Mikko Mononen
							
						 
						
							
							
							
								
							
								d2acabf325 
								
							
								 
							
						 
						
							
							
								
								Fixes for GLES2  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								cd376082ba 
								
							
								 
							
						 
						
							
							
								
								Added MSAA option for backends  
							
							 
							
							 
							
							
								
							
							
							- added option to turn off AA fringe generation
- added examples which use no AA fringes and  MSAA 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								abbf2792c1 
								
							
								 
							
						 
						
							
							
								
								Merged GL2 and GLES2 backends  
							
							 
							
							 
							
							
								
							
							
							- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								c8a3ba4b69 
								
							
								 
							
						 
						
							
							
								
								Added OpenGL ES 2.0 back end  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								3d3c302e6c 
								
							
								 
							
						 
						
							
							
								
								GL3 uber shader  
							
							 
							
							 
							
							
								
							
							
							- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								060b4521af 
								
							
								 
							
						 
						
							
							
								
								use glewExperimental = GL_TRUE on 3.2 core profile  
							
							 
							
							
								
							
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								8b234ca953 
								
							
								 
							
						 
						
							
							
								
								Improved rendering performance of convex shapes and on gl3 back-end  
							
							 
							
							 
							
							
								
							
							
							- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3 
							
						 
						11 years ago  
					 
				
					
						
							
							
								   Mikko Mononen
							
						 
						
							
							
							
								
							
								9b00b7aaf5 
								
							
								 
							
						 
						
							
							
								
								Implemented OGL 3.2 core profile back-end  
							
							 
							
							 
							
							
								
							
							
							- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo 
							
						 
						11 years ago