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@@ -51,6 +51,18 @@ nvgFillColor(vg, nvgRGBA(255,192,0,255)); |
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nvgFill(vg); |
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``` |
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## Rendering is wrong, what to do? |
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- make sure you have created NanoVG context using one of the `nvgCreatexxx()` calls |
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- make sure you have initialised OpenGL with stencil buffer |
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- make sure you have cleared stencil buffer |
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- make sure you have following OpenGL state between calls to `nvgBeginFrame()` and `nvgEndFrame()`: |
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- `glEnable(GL_CULL_FACE)` |
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- `glCullFace(GL_BACK)` |
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- `glEnable(GL_BLEND)` |
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- `glDisable(GL_DEPTH_TEST)` |
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- if the problem still persists, please report an issue! |
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## API Reference |
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See the header file [nanovg.h](/src/nanovg.h) for API reference. |
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