Doug Binks
							
						 
						
							
							
							
								
							
								37c03fa881 
								
							
								 
							
						 
						
							
							
								
								win32 changes.  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								277d5ebb3b 
								
							
								 
							
						 
						
							
							
								
								Added experimental GL3 back end which buffers whole frame  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								1378269815 
								
							
								 
							
						 
						
							
							
								
								Fixed unused variables and scissor under zoom  
							
							 
							
							 
							
							
								
							
							
							- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								d41083886a 
								
							
								 
							
						 
						
							
							
								
								Added retina/hi-dpi support  
							
							 
							
							 
							
							
								
							
							
							- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame() 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								cd376082ba 
								
							
								 
							
						 
						
							
							
								
								Added MSAA option for backends  
							
							 
							
							 
							
							
								
							
							
							- added option to turn off AA fringe generation
- added examples which use no AA fringes and  MSAA 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								3d3c302e6c 
								
							
								 
							
						 
						
							
							
								
								GL3 uber shader  
							
							 
							
							 
							
							
								
							
							
							- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								060b4521af 
								
							
								 
							
						 
						
							
							
								
								use glewExperimental = GL_TRUE on 3.2 core profile  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								8b234ca953 
								
							
								 
							
						 
						
							
							
								
								Improved rendering performance of convex shapes and on gl3 back-end  
							
							 
							
							 
							
							
								
							
							
							- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								9b00b7aaf5 
								
							
								 
							
						 
						
							
							
								
								Implemented OGL 3.2 core profile back-end  
							
							 
							
							 
							
							
								
							
							
							- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo 
							
						 
						11 years ago