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@@ -268,6 +268,10 @@ struct GLNVGcontext { |
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GLuint stencilFuncMask; |
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GLNVGblend blendFunc; |
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#endif |
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#ifdef __EMSCRIPTEN__ |
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int dummyTex; |
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#endif |
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}; |
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typedef struct GLNVGcontext GLNVGcontext; |
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@@ -704,6 +708,10 @@ static int glnvg__renderCreate(void* uptr) |
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glFinish(); |
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#ifdef __EMSCRIPTEN__ |
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gl->dummyTex = 0; |
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#endif |
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return 1; |
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} |
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@@ -985,7 +993,15 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image) |
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glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0); |
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glnvg__checkError(gl, "tex paint tex"); |
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} else { |
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#ifdef __EMSCRIPTEN__ |
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if(gl->dummyTex == 0) { |
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gl->dummyTex = glnvg__renderCreateTexture(&gl, NVG_TEXTURE_ALPHA, 2, 2, 0, NULL); |
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} |
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GLNVGtexture* tex = glnvg__findTexture(gl, gl->dummyTex); |
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glnvg__bindTexture(gl, tex->tex); |
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#else |
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glnvg__bindTexture(gl, 0); |
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#endif |
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} |
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} |
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