13 Commits (98e551351d020087b01ae0b1d3d2d1593e3ad01f)

Author SHA1 Message Date
  Andrew Belt 448af072d6 Only apply fallback if GL_DEPTH24_STENCIL8 is defined 7 years ago
  Andrew Belt ee6b7346cc Add GL_DEPTH24_STENCIL8 as a fallback when creating render buffer object 7 years ago
  Mikko Mononen b83cf92652 Fixed use of nvglImageHandlexx in GL utils from earlier PR 9 years ago
  Olli Wang 32db574853 Improve the use of NVGLUframebuffer. 10 years ago
  Olli Wang 71a2bdf8af Fixes nvgluCreateFramebuffer(). 10 years ago
  Olli Wang 2cee1c0f93 Add FBO support for GLES 10 years ago
  Mikko Mononen 994b60b83f Moved image repeat (tiling) from pattern to image creation 10 years ago
  Mikko Mononen 19f19847fe Typedef'd structs. 10 years ago
  Christopher Maughan b79ab71a71 Added mipmap generation option - useful for clients that need images with mipmaps for better quality scaling. 11 years ago
  Mikko Mononen 709475c513 API changed! Fixed slowdown, Shader uses premultiplied colors 11 years ago
  Mikko Mononen 83c876b9a8 Made FBO helper to work on OSX when using GL2 11 years ago
  Mikko Mononen 7a06c56edb Fixes and tweaks for frame buffer handling 11 years ago
  StarWing bea097165b add external APIs to GL backend to get native Texture Id. 11 years ago