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@@ -856,7 +856,7 @@ static void glnvg__renderTriangles(void* uptr, struct NVGpaint* paint, struct NV |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TYPE], NSVG_SHADER_IMG); |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TYPE], NSVG_SHADER_IMG); |
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glUniform2f(gl->shader.loc[GLNVG_LOC_VIEWSIZE], gl->viewWidth, gl->viewHeight); |
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glUniform2f(gl->shader.loc[GLNVG_LOC_VIEWSIZE], gl->viewWidth, gl->viewHeight); |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TEX], 0); |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TEX], 0); |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TEXTYPE], tex->type == NVG_TEXTURE_RGBA ? 0 : 1); |
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glUniform1i(gl->shader.loc[GLNVG_LOC_TEXTYPE], (tex != NULL && tex->type == NVG_TEXTURE_RGBA) ? 0 : 1); |
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glnvg__checkError("tris solid img loc"); |
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glnvg__checkError("tris solid img loc"); |
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glBindBuffer(GL_ARRAY_BUFFER, gl->vertBuf); |
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glBindBuffer(GL_ARRAY_BUFFER, gl->vertBuf); |
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