- Renamed FPScounter to PerfGraph - dump avg times at exitshared-context
@@ -50,7 +50,7 @@ int main() | |||
GLFWwindow* window; | |||
struct DemoData data; | |||
struct NVGcontext* vg = NULL; | |||
struct FPScounter fps; | |||
struct PerfGraph fps; | |||
double prevt = 0; | |||
if (!glfwInit()) { | |||
@@ -58,7 +58,7 @@ int main() | |||
return -1; | |||
} | |||
initFPS(&fps, FPS_RENDER_FPS, "Frame Time"); | |||
initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); | |||
glfwSetErrorCallback(errorcb); | |||
@@ -113,7 +113,7 @@ int main() | |||
t = glfwGetTime(); | |||
dt = t - prevt; | |||
prevt = t; | |||
updateFPS(&fps, dt); | |||
updateGraph(&fps, dt); | |||
glfwGetCursorPos(window, &mx, &my); | |||
glfwGetWindowSize(window, &winWidth, &winHeight); | |||
@@ -135,7 +135,7 @@ int main() | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderFPS(vg, 5,5, &fps); | |||
renderGraph(vg, 5,5, &fps); | |||
nvgEndFrame(vg); | |||
@@ -55,7 +55,7 @@ int main() | |||
struct DemoData data; | |||
struct NVGcontext* vg = NULL; | |||
struct GPUtimer gpuTimer; | |||
struct FPScounter fps, cpuGraph, gpuGraph; | |||
struct PerfGraph fps, cpuGraph, gpuGraph; | |||
double prevt = 0, cpuTime = 0; | |||
if (!glfwInit()) { | |||
@@ -63,9 +63,9 @@ int main() | |||
return -1; | |||
} | |||
initFPS(&fps, FPS_RENDER_FPS, "Frame Time"); | |||
initFPS(&cpuGraph, FPS_RENDER_MS, "CPU Time"); | |||
initFPS(&gpuGraph, FPS_RENDER_MS, "GPU Time"); | |||
initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); | |||
initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time"); | |||
initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time"); | |||
glfwSetErrorCallback(errorcb); | |||
#ifndef _WIN32 // don't require this on win32, and works with more cards | |||
@@ -151,10 +151,10 @@ int main() | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderFPS(vg, 5,5, &fps); | |||
renderFPS(vg, 5+200+5,5, &cpuGraph); | |||
renderGraph(vg, 5,5, &fps); | |||
renderGraph(vg, 5+200+5,5, &cpuGraph); | |||
if (gpuTimer.supported) | |||
renderFPS(vg, 5+200+5+200+5,5, &gpuGraph); | |||
renderGraph(vg, 5+200+5+200+5,5, &gpuGraph); | |||
nvgEndFrame(vg); | |||
@@ -163,13 +163,13 @@ int main() | |||
// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU) | |||
cpuTime = glfwGetTime() - t; | |||
updateFPS(&fps, dt); | |||
updateFPS(&cpuGraph, cpuTime); | |||
updateGraph(&fps, dt); | |||
updateGraph(&cpuGraph, cpuTime); | |||
// We may get multiple results. | |||
n = stopGPUTimer(&gpuTimer, gpuTimes, 3); | |||
for (i = 0; i < n; i++) | |||
updateFPS(&gpuGraph, gpuTimes[i]); | |||
updateGraph(&gpuGraph, gpuTimes[i]); | |||
glfwSwapBuffers(window); | |||
glfwPollEvents(); | |||
@@ -179,6 +179,10 @@ int main() | |||
nvgDeleteGL3(vg); | |||
printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f); | |||
printf(" CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f); | |||
printf(" GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f); | |||
glfwTerminate(); | |||
return 0; | |||
} |
@@ -48,7 +48,7 @@ int main() | |||
GLFWwindow* window; | |||
struct DemoData data; | |||
struct NVGcontext* vg = NULL; | |||
struct FPScounter fps; | |||
struct PerfGraph fps; | |||
double prevt = 0; | |||
if (!glfwInit()) { | |||
@@ -56,7 +56,7 @@ int main() | |||
return -1; | |||
} | |||
initFPS(&fps, FPS_RENDER_FPS, "Frame Time"); | |||
initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); | |||
glfwSetErrorCallback(errorcb); | |||
@@ -99,7 +99,7 @@ int main() | |||
t = glfwGetTime(); | |||
dt = t - prevt; | |||
prevt = t; | |||
updateFPS(&fps, dt); | |||
updateGraph(&fps, dt); | |||
glfwGetCursorPos(window, &mx, &my); | |||
glfwGetWindowSize(window, &winWidth, &winHeight); | |||
@@ -120,7 +120,7 @@ int main() | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderFPS(vg, 5,5, &fps); | |||
renderGraph(vg, 5,5, &fps); | |||
nvgEndFrame(vg); | |||
@@ -48,7 +48,7 @@ int main() | |||
GLFWwindow* window; | |||
struct DemoData data; | |||
struct NVGcontext* vg = NULL; | |||
struct FPScounter fps; | |||
struct PerfGraph fps; | |||
double prevt = 0; | |||
if (!glfwInit()) { | |||
@@ -56,7 +56,7 @@ int main() | |||
return -1; | |||
} | |||
initFPS(&fps, FPS_RENDER_FPS, "Frame Time"); | |||
initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); | |||
glfwSetErrorCallback(errorcb); | |||
@@ -99,7 +99,7 @@ int main() | |||
t = glfwGetTime(); | |||
dt = t - prevt; | |||
prevt = t; | |||
updateFPS(&fps, dt); | |||
updateGraph(&fps, dt); | |||
glfwGetCursorPos(window, &mx, &my); | |||
