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@@ -895,10 +895,14 @@ static int glnvg__convertPaint(GLNVGcontext* gl, GLNVGfragUniforms* frag, NVGpai |
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tex = glnvg__findTexture(gl, paint->image); |
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if (tex == NULL) return 0; |
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if ((tex->flags & NVG_IMAGE_FLIPY) != 0) { |
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float flipped[6]; |
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nvgTransformScale(flipped, 1.0f, -1.0f); |
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nvgTransformMultiply(flipped, paint->xform); |
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nvgTransformInverse(invxform, flipped); |
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float m1[6], m2[6]; |
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nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f); |
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nvgTransformMultiply(m1, paint->xform); |
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nvgTransformScale(m2, 1.0f, -1.0f); |
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nvgTransformMultiply(m2, m1); |
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nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f); |
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nvgTransformMultiply(m1, m2); |
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nvgTransformInverse(invxform, m1); |
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} else { |
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nvgTransformInverse(invxform, paint->xform); |
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} |
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