|  | @@ -453,7 +453,11 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const | 
														
													
														
															
																|  |  | if (type == NVG_TEXTURE_RGBA) |  |  | if (type == NVG_TEXTURE_RGBA) | 
														
													
														
															
																|  |  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |  |  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | 
														
													
														
															
																|  |  | else |  |  | else | 
														
													
														
															
																|  |  |  |  |  | #ifdef NANOVG_GLES3 | 
														
													
														
															
																|  |  |  |  |  | glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | 
														
													
														
															
																|  |  |  |  |  | #else | 
														
													
														
															
																|  |  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); |  |  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | 
														
													
														
															
																|  |  |  |  |  | #endif | 
														
													
														
															
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																|  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
														
													
														
															
																|  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
														
													
												
													
														
															
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