glfwGetWindowSize(window, &winWidth, &winHeight); | |||
@@ -120,7 +120,7 @@ int main() | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderFPS(vg, 5,5, &fps); | |||
renderGraph(vg, 5,5, &fps); | |||
nvgEndFrame(vg); | |||
@@ -71,40 +71,37 @@ int stopGPUTimer(struct GPUtimer* timer, float* times, int maxTimes) | |||
} | |||
void initFPS(struct FPScounter* fps, int style, const char* name) | |||
void initGraph(struct PerfGraph* fps, int style, const char* name) | |||
{ | |||
memset(fps, 0, sizeof(struct FPScounter)); | |||
memset(fps, 0, sizeof(struct PerfGraph)); | |||
fps->style = style; | |||
strncpy(fps->name, name, sizeof(fps->name)); | |||
fps->name[sizeof(fps->name)-1] = '\0'; | |||
} | |||
void updateFPS(struct FPScounter* fps, float frameTime) | |||
void updateGraph(struct PerfGraph* fps, float frameTime) | |||
{ | |||
fps->head = (fps->head+1) % FPS_HISTORY_COUNT; | |||
fps->head = (fps->head+1) % GRAPH_HISTORY_COUNT; | |||
fps->values[fps->head] = frameTime; | |||
} | |||
#define AVG_SIZE 20 | |||
static float getAvg(struct FPScounter* fps) | |||
float getGraphAverage(struct PerfGraph* fps) | |||
{ | |||
int i, head = fps->head; | |||
int i; | |||
float avg = 0; | |||
for (i = 0; i < AVG_SIZE; i++) { | |||
avg += fps->values[head]; | |||
head = (head+FPS_HISTORY_COUNT-1) % FPS_HISTORY_COUNT; | |||
for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { | |||
avg += fps->values[i]; | |||
} | |||
return avg / (float)AVG_SIZE; | |||
return avg / (float)GRAPH_HISTORY_COUNT; | |||
} | |||
void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps) | |||
void renderGraph(struct NVGcontext* vg, float x, float y, struct PerfGraph* fps) | |||
{ | |||
int i; | |||
float avg, w, h; | |||
char str[64]; | |||
avg = getAvg(fps); | |||
avg = getGraphAverage(fps); | |||
w = 200; | |||
h = 35; | |||
@@ -116,19 +113,19 @@ void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps) | |||
nvgBeginPath(vg); | |||
nvgMoveTo(vg, x, y+h); | |||
if (fps->style == FPS_RENDER_FPS) { | |||
for (i = 0; i < FPS_HISTORY_COUNT; i++) { | |||
float v = 1.0f / (0.00001f + fps->values[(fps->head+i) % FPS_HISTORY_COUNT]); | |||
if (fps->style == GRAPH_RENDER_FPS) { | |||
for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { | |||
float v = 1.0f / (0.00001f + fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT]); | |||
if (v > 80.0f) v = 80.0f; | |||
float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w; | |||
float vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w; | |||
float vy = y + h - ((v / 80.0f) * h); | |||
nvgLineTo(vg, vx, vy); | |||
} | |||
} else { | |||
for (i = 0; i < FPS_HISTORY_COUNT; i++) { | |||
float v = fps->values[(fps->head+i) % FPS_HISTORY_COUNT] * 1000.0f; | |||
for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { | |||
float v = fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT] * 1000.0f; | |||
if (v > 20.0f) v = 20.0f; | |||
float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w; | |||
float vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w; | |||
float vy = y + h - ((v / 20.0f) * h); | |||
nvgLineTo(vg, vx, vy); | |||
} | |||
@@ -146,7 +143,7 @@ void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps) | |||
nvgText(vg, x+3,y+1, fps->name, NULL); | |||
} | |||
if (fps->style == FPS_RENDER_FPS) { | |||
if (fps->style == GRAPH_RENDER_FPS) { | |||
nvgFontSize(vg, 18.0f); | |||
nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP); | |||
nvgFillColor(vg, nvgRGBA(240,240,240,255)); | |||
@@ -7,22 +7,23 @@ | |||
extern "C" { | |||
#endif | |||
enum FPSrenderStyle { | |||
FPS_RENDER_FPS, | |||
FPS_RENDER_MS, | |||
enum GraphrenderStyle { | |||
GRAPH_RENDER_FPS, | |||
GRAPH_RENDER_MS, | |||
}; | |||
#define FPS_HISTORY_COUNT 100 | |||
struct FPScounter { | |||
#define GRAPH_HISTORY_COUNT 100 | |||
struct PerfGraph { | |||
int style; | |||
char name[32]; | |||
float values[FPS_HISTORY_COUNT]; | |||
float values[GRAPH_HISTORY_COUNT]; | |||
int head; | |||
}; | |||
void initFPS(struct FPScounter* fps, int style, const char* name); | |||
void updateFPS(struct FPScounter* fps, float frameTime); | |||
void renderFPS(struct NVGcontext* vg, float x, float y, struct FPScounter* fps); | |||
void initGraph(struct PerfGraph* fps, int style, const char* name); | |||
void updateGraph(struct PerfGraph* fps, float frameTime); | |||
void renderGraph(struct NVGcontext* vg, float x, float y, struct PerfGraph* fps); | |||
float getGraphAverage(struct PerfGraph* fps); | |||
#define GPU_QUERY_COUNT 5 | |||
struct GPUtimer { | |||