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Merge pull request #31 from dougbinks/timing

Timing for CPU inner frame and GPU inner frame added
shared-context
Mikko Mononen 11 years ago
parent
commit
cdca70aea5
3 changed files with 100 additions and 20 deletions
  1. +53
    -17
      example/demo.c
  2. +5
    -0
      example/demo.h
  3. +42
    -3
      example/example_gl3.c

+ 53
- 17
example/demo.c View File

@@ -863,6 +863,11 @@ void updateFPS(struct FPScounter* fps, float frameTime)
#define AVG_SIZE 20 #define AVG_SIZE 20


void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps) void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps)
{
renderFPSEx(vg,x,y,fps,RENDER_FPS,NULL);
}

void renderFPSEx(struct NVGcontext* vg, float x, float y, struct FPScounter* fps, enum FPSRenderStyle style, const char* name)
{ {
int i, head; int i, head;
float avg, w, h; float avg, w, h;
@@ -886,29 +891,60 @@ void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps)


nvgBeginPath(vg); nvgBeginPath(vg);
nvgMoveTo(vg, x, y+h); nvgMoveTo(vg, x, y+h);
for (i = 0; i < FPS_HISTORY_COUNT; i++) {
float v = 1.0f / (0.00001f + fps->values[(fps->head+i) % FPS_HISTORY_COUNT]);
if (v > 80.0f) v = 80.0f;
float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w;
float vy = y + h - ((v / 80.0f) * h);
nvgLineTo(vg, vx, vy);
}
if( RENDER_FPS == style )
{
for (i = 0; i < FPS_HISTORY_COUNT; i++) {
float v = 1.0f / (0.00001f + fps->values[(fps->head+i) % FPS_HISTORY_COUNT]);
if (v > 80.0f) v = 80.0f;
float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w;
float vy = y + h - ((v / 80.0f) * h);
nvgLineTo(vg, vx, vy);
}
}
else
{
for (i = 0; i < FPS_HISTORY_COUNT; i++) {
float v = fps->values[(fps->head+i) % FPS_HISTORY_COUNT] * 1000.0f;
if (v > 20.0f) v = 20.0f;
float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w;
float vy = y + h - ((v / 20.0f) * h);
nvgLineTo(vg, vx, vy);
}
}
nvgLineTo(vg, x+w, y+h); nvgLineTo(vg, x+w, y+h);
nvgFillColor(vg, nvgRGBA(255,192,0,128)); nvgFillColor(vg, nvgRGBA(255,192,0,128));
nvgFill(vg); nvgFill(vg);


nvgFontFace(vg, "sans"); nvgFontFace(vg, "sans");
nvgFontSize(vg, 18.0f);
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,255));
sprintf(str, "%.2f FPS", 1.0f / avg);
nvgText(vg, x+w-5,y+h/2, str, NULL);
if( RENDER_FPS == style ) {
nvgFontSize(vg, 18.0f);
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,255));
sprintf(str, "%.2f FPS", 1.0f / avg);
nvgText(vg, x+w-5,y+h/2, str, NULL);
nvgFontSize(vg, 15.0f);
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,160));
sprintf(str, "%.2f ms", avg * 1000.0f);
nvgText(vg, x+5,y+h/2, str, NULL);
}
else {
nvgFontSize(vg, 18.0f);
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,255));
sprintf(str, "%.2f ms", avg * 1000.0f);
nvgText(vg, x+w-5,y+h/2, str, NULL);

if( name )
{
nvgFontSize(vg, 20.0f);
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,160));
nvgText(vg, x+5,y+h/2, name, NULL);
}
}


nvgFontSize(vg, 15.0f);
nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
nvgFillColor(vg, nvgRGBA(240,240,240,160));
sprintf(str, "%.2f ms", avg * 1000.0f);
nvgText(vg, x+5,y+h/2, str, NULL);


} }



+ 5
- 0
example/demo.h View File

@@ -17,6 +17,10 @@ void freeDemoData(struct NVGcontext* vg, struct DemoData* data);
void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data); void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data);


