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@@ -21,179 +21,391 @@ |
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#define NVG_PI 3.14159265358979323846264338327f |
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enum NVGdir { |
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NVG_CCW = 1, |
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NVG_CW = 2, |
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struct NVGcontext; |
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struct NVGpaint; |
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enum NVGwinding { |
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NVG_CCW = 1, // Winding for solid shapes |
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NVG_CW = 2, // Winding for holes |
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}; |
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enum NVGdir2 { |
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NVG_SOLID = 1, // ccw |
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NVG_HOLE = 2, // cw |
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enum NVGsolidity { |
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NVG_SOLID = 1, // CCW |
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NVG_HOLE = 2, // CW |
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}; |
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enum NVGpatternRepeat { |
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NVG_REPEATX = 0x01, |
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NVG_REPEATY = 0x02, |
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NVG_REPEATX = 0x01, // Repeat image pattern in X direction |
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NVG_REPEATY = 0x02, // Repeat image pattern in Y direction |
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}; |
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enum NVGaling { |
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// Horizontal align |
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NVG_ALIGN_LEFT = 1<<0, // Default |
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NVG_ALIGN_CENTER = 1<<1, |
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NVG_ALIGN_RIGHT = 1<<2, |
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NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. |
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NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. |
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NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. |
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// Vertical align |
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NVG_ALIGN_TOP = 1<<3, |
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NVG_ALIGN_MIDDLE = 1<<4, |
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NVG_ALIGN_BOTTOM = 1<<5, |
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NVG_ALIGN_BASELINE = 1<<6, // Default |
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}; |
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// Used by the rendering API |
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enum NVGtexture { |
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NVG_TEXTURE_ALPHA = 0x01, |
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NVG_TEXTURE_RGBA = 0x02, |
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}; |
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struct NVGpaint |
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{ |
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float xform[6]; |
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float extent[2]; |
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float radius; |
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float feather; |
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unsigned int innerColor; |
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unsigned int outerColor; |
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int image; |
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int repeat; |
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}; |
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struct NVGscissor |
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{ |
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float xform[6]; |
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float extent[2]; |
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}; |
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struct NVGvertex { |
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float x,y,u,v; |
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NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. |
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NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. |
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NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. |
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NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. |
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}; |
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struct NVGpath { |
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int first; |
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int count; |
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unsigned char closed; |
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int nbevel; |
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struct NVGvertex* fill; |
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int nfill; |
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struct NVGvertex* stroke; |
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int nstroke; |
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int winding; |
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}; |
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struct NVGparams { |
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void* userPtr; |
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int atlasWidth, atlasHeight; |
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int (*renderCreate)(void* uptr); |
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int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); |
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int (*renderDeleteTexture)(void* uptr, int image); |
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int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); |
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int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); |
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void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float aasize, const float* bounds, const struct NVGpath* paths, int npaths); |
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void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float aasize, float strokeWidth, const struct NVGpath* paths, int npaths); |
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void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, int image, const struct NVGvertex* verts, int nverts); |
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void (*renderDelete)(void* uptr); |
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}; |
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// Contructor and destructor. |
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struct NVGcontext* nvgCreateInternal(struct NVGparams* params); |
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void nvgDeleteInternal(struct NVGcontext* ctx); |
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// Called at the beginning of a frame. |
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void nvgBeginFrame(struct NVGcontext* ctx); |
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// |
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// Color utils |
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// |
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// Colors in NanoVG are stored as unsigned ints in ABGR format. |
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// Returns a color value from red, green, blue values. Alpha will be set to 255. |
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unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b); |
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// Returns a color value from red, green, blue and alpha values. |
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unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
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// Linearly interpoaltes from color c0 to c1, and returns resulting color value. |
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unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u); |
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// Sets transparency of a color value. |
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unsigned int nvgTransRGBA(unsigned int c0, unsigned char a); |
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// Returns color value specified by hue, saturation and lightness. |
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// HSL values are all in range [0..1], alpha will be set to 255. |
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unsigned int nvgHSL(float h, float s, float l); |
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// Returns color value specified by hue, saturation and lightness and alpha. |
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// HSL values are all in range [0..1], alpha in range [0..255] |
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unsigned int nvgHSLA(float h, float s, float l, unsigned char a); |
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// State handling |
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// |
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// State Handling |
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// |
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// NanoVG contains state which represents how paths will be rendered. |
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// The state contains transform, fill and stroke styles, text and font styles, |
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// and scissor clipping. |
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// Pushes and saves the current render state into a state stack. |
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// A matching nvgRestore() must be used to restore the state. |
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void nvgSave(struct NVGcontext* ctx); |
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// Pops and restores current render state. |
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void nvgRestore(struct NVGcontext* ctx); |
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// Resets current render state to default values. Does not affect the render state stack. |
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void nvgReset(struct NVGcontext* ctx); |
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// State setting |
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// |
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// Render styles |
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// |
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// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. |
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// Solid color is simply defined as a color value, different kinds of paints can be created |
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// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). |
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// |
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// Current render style can be saved and restored using nvgSave() and nvgRestore(). |
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// Sets current stroke style to a solid color. |
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void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color); |
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// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. |
