Doug Binks
37c03fa881
win32 changes.
11 years ago
Mikko Mononen
277d5ebb3b
Added experimental GL3 back end which buffers whole frame
11 years ago
Mikko Mononen
1378269815
Fixed unused variables and scissor under zoom
- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed
11 years ago
Mikko Mononen
d41083886a
Added retina/hi-dpi support
- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame()
11 years ago
Mikko Mononen
cd376082ba
Added MSAA option for backends
- added option to turn off AA fringe generation
- added examples which use no AA fringes and MSAA
11 years ago
Mikko Mononen
3d3c302e6c
GL3 uber shader
- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader
11 years ago
Mikko Mononen
060b4521af
use glewExperimental = GL_TRUE on 3.2 core profile
11 years ago
Mikko Mononen
8b234ca953
Improved rendering performance of convex shapes and on gl3 back-end
- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3
11 years ago
Mikko Mononen
9b00b7aaf5
Implemented OGL 3.2 core profile back-end
- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo
11 years ago