#define FPS_HISTORY_COUNT 100 #define FPS_HISTORY_COUNT 100
enum FPSRenderStyle {
RENDER_FPS,
RENDER_MS,
};
struct FPScounter struct FPScounter
{ {
float values[FPS_HISTORY_COUNT]; float values[FPS_HISTORY_COUNT];
@@ -25,6 +29,7 @@ struct FPScounter


void initFPS(struct FPScounter* fps); void initFPS(struct FPScounter* fps);
void updateFPS(struct FPScounter* fps, float frameTime); void updateFPS(struct FPScounter* fps, float frameTime);
void renderFPSEx(struct NVGcontext* vg, float x, float y, struct FPScounter* fps, enum FPSRenderStyle style, const char* name );
void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps); void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps);


#ifdef __cplusplus #ifdef __cplusplus


+ 42
- 3
example/example_gl3.c View File

@@ -31,7 +31,6 @@
#include "nanovg_gl3buf.h" #include "nanovg_gl3buf.h"
#include "demo.h" #include "demo.h"



void errorcb(int error, const char* desc) void errorcb(int error, const char* desc)
{ {
printf("GLFW error %d: %s\n", error, desc); printf("GLFW error %d: %s\n", error, desc);
@@ -49,13 +48,19 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
blowup = !blowup; blowup = !blowup;
} }


enum numqueries {
NUM_QUERIES = 5
};

int main() int main()
{ {
GLFWwindow* window; GLFWwindow* window;
struct DemoData data; struct DemoData data;
struct NVGcontext* vg = NULL; struct NVGcontext* vg = NULL;
struct FPScounter fps;
double prevt = 0;
struct FPScounter fps, cpuTimes, gpuTimes;
double prevt = 0, cpuTime = 0;
int timerquery = GL_FALSE, currquery = 0, retquery = 0;
GLuint timerqueryid[NUM_QUERIES];


if (!glfwInit()) { if (!glfwInit()) {
printf("Failed to init GLFW."); printf("Failed to init GLFW.");
@@ -63,6 +68,8 @@ int main()
} }


initFPS(&fps); initFPS(&fps);
initFPS(&cpuTimes);
initFPS(&gpuTimes);


glfwSetErrorCallback(errorcb); glfwSetErrorCallback(errorcb);
#ifndef _WIN32 // don't require this on win32, and works with more cards #ifndef _WIN32 // don't require this on win32, and works with more cards
@@ -108,6 +115,11 @@ int main()


glfwSwapInterval(0); glfwSwapInterval(0);


timerquery = glfwExtensionSupported("GL_ARB_timer_query");
if( timerquery ) {
glGenQueries(NUM_QUERIES, timerqueryid);
}

glfwSetTime(0); glfwSetTime(0);
prevt = glfwGetTime(); prevt = glfwGetTime();


@@ -122,6 +134,11 @@ int main()
dt = t - prevt; dt = t - prevt;
prevt = t; prevt = t;
updateFPS(&fps, dt); updateFPS(&fps, dt);
updateFPS(&cpuTimes, cpuTime);
if( timerquery ) {
glBeginQuery(GL_TIME_ELAPSED, timerqueryid[currquery % NUM_QUERIES] );
currquery = ++currquery;
}


glfwGetCursorPos(window, &mx, &my); glfwGetCursorPos(window, &mx, &my);
glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetWindowSize(window, &winWidth, &winHeight);
@@ -143,11 +160,33 @@ int main()


renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
renderFPS(vg, 5,5, &fps); renderFPS(vg, 5,5, &fps);
renderFPSEx(vg, 310,5, &cpuTimes, RENDER_MS, "CPU Time");
renderFPSEx(vg, 615,5, &gpuTimes, RENDER_MS, "GPU Time");


nvgEndFrame(vg); nvgEndFrame(vg);


glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);


// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
cpuTime = glfwGetTime() - t;

if( timerquery ) {
GLint available = 1;
glEndQuery(GL_TIME_ELAPSED);
while( available && retquery <= currquery ) {
// check for results if there are any
glGetQueryObjectiv(timerqueryid[retquery % NUM_QUERIES], GL_QUERY_RESULT_AVAILABLE, &available);
if( available ) {
GLuint64 timeElapsed = 0;
double gpuTime;
glGetQueryObjectui64v(timerqueryid[retquery % NUM_QUERIES], GL_QUERY_RESULT, &timeElapsed);
retquery = ++retquery ;
gpuTime = (double)timeElapsed * 1e-9;
updateFPS(&gpuTimes, (float)gpuTime);
}
}

}
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
} }


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