ncommands) { int cmd = (int)ctx->commands[i]; switch (cmd) { case NVG_MOVETO: nvg__addPath(ctx); p = &ctx->commands[i+1]; nvg__addPoint(ctx, p[0], p[1]); i += 3; break; case NVG_LINETO: p = &ctx->commands[i+1]; nvg__addPoint(ctx, p[0], p[1]); i += 3; break; case NVG_BEZIERTO: last = nvg__lastPoint(ctx); if (last != NULL) { cp1 = &ctx->commands[i+1]; cp2 = &ctx->commands[i+3]; p = &ctx->commands[i+5]; nvg__tesselateBezier(ctx, last->x,last->y, cp1[0],cp1[1], cp2[0],cp2[1], p[0],p[1], 0); } i += 7; break; case NVG_CLOSE: nvg__closePath(ctx); i++; break; case NVG_WINDING: nvg__pathWinding(ctx, (int)ctx->commands[i+1]); i += 2; break; default: i++; } } cache->bounds[0] = cache->bounds[1] = 1e6f; cache->bounds[2] = cache->bounds[3] = -1e6f; // Calculate the direction and length of line segments. for (j = 0; j < cache->npaths; j++) { path = &cache->paths[j]; pts = &cache->points[path->first]; // If the first and last points are the same, remove the last, mark as closed path. p0 = &pts[path->count-1]; p1 = &pts[0]; if (nvg__ptEquals(p0->x,p0->y, p1->x,p1->y, ctx->distTol)) { path->count--; p0 = &pts[path->count-1]; path->closed = 1; } // Enforce winding. if (path->count > 2) { area = nvg__polyArea(pts, path->count); if (path->winding == NVG_CCW && area > 0.0f) nvg__polyReverse(pts, path->count); if (path->winding == NVG_CW && area < 0.0f) nvg__polyReverse(pts, path->count); } for(i = 0; i < path->count; ++i) { // Calculate segment direction and length p0->dx = p1->x - p0->x; p0->dy = p1->y - p0->y; p0->len = nvg__normalize(&p0->dx, &p0->dy); // Update bounds cache->bounds[0] = nvg__minf(cache->bounds[0], p0->x); cache->bounds[1] = nvg__minf(cache->bounds[1], p0->y); cache->bounds[2] = nvg__maxf(cache->bounds[2], p0->x); cache->bounds[3] = nvg__maxf(cache->bounds[3], p0->y); // Advance p0 = p1++; } } // Calculate which joins needs extra vertices to append, and gather vertex count. for (j = 0; j < cache->npaths; j++) { path = &cache->paths[j]; pts = &cache->points[path->first]; path->nbevel = 0; p0 = &pts[path->count-1]; p1 = &pts[0]; for(i = 0; i < path->count; ++i) { float dlx0, dly0, dlx1, dly1, dmr2, scale, cross; dlx0 = p0->dy; dly0 = -p0->dx; dlx1 = p1->dy; dly1 = -p1->dx; // Calculate extrusions p1->dmx = (dlx0 + dlx1) * 0.5f; p1->dmy = (dly0 + dly1) * 0.5f; dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy; if (dmr2 > 0.000001f) { scale = 1.0f / dmr2; if (scale > 200.0f) scale = 200.0f; p1->dmx *= scale; p1->dmy *= scale; } // Check to see if the corner needs to be beveled. if ((dmr2 * m*m) < 1.0f) { cross = p1->dx * p0->dy - p0->dx * p1->dy; p1->flags |= NVG_BEVEL; if (cross < 0) p1->flags |= NVG_LEFT; path->nbevel++; } p0 = p1++; } } } static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) { struct NVGpathCache* cache = ctx->cache; struct NVGpath* path; struct NVGpoint* pts; struct NVGvertex* verts; struct NVGvertex* dst; struct NVGpoint* p0; struct NVGpoint* p1; int nstroke, cverts; int i, j, s, e; float wo = 0; // Calculate max vertex usage. cverts = 0; for (i = 0; i < cache->npaths; i++) { path = &cache->paths[i]; if (feats & NVG_FILL) cverts += path->count + path->nbevel + 1; if (feats & NVG_STROKE) { int loop = ((feats & NVG_CAPS) && path->closed == 0) ? 