| 
				
				
					
				
				
				 | 
			
			 | 
			@@ -78,7 +78,7 @@ enum NVGLtextureflags { | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				NVGL_TEXTURE_PREMULTIPLIED = 0x04, | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			}; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			int nvglCreateImageFromHandle(struct NVGcontext* ctx, GLuint textureId, int flags); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			int nvglCreateImageFromHandle(struct NVGcontext* ctx, GLuint textureId, int w, int h, int flags); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			GLuint nvglImageHandle(struct NVGcontext* ctx, int image); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			void nvglImageFlags(struct NVGcontext* ctx, int image, int flags); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
	
		
			
				| 
				
					
				
				
					
				
				
				 | 
			
			 | 
			@@ -1395,20 +1395,18 @@ void nvgDeleteGLES3(struct NVGcontext* ctx) | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				nvgDeleteInternal(ctx); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			} | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			int nvglCreateImageFromHandle(struct NVGcontext* ctx, GLuint textureId, int flags) | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			int nvglCreateImageFromHandle(struct NVGcontext* ctx, GLuint textureId, int w, int h, int flags) | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			{ | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				struct GLNVGcontext* gl = (struct GLNVGcontext*)nvgInternalParams(ctx)->userPtr; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				struct GLNVGtexture* tex = glnvg__allocTexture(gl); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				if (tex == NULL) return 0; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->tex = textureId; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->type = NVG_TEXTURE_RGBA; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			    tex->flags = flags; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				glBindTexture(GL_TEXTURE_2D, tex->tex); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex->width); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex->height); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				glBindTexture(GL_TEXTURE_2D, 0); | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->tex = textureId; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->flags = flags; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->width = w; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				tex->height = h; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
  | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
				return tex->id; | 
		
		
	
		
			
			 | 
			 | 
			
			 | 
			} | 
		
		
	
	
		
			
				| 
				
					
				
				
				
				 | 
			
			 | 
			
  |