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@@ -991,6 +991,7 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image) |
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static void glnvg__renderViewport(void* uptr, int width, int height, float devicePixelRatio) |
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{ |
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NVG_NOTUSED(devicePixelRatio); |
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GLNVGcontext* gl = (GLNVGcontext*)uptr; |
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gl->view[0] = (float)width; |
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gl->view[1] = (float)height; |
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