0 : 1; cverts += (path->count + path->nbevel + 1) * 2; // plus one for loop if (loop == 0) cverts += (3+3)*2; // space for caps } } verts = nvg__allocTempVerts(ctx, cverts); if (verts == NULL) return 0; for (i = 0; i < cache->npaths; i++) { path = &cache->paths[i]; pts = &cache->points[path->first]; nstroke = (path->count + path->nbevel + 1) * 2; // Calculate shape vertices. if (feats & NVG_FILL) { wo = 0.5f; dst = verts; path->fill = dst; // Looping p0 = &pts[path->count-1]; p1 = &pts[0]; for (j = 0; j < path->count; ++j) { if (p1->flags & NVG_BEVEL) { float dlx0 = p0->dy; float dly0 = -p0->dx; float dlx1 = p1->dy; float dly1 = -p1->dx; if (p1->flags & NVG_LEFT) { float lx = p1->x - p1->dmx * wo; float ly = p1->y - p1->dmy * wo; nvg__vset(dst, lx, ly, 0.5f,1); dst++; } else { float lx0 = p1->x - dlx0 * wo; float ly0 = p1->y - dly0 * wo; float lx1 = p1->x - dlx1 * wo; float ly1 = p1->y - dly1 * wo; nvg__vset(dst, lx0, ly0, 0.5f,1); dst++; nvg__vset(dst, lx1, ly1, 0.5f,1); dst++; } } else { nvg__vset(dst, p1->x - (p1->dmx * wo), p1->y - (p1->dmy * wo), 0.5f,1); dst++; } p0 = p1++; } path->nfill = (int)(dst - verts); verts += path->nfill; } else { wo = 0.0f; path->fill = 0; path->nfill = 0; } // Calculate fringe if (feats & NVG_STROKE) { float lw = w + wo; float rw = w - wo; int loop = ((feats & NVG_CAPS) && path->closed == 0) ? 0 : 1; dst = verts; path->stroke = dst; if (loop) { // Looping p0 = &pts[path->count-1]; p1 = &pts[0]; s = 0; e = path->count; } else { // Add cap p0 = &pts[0]; p1 = &pts[1]; s = 1; e = path->count-1; } if (loop == 0) { // Add cap float dx, dy, dlx, dly; dx = p1->x - p0->x; dy = p1->y - p0->y; nvg__normalize(&dx, &dy); dlx = dy; dly = -dx; nvg__vset(dst, p0->x + dlx*rw - dx*NVG_AA, p0->y + dly*rw - dy*NVG_AA, 0,0); dst++; nvg__vset(dst, p0->x - dlx*lw - dx*NVG_AA, p0->y - dly*lw - dy*NVG_AA, 1,0); dst++; nvg__vset(dst, p0->x + dlx*rw, p0->y + dly * rw, 0,1); dst++; nvg__vset(dst, p0->x - dlx*lw, p0->y - dly * lw, 1,1); dst++; } for (j = s; j < e; ++j) { if (p1->flags & NVG_BEVEL) { float dlx0 = p0->dy; float dly0 = -p0->dx; float dlx1 = p1->dy; float dly1 = -p1->dx; if (p1->flags & NVG_LEFT) { float rx0 = p1->x + dlx0 * rw; float ry0 = p1->y + dly0 * rw; float rx1 = p1->x + dlx1 * rw; float ry1 = p1->y + dly1 * rw; float lx = p1->x - p1->dmx * lw; float ly = p1->y - p1->dmy * lw; nvg__vset(dst, rx0, ry0, 0,1); dst++; nvg__vset(dst, lx, ly, 1,1); dst++; nvg__vset(dst, rx1, ry1, 0,1); dst++; nvg__vset(dst, lx, ly, 1,1); dst++; } else { float rx = p1->x + p1->dmx * rw; float ry = p1->y + p1->dmy * rw; float lx0 = p1->x - dlx0 * lw; float ly0 = p1->y - dly0 * lw; float lx1 = p1->x - dlx1 * lw; float ly1 = p1->y - dly1 * lw; nvg__vset(dst, rx, ry, 0,1); dst++; nvg__vset(dst, lx0, ly0, 1,1); dst++; nvg__vset(dst, rx, ry, 0,1); dst++; nvg__vset(dst, lx1, ly1, 1,1); dst++; } } else { nvg__vset(dst, p1->x + (p1->dmx * rw), p1->y + (p1->dmy * rw), 0,1); dst++; nvg__vset(dst, p1->x - (p1->dmx * lw), p1->y - (p1->dmy * lw), 1,1); dst++; } p0 = p1++; } if (loop) { // Loop it nvg__vset(dst, verts[0].x, verts[0].y, 0,1); dst++; nvg__vset(dst, verts[1].x, verts[1].y, 1,1); dst++; } else { // Add cap float dx, dy, dlx, dly; dx = p1->x - p0->x; dy = p1->y - p0->y; nvg__normalize(&dx, &dy); dlx = dy; dly = -dx; nvg__vset(dst, p1->x + dlx*rw, p1->y + dly * rw, 0,1); dst++; nvg__vset(dst, p1->x - dlx*lw, p1->y - dly * lw, 1,1); dst++; nvg__vset(dst, p1->x + dlx*rw + dx*NVG_AA, p1->y + dly*rw + dy*NVG_AA, 0,0); dst++; nvg__vset(dst, p1->x - dlx*lw + dx*NVG_AA, p1->y - dly*lw + dy*NVG_AA, 1,0); dst++; } path->nstroke = (int)(dst - verts); verts += nstroke; } else { path->stroke = 0; path->nstroke = 0; } } return 1; } // Draw void nvgBeginPath(struct NVGcontext* ctx) { ctx->ncommands = 0; nvg__clearPathCache(ctx); } void nvgMoveTo(struct NVGcontext* ctx, float x, float y) { float vals[] = { NVG_MOVETO, x, y }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgLineTo(struct NVGcontext* ctx, float x, float y) { float vals[] = { NVG_LINETO, x, y }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y) { float vals[] = { NVG_BEZIERTO, c1x, c1y, c2x, c2y, x, y }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius) { float x0 = ctx->commandx; float y0 = ctx->commandy; float dx0,dy0, dx1,dy1, a, d, cx,cy, a0,a1; int dir; if (ctx->ncommands == 0) { return; } // Handle degenerate cases. if (nvg__ptEquals(x0,y0, x1,y1, ctx->distTol) || nvg__ptEquals(x1,y1, x2,y2, ctx->distTol) || nvg__distPtSeg(x1,y1, x0,y0, x2,y2) < ctx->distTol*ctx->distTol || radius < ctx->distTol) { nvgLineTo(ctx, x1,y1); return; } // Calculate tangential circle to lines (x0,y0)-(x1,y1) and (x1,y1)-(x2,y2). dx0 = x0-x1; dy0 = y0-y1; dx1 = x2-x1; dy1 = y2-y1; nvg__normalize(&dx0,&dy0); nvg__normalize(&dx1,&dy1); a = nvg__acosf(dx0*dx1 + dy0*dy1); d = radius / nvg__tanf(a/2.0f); // printf("a=%f° d=%f\n", a/NVG_PI*180.0f, d); if (d > 10000.0f) { nvgLineTo(ctx, x1,y1); return; } if (nvg__cross(dx0,dy0, dx1,dy1) > 0.0f) { cx = x1 + dx0*d + dy0*radius; cy = y1 + dy0*d + -dx0*radius; a0 = nvg__atan2f(dx0, -dy0); a1 = nvg__atan2f(-dx1, dy1); dir = NVG_CW; // printf("CW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f); } else { cx = x1 + dx0*d + -dy0*radius; cy = y1 + dy0*d + dx0*radius; a0 = nvg__atan2f(-dx0, dy0); a1 = nvg__atan2f(dx1, -dy1); dir = NVG_CCW; // printf("CCW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f); } nvgArc(ctx, cx, cy, radius, a0, a1, dir); } void nvgClosePath(struct NVGcontext* ctx) { float vals[] = { NVG_CLOSE }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgPathWinding(struct NVGcontext* ctx, int dir) { float vals[] = { NVG_WINDING, (float)dir }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir) { float a, da, hda, kappa; float dx, dy, x, y, tanx, tany; float px, py, ptanx, ptany; float vals[3 + 5*7 + 100]; int i, ndivs, nvals; int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO; // Clamp angles da = a1 - a0; if (dir == NVG_CW) { if (nvg__absf(da) >= NVG_PI*2) { da = NVG_PI*2; } else { while (da < 0.0f) da += NVG_PI*2; } } else { if (nvg__absf(da) >= NVG_PI*2) { da = -NVG_PI*2; } else { while (da > 0.0f) da -= NVG_PI*2; } } // Split arc into max 90 degree segments. ndivs = nvg__maxi(1, nvg__mini((int)(nvg__absf(da) / (NVG_PI*0.5f) + 0.5f), 5)); hda = (da / (float)ndivs) / 2.0f; kappa = nvg__absf(4.0f / 3.0f * (1.0f - nvg__cosf(hda)) / nvg__sinf(hda)); if (dir == NVG_CCW) kappa = -kappa; nvals = 0; for (i = 0; i <= ndivs; i++) { a = a0 + da * (i/(float)ndivs); dx = nvg__cosf(a); dy = nvg__sinf(a); x = cx + dx*r; y = cy + dy*r; tanx = -dy*r*kappa; tany = dx*r*kappa; if (i == 0) { vals[nvals++] = move; vals[nvals++] = x; vals[nvals++] = y; } else { vals[nvals++] = NVG_BEZIERTO; vals[nvals++] = px+ptanx; vals[nvals++] = py+ptany; vals[nvals++] = x-tanx; vals[nvals++] = y-tany; vals[nvals++] = x; vals[nvals++] = y; } px = x; py = y; ptanx = tanx; ptany = tany; } nvg__appendCommands(ctx, vals, nvals); } void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h) { float vals[] = { NVG_MOVETO, x,y, NVG_LINETO, x+w,y, NVG_LINETO, x+w,y+h, NVG_LINETO, x,y+h, NVG_CLOSE }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r) { if (r < 0.1f) { nvgRect(ctx, x,y,w,h); return; } float vals[] = { NVG_MOVETO, x+r, y, NVG_LINETO, x+w-r, y, NVG_BEZIERTO, x+w-r*(1-NVG_KAPPA90), y, x+w, y+r*(1-NVG_KAPPA90), x+w, y+r, NVG_LINETO, x+w, y+h-r, NVG_BEZIERTO, x+w, y+h-r*(1-NVG_KAPPA90), x+w-r*(1-NVG_KAPPA90), y+h, x+w-r, y+h, NVG_LINETO, x+r, y+h, NVG_BEZIERTO, x+r*(1-NVG_KAPPA90), y+h, x, y+h-r*(1-NVG_KAPPA90), x, y+h-r, NVG_LINETO, x, y+r, NVG_BEZIERTO, x, y+r*(1-NVG_KAPPA90), x+r*(1-NVG_KAPPA90), y, x+r, y, NVG_CLOSE }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry) { float vals[] = { NVG_MOVETO, cx+rx, cy, NVG_BEZIERTO, cx+rx, cy+ry*NVG_KAPPA90, cx+rx*NVG_KAPPA90, cy+ry, cx, cy+ry, NVG_BEZIERTO, cx-rx*NVG_KAPPA90, cy+ry, cx-rx, cy+ry*NVG_KAPPA90, cx-rx, cy, NVG_BEZIERTO, cx-rx, cy-ry*NVG_KAPPA90, cx-rx*NVG_KAPPA90, cy-ry, cx, cy-ry, NVG_BEZIERTO, cx+rx*NVG_KAPPA90, cy-ry, cx+rx, cy-ry*NVG_KAPPA90, cx+rx, cy, NVG_CLOSE }; nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); } void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r) { nvgEllipse(ctx, cx,cy, r,r); } void nvgFill(struct NVGcontext* ctx) { struct NVGstate* state = nvg__getState(ctx); const struct NVGpath* path; int i; nvg__flattenPaths(ctx, state->miterLimit); nvg__expandStrokeAndFill(ctx, NVG_FILL|NVG_STROKE, NVG_AA); ctx->params.renderFill(ctx->params.userPtr, &state->fill, &state->scissor, NVG_AA, ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths); // Count triangles for (i = 0; i < ctx->cache->npaths; i++) { path = &ctx->cache->paths[i]; ctx->fillTriCount += path->nfill-2; ctx->fillTriCount += path->nstroke-2; ctx->drawCallCount += 2; } } void nvgStroke(struct NVGcontext* ctx) { struct NVGstate* state = nvg__getState(ctx); float scale = nvg__getAverageScale(state->xform); float strokeWidth = nvg__clampf(state->strokeWidth * scale, 1.0f, 20.0f); const struct NVGpath* path; int i; nvg__flattenPaths(ctx, state->miterLimit); nvg__expandStrokeAndFill(ctx, NVG_STROKE|NVG_CAPS, strokeWidth*0.5f + NVG_AA/2.0f); ctx->params.renderStroke(ctx->params.userPtr, &state->stroke, &state->scissor, NVG_AA, strokeWidth, ctx->cache->paths, ctx->cache->npaths); // Count triangles for (i = 0; i < ctx->cache->npaths; i++) { path = &ctx->cache->paths[i]; ctx->strokeTriCount += path->nstroke-2; ctx->drawCallCount++; } } // Add fonts int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* path) { return fonsAddFont(ctx->fs, name, path); } int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData) { return fonsAddFontMem(ctx->fs, name, data, ndata, freeData); } int nvgFindFont(struct NVGcontext* ctx, const char* name) { if (name == NULL) return -1; return fonsGetFontByName(ctx->fs, name); } // State setting void nvgFontSize(struct NVGcontext* ctx, float size) { struct NVGstate* state = nvg__getState(ctx); state->fontSize = size; } void nvgLetterSpacing(struct NVGcontext* ctx, float spacing) { struct NVGstate* state = nvg__getState(ctx); state->letterSpacing = spacing; } void nvgFontBlur(struct NVGcontext* ctx, float blur) { struct NVGstate* state = nvg__getState(ctx); state->fontBlur = blur; } void nvgTextAlign(struct NVGcontext* ctx, int align) { struct