Mikko Mononen
d2acabf325
Fixes for GLES2
11 years ago
Mikko Mononen
cd376082ba
Added MSAA option for backends
- added option to turn off AA fringe generation
- added examples which use no AA fringes and MSAA
11 years ago
Mikko Mononen
abbf2792c1
Merged GL2 and GLES2 backends
- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3
11 years ago
Mikko Mononen
c8a3ba4b69
Added OpenGL ES 2.0 back end
11 years ago
Mikko Mononen
3d3c302e6c
GL3 uber shader
- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader
11 years ago
Mikko Mononen
060b4521af
use glewExperimental = GL_TRUE on 3.2 core profile
11 years ago
Mikko Mononen
8b234ca953
Improved rendering performance of convex shapes and on gl3 back-end
- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3
11 years ago
Mikko Mononen
9b00b7aaf5
Implemented OGL 3.2 core profile back-end
- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo
11 years ago