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@@ -125,6 +125,15 @@ void renderGraph(NVGcontext* vg, float x, float y, PerfGraph* fps) |
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vy = y + h - ((v / 80.0f) * h); |
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nvgLineTo(vg, vx, vy); |
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} |
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} else if (fps->style == GRAPH_RENDER_PERCENT) { |
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { |
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float v = fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT] * 1.0f; |
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float vx, vy; |
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if (v > 100.0f) v = 100.0f; |
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vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w; |
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vy = y + h - ((v / 100.0f) * h); |
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nvgLineTo(vg, vx, vy); |
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} |
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} else { |
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { |
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float v = fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT] * 1000.0f; |
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@@ -154,12 +163,19 @@ void renderGraph(NVGcontext* vg, float x, float y, PerfGraph* fps) |
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nvgFillColor(vg, nvgRGBA(240,240,240,255)); |
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sprintf(str, "%.2f FPS", 1.0f / avg); |
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nvgText(vg, x+w-3,y+1, str, NULL); |
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nvgFontSize(vg, 15.0f); |
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_BOTTOM); |
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nvgFillColor(vg, nvgRGBA(240,240,240,160)); |
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sprintf(str, "%.2f ms", avg * 1000.0f); |
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nvgText(vg, x+w-3,y+h-1, str, NULL); |
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} |
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else if (fps->style == GRAPH_RENDER_PERCENT) { |
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nvgFontSize(vg, 18.0f); |
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP); |
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nvgFillColor(vg, nvgRGBA(240,240,240,255)); |
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sprintf(str, "%.1f %%", avg * 1.0f); |
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nvgText(vg, x+w-3,y+1, str, NULL); |
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} else { |
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nvgFontSize(vg, 18.0f); |
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP); |
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