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			@@ -728,7 +728,7 @@ static void glnvg__renderFill(void* uptr, struct NVGpaint* paint, struct NVGscis | 
		
		
	
		
			
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					glDisable(GL_BLEND); | 
		
		
	
		
			
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					glEnable(GL_STENCIL_TEST); | 
		
		
	
		
			
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					glStencilMask(0xff); | 
		
		
	
		
			
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					glStencilFunc(GL_ALWAYS, 0, ~0); | 
		
		
	
		
			
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					glStencilFunc(GL_ALWAYS, 0, ~0U); | 
		
		
	
		
			
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					glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | 
		
		
	
		
			
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					glUseProgram(gl->shader.prog); | 
		
		
	
	
		
			
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