|  |  | @@ -130,7 +130,7 @@ struct GLNVGpath { | 
		
	
		
			
			|  |  |  | struct GLNVGcontext { | 
		
	
		
			
			|  |  |  | struct GLNVGshader shader; | 
		
	
		
			
			|  |  |  | struct GLNVGtexture* textures; | 
		
	
		
			
			|  |  |  | float view[2]; | 
		
	
		
			
			|  |  |  | float view[2]; | 
		
	
		
			
			|  |  |  | int ntextures; | 
		
	
		
			
			|  |  |  | int ctextures; | 
		
	
		
			
			|  |  |  | int textureId; | 
		
	
	
		
			
				|  |  | @@ -317,9 +317,9 @@ static int glnvg__renderCreate(void* uptr) | 
		
	
		
			
			|  |  |  | #else | 
		
	
		
			
			|  |  |  | "#version 150 core\n" | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | "layout(std140) uniform uboView {\n" | 
		
	
		
			
			|  |  |  | "layout(std140) uniform uboView {\n" | 
		
	
		
			
			|  |  |  | "   vec2 viewSize;\n" | 
		
	
		
			
			|  |  |  | "};\n" | 
		
	
		
			
			|  |  |  | "};\n" | 
		
	
		
			
			|  |  |  | "in vec2 vertex;\n" | 
		
	
		
			
			|  |  |  | "in vec2 tcoord;\n" | 
		
	
		
			
			|  |  |  | "out vec2 ftcoord;\n" | 
		
	
	
		
			
				|  |  | @@ -802,11 +802,12 @@ static void glnvg__renderFlush(void* uptr) | 
		
	
		
			
			|  |  |  | glEnableVertexAttribArray(1); | 
		
	
		
			
			|  |  |  | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(struct NVGvertex), (const GLvoid*)(size_t)0); | 
		
	
		
			
			|  |  |  | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(struct NVGvertex), (const GLvoid*)(0 + 2*sizeof(float))); | 
		
	
		
			
			|  |  |  | // once per frame set ubo for view | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_UNIFORM_BUFFER, gl->uboViewBuf); | 
		
	
		
			
			|  |  |  | glBufferData(GL_UNIFORM_BUFFER, sizeof(gl->view), 0, GL_STREAM_DRAW); | 
		
	
		
			
			|  |  |  | glBufferData(GL_UNIFORM_BUFFER, sizeof(gl->view), gl->view, GL_STREAM_DRAW); | 
		
	
		
			
			|  |  |  | glBindBufferBase(GL_UNIFORM_BUFFER, GLNVG_UBO_VIEW_BINDING, gl->uboViewBuf); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // once per frame set ubo for view | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_UNIFORM_BUFFER, gl->uboViewBuf); | 
		
	
		
			
			|  |  |  | glBufferData(GL_UNIFORM_BUFFER, sizeof(gl->view), 0, GL_STREAM_DRAW); | 
		
	
		
			
			|  |  |  | glBufferData(GL_UNIFORM_BUFFER, sizeof(gl->view), gl->view, GL_STREAM_DRAW); | 
		
	
		
			
			|  |  |  | glBindBufferBase(GL_UNIFORM_BUFFER, GLNVG_UBO_VIEW_BINDING, gl->uboViewBuf); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | for (i = 0; i < gl->ncalls; i++) { | 
		
	
		
			
			|  |  |  | struct GLNVGcall* call = &gl->calls[i]; | 
		
	
	
		
			
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