|  | @@ -186,7 +186,7 @@ error: | 
														
													
														
															
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																|  |  | static void nvg__setDevicePixelRatio(struct NVGcontext* ctx, float ratio) |  |  | static void nvg__setDevicePixelRatio(struct NVGcontext* ctx, float ratio) | 
														
													
														
															
																|  |  | { |  |  | { | 
														
													
														
															
																|  |  | ctx->tessTol = 1.0f / ratio; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | ctx->tessTol = 0.25f / ratio; | 
														
													
														
															
																|  |  | ctx->distTol = 0.01f / ratio; |  |  | ctx->distTol = 0.01f / ratio; | 
														
													
														
															
																|  |  | ctx->fringeWidth = 1.0f / ratio; |  |  | ctx->fringeWidth = 1.0f / ratio; | 
														
													
														
															
																|  |  | ctx->devicePxRatio = ratio; |  |  | ctx->devicePxRatio = ratio; | 
														
													
												
													
														
															
																|  | @@ -1077,8 +1077,8 @@ static void nvg__tesselateBezier(struct NVGcontext* ctx, | 
														
													
														
															
																|  |  | x123 = (x12+x23)*0.5f; |  |  | x123 = (x12+x23)*0.5f; | 
														
													
														
															
																|  |  | y123 = (y12+y23)*0.5f; |  |  | y123 = (y12+y23)*0.5f; | 
														
													
														
															
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																|  |  | dx = x3 - x1; |  |  |  | 
														
													
														
															
																|  |  | dy = y3 - y1; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | dx = x4 - x1; | 
														
													
														
															
																|  |  |  |  |  | dy = y4 - y1; | 
														
													
														
															
																|  |  | d2 = nvg__absf(((x2 - x4) * dy - (y2 - y4) * dx)); |  |  | d2 = nvg__absf(((x2 - x4) * dy - (y2 - y4) * dx)); | 
														
													
														
															
																|  |  | d3 = nvg__absf(((x3 - x4) * dy - (y3 - y4) * dx)); |  |  | d3 = nvg__absf(((x3 - x4) * dy - (y3 - y4) * dx)); | 
														
													
														
															
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