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Mikko Mononen 11 years ago
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@@ -86,7 +86,7 @@ The data for the whole frame is buffered and flushed in `nvgEndFrame()`. The fol
glBindVertexArray(arr);
glBindBuffer(GL_ARRAY_BUFFER, buf);
glBindTexture(GL_TEXTURE_2D, tex);
``
```

## API Reference



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