NVGstate* state = nvg__getState(ctx); state->textAlign = align; } void nvgFontFaceId(struct NVGcontext* ctx, int font) { struct NVGstate* state = nvg__getState(ctx); state->fontId = font; } void nvgFontFace(struct NVGcontext* ctx, const char* font) { struct NVGstate* state = nvg__getState(ctx); state->fontId = fonsGetFontByName(ctx->fs, font); } float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end) { struct NVGstate* state = nvg__getState(ctx); struct FONStextIter iter; struct FONSquad q; struct NVGvertex* verts; float scale = nvg__minf(nvg__getAverageScale(state->xform), 4.0f); float invscale = 1.0f / scale; int dirty[4]; int cverts = 0; int nverts = 0; if (end == NULL) end = string + strlen(string); if (state->fontId == FONS_INVALID) return x; fonsSetSize(ctx->fs, state->fontSize*scale); fonsSetSpacing(ctx->fs, state->letterSpacing*scale); fonsSetBlur(ctx->fs, state->fontBlur*scale); fonsSetAlign(ctx->fs, state->textAlign); fonsSetFont(ctx->fs, state->fontId); cverts = nvg__maxi(2, (int)(end - string)) * 6; // conservative estimate. verts = nvg__allocTempVerts(ctx, cverts); if (verts == NULL) return x; fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end); while (fonsTextIterNext(ctx->fs, &iter, &q)) { // Trasnform corners. float c[4*2]; nvg__xformPt(&c[0],&c[1], q.x0*invscale, q.y0*invscale, state->xform); nvg__xformPt(&c[2],&c[3], q.x1*invscale, q.y0*invscale, state->xform); nvg__xformPt(&c[4],&c[5], q.x1*invscale, q.y1*invscale, state->xform); nvg__xformPt(&c[6],&c[7], q.x0*invscale, q.y1*invscale, state->xform); // Create triangles if (nverts+6 <= cverts) { nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++; nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++; nvg__vset(&verts[nverts], c[2], c[3], q.s1, q.t0); nverts++; nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++; nvg__vset(&verts[nverts], c[6], c[7], q.s0, q.t1); nverts++; nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++; } } if (fonsValidateTexture(ctx->fs, dirty)) { // Update texture if (ctx->fontImage != 0) { int iw, ih; const unsigned char* data = fonsGetTextureData(ctx->fs, &iw, &ih); int x = dirty[0]; int y = dirty[1]; int w = dirty[2] - dirty[0]; int h = dirty[3] - dirty[1]; ctx->params.renderUpdateTexture(ctx->params.userPtr, ctx->fontImage, x,y, w,h, data); } } // Render triangles. ctx->params.renderTriangles(ctx->params.userPtr, &state->fill, &state->scissor, ctx->fontImage, verts, nverts); ctx->drawCallCount++; ctx->textTriCount += nverts/3; return iter.x; } float nvgTextBounds(struct NVGcontext* ctx, const char* string, const char* end, float* bounds) { struct NVGstate* state = nvg__getState(ctx); if (state->fontId == FONS_INVALID) return 0; fonsSetSize(ctx->fs, state->fontSize); fonsSetSpacing(ctx->fs, state->letterSpacing); fonsSetBlur(ctx->fs, state->fontBlur); fonsSetAlign(ctx->fs, state->textAlign); fonsSetFont(ctx->fs, state->fontId); return fonsTextBounds(ctx->fs, string, end, bounds); } void nvgVertMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh) { struct NVGstate* state = nvg__getState(ctx); if (state->fontId == FONS_INVALID) return; fonsSetSize(ctx->fs, state->fontSize); fonsSetSpacing(ctx->fs, state->letterSpacing); fonsSetBlur(ctx->fs, state->fontBlur); fonsSetAlign(ctx->fs, state->textAlign); fonsSetFont(ctx->fs, state->fontId); fonsVertMetrics(ctx->fs, ascender, descender, lineh); }