| @@ -593,7 +593,13 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const | |||||
| if (type == NVG_TEXTURE_RGBA) | if (type == NVG_TEXTURE_RGBA) | ||||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||||
| else | else | ||||
| #if defined(NANOVG_GLES2) | |||||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||||
| #elif defined(NANOVG_GLES3) | |||||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | |||||
| #else | |||||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | ||||
| #endif | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| @@ -647,7 +653,11 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w | |||||
| if (tex->type == NVG_TEXTURE_RGBA) | if (tex->type == NVG_TEXTURE_RGBA) | ||||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||||
| else | else | ||||
| #ifdef NANOVG_GLES2 | |||||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||||
| #else | |||||
| glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | ||||
| #endif | |||||
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | ||||
| #ifndef NANOVG_GLES2 | #ifndef NANOVG_GLES2 | ||||