|  |  | @@ -22,9 +22,13 @@ The drawing context is created using platform specific constructor function. If | 
		
	
		
			
			|  |  |  | #define NANOVG_GL2_IMPLEMENTATION	// Use GL2 implementation. | 
		
	
		
			
			|  |  |  | #include "nanovg_gl.h" | 
		
	
		
			
			|  |  |  | ... | 
		
	
		
			
			|  |  |  | struct NVGcontext* vg = nvgCreateGL2(512, 512, NVG_ANTIALIAS); | 
		
	
		
			
			|  |  |  | struct NVGcontext* vg = nvgCreateGL2(NVG_ANTIALIAS | NVG_STENCIL_STROKES); | 
		
	
		
			
			|  |  |  | ``` | 
		
	
		
			
			|  |  |  | The first two values passed to the constructor define the size of the texture atlas used for text rendering, 512x512 is a good starting point. If you're rendering retina sized text or plan to use a lot of different fonts, 1024x1024 is better choice. The third parameter defines if anti-aliasing should be used, passing 0 means no AA (useful when you're using MSAA). | 
		
	
		
			
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			|  |  |  | The first parameter defines flags for creating the renderer. | 
		
	
		
			
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			|  |  |  | - `NVG_ANTIALIAS` means that the renderer adjusts the geometry to include anti-aliasing. If you're using MSAA, you can omit this flags. | 
		
	
		
			
			|  |  |  | - `NVG_STENCIL_STROKES` means that the render uses better quality rendering for (overlapping) strokes. The quality is mostly visible on wider strokes. If you want speed, you can omit this flag. | 
		
	
		
			
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			|  |  |  | Currently there is an OpenGL back-end for NanoVG: [nanovg_gl.h](/src/nanovg_gl.h) for OpenGL 2.0, OpenGL ES 2.0, OpenGL 3.2 core profile and OpenGL ES 3. The implementation can be chosen using a define as in above example. See the header file and examples for further info. | 
		
	
		
			
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				|  |  | @@ -60,6 +64,7 @@ nvgFill(vg); | 
		
	
		
			
			|  |  |  | - make sure you have initialised OpenGL with stencil buffer | 
		
	
		
			
			|  |  |  | - make sure you have cleared stencil buffer | 
		
	
		
			
			|  |  |  | - make sure all rendering calls happen between `nvgBeginFrame()` and `nvgEndFrame()` | 
		
	
		
			
			|  |  |  | - to eanble more checks for OpenGL errors, add `NVG_DEBUG` flag to `nvgCreatexxx()` | 
		
	
		
			
			|  |  |  | - if the problem still persists, please report an issue! | 
		
	
		
			
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			|  |  |  | ## OpenGL state touched by the backend | 
		
	
	
		
			
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