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void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); |
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// Sets current fill cstyle to a solid color. |
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void nvgFillColor(struct NVGcontext* ctx, unsigned int color); |
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// Sets current fill style to a paint, which can be a one of the gradients or a pattern. |
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void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); |
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// Sets the miter limit of the stroke style. |
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// Miter limit controls when a sharp corner is beveled. |
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void nvgMiterLimit(struct NVGcontext* ctx, float limit); |
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// Sets the stroke witdth of the stroke style. |
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void nvgStrokeWidth(struct NVGcontext* ctx, float size); |
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// |
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// Transforms |
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// |
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// The paths, gradients, patterns and scissor region are transformed by an transformation |
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// matrix at the time when they are passed to the API. |
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// The current transformation matrix is a affine matrix: |
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// [sx kx tx] |
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// [ky sy ty] |
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// [ 0 0 1] |
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// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. |
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// The last row is assumed to be 0,0,1 and is not stored. |
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// |
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// Apart from nvgResetTransform(), each transformation function first creates |
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// specific transformation matrix and pre-multiplies the current transformation by it. |
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// |
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// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). |
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// Resets current transform to a identity matrix. |
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void nvgResetTransform(struct NVGcontext* ctx); |
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// Premultiplies current coordinate system by specified matrix. |
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// The parameters are interpreted as matrix as follows: |
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// [a c e] |
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// [b d f] |
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// [0 0 1] |
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void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f); |
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// Translates current coordinate system. |
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void nvgTranslate(struct NVGcontext* ctx, float x, float y); |
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// Rotates current coordinate system. |
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void nvgRotate(struct NVGcontext* ctx, float angle); |
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// Scales the current coordinat system. |
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void nvgScale(struct NVGcontext* ctx, float x, float y); |
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// |
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// Images |
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// |
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// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. |
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// In addition you can upload your own image. The image loading is provided by stb_image. |
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// Creates image by loading it from the disk from specified file name. |
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// Returns handle to the image. |
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int nvgCreateImage(struct NVGcontext* ctx, const char* filename); |
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// Creates image by loading it from the specified memory chunk. |
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// Returns handle to the image. |
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int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata, int freeData); |
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// Creates image from specified image data. |
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// Returns handle to the image. |
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int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data); |
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// Updates image data specified by image handle. |
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void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data); |
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// Returns the domensions of a created image. |
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void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h); |
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// Deletes created image. |
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void nvgDeleteImage(struct NVGcontext* ctx, int image); |
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// |
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// Paints |
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struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, unsigned int icol, unsigned int ocol); |
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struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, float r, float f, unsigned int icol, unsigned int ocol); |
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struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, unsigned int icol, unsigned int ocol); |
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struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, float angle, int image, int repeat); |
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// |
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// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. |
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// These can be used as paints for strokes and fills. |
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// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates |
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// of the linear gradient, icol specifies the start color and ocol the end color. |
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// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
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struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, |
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unsigned int icol, unsigned int ocol); |
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// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering |
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// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, |
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// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry |
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// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. |
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// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
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struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, |
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float r, float f, unsigned int icol, unsigned int ocol); |
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// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify |
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// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. |
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// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
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struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, |
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unsigned int icol, unsigned int ocol); |
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// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, |
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// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, |
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// and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. |
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// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
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struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, |
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float angle, int image, int repeat); |
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// |
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// Scissoring |
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// |
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// Scissoring allows you to clip the rendering into a rectangle. This is useful for varius |
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// user interface cases like rendering a text edit or a timeline. |
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// Sets the current |
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// The scissor rectangle is transformed by the current transform. |
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void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h); |
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// Reset and disables scissoring. |
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void nvgResetScissor(struct NVGcontext* ctx); |
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// Draw |
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void nvgBeginFrame(struct NVGcontext* ctx); |
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// |
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// Paths |
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// |
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// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. |
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// Then you define one or more paths and sub-paths which describe the shape. The are functions |
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// to draw common shapes like rectangles and circles, and lower level step-by-step functions, |
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// which allow to define a path curve by curve. |
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// |
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// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise |
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// winding and holes should have counter clockwise order. To specify winding of a path you can |
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// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. |
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// |
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// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it |
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// with current stroke style by calling nvgStroke(). |
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// |
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// The curve segments and sub-paths are transformed by the current transform. |
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// Clears the current path and sub-paths. |
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void nvgBeginPath(struct NVGcontext* ctx); |
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// Starts new sub-path with specified point as first point. |
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void nvgMoveTo(struct NVGcontext* ctx, float x, float y); |
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// Adds line segment from the last point in the path to the specified point. |
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void nvgLineTo(struct NVGcontext* ctx, float x, float y); |
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// Adds bezier segment from last point in the path via two control points to the specified point. |
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void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); |
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// Adds an arc segment at the corner defined by the last path point, and two specified points. |
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void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); |
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// Closes current sub-path with a line segment. |
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void nvgClosePath(struct NVGcontext* ctx); |
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// Sets the current sub-path winding, see NVGwinding and NVGsolidity. |
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void nvgPathWinding(struct NVGcontext* ctx, int dir); |
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// Creates new arc shaped sub-path. |
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void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); |
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// Creates new rectangle shaped sub-path. |
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void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h); |
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// Creates new rounded rectangle shaped sub-path. |
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void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r); |
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// Creates new ellipse shaped sub-path. |
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void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry); |
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// Creates new circle shaped sub-path. |
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void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r); |
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// Fills the current path with current fill style. |
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void nvgFill(struct NVGcontext* ctx); |
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// Fills the current path with current stroke style. |
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void nvgStroke(struct NVGcontext* ctx); |
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// |
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// Text |
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// |
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// NanoVG allows you to load .ttf files and use the font to render text. |
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// |
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// The appearance of the text can be defined by setting the current text style |
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// and by specifying the fill color. Common text and font settings such as |
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// font size, letter spacing and text align are supported. Font blur allows you |
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// to create simple text effects such as drop shadows. |
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// |
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// At render time the tont face can be set based on the font handles or name. |
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// |
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// Note: currently only solid color fill is supported for text. |
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// Add fonts |
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int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* path); |
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// Creates font by loading it from the disk from specified file name. |
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// Returns handle to the font. |
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int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename); |
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// Creates image by loading it from the specified memory chunk. |
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// Returns handle to the font. |
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int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); |
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// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. |
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int nvgFindFont(struct NVGcontext* ctx, const char* name); |
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// State setting |
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// Sets the font size of current text style. |
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void nvgFontSize(struct NVGcontext* ctx, float size); |
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// Sets the letter spacing of current text style. |
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void nvgLetterSpacing(struct NVGcontext* ctx, float spacing); |
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// Sets the blur of current text style. |
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void nvgFontBlur(struct NVGcontext* ctx, float blur); |
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// Sets the text align of current text style, see NVGaling for options. |
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void nvgTextAlign(struct NVGcontext* ctx, int align); |
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// Sets the font face based on specified id of current text style. |
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void nvgFontFaceId(struct NVGcontext* ctx, int font); |
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// Sets the font face based on specified name of current text style. |
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void nvgFontFace(struct NVGcontext* ctx, const char* font); |
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// Draw text |
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// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. |
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float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end); |
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// Measure text |
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// Measures the specified text string. Parameter bounds should be a pointer to float[4] if |
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// the bounding box of the text should be returned. Returns the width of the measured text. |
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float nvgTextBounds(struct NVGcontext* ctx, const char* string, const char* end, float* bounds); |
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// Returns the vertical metrics based on the current text style. |
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void nvgVertMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh); |
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// |
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// Internal Render API |
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// |
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enum NVGtexture { |
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NVG_TEXTURE_ALPHA = 0x01, |
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NVG_TEXTURE_RGBA = 0x02, |
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}; |
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struct NVGpaint |
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{ |
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float xform[6]; |
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float extent[2]; |
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float radius; |
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float feather; |
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unsigned int innerColor; |
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unsigned int outerColor; |
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int image; |
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int repeat; |
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}; |
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struct NVGscissor |
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{ |
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float xform[6]; |
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float extent[2]; |
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}; |
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struct NVGvertex { |
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float x,y,u,v; |
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}; |
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struct NVGpath { |
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int first; |
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int count; |
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unsigned char closed; |
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int nbevel; |
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struct NVGvertex* fill; |
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int nfill; |
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struct NVGvertex* stroke; |
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int nstroke; |
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int winding; |
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}; |
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struct NVGparams { |
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void* userPtr; |
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int atlasWidth, atlasHeight; |
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int (*renderCreate)(void* uptr); |
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int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); |
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int (*renderDeleteTexture)(void* uptr, int image); |
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int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); |
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int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); |
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void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float aasize, const float* bounds, const struct NVGpath* paths, int npaths); |
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void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float aasize, float strokeWidth, const struct NVGpath* paths, int npaths); |
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void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, int image, const struct NVGvertex* verts, int nverts); |
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void (*renderDelete)(void* uptr); |
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}; |
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// Contructor and destructor, called by the render back-end. |
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struct NVGcontext* nvgCreateInternal(struct NVGparams* params); |
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void nvgDeleteInternal(struct NVGcontext* ctx); |
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#endif // NANOVG_H |