|  | @@ -812,7 +812,6 @@ static void glnvg__fill(struct GLNVGcontext* gl, struct GLNVGcall* call) | 
														
													
														
															
																|  |  | int i, npaths = call->pathCount; |  |  | int i, npaths = call->pathCount; | 
														
													
														
															
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																|  |  | // Draw shapes |  |  | // Draw shapes | 
														
													
														
															
																|  |  | glDisable(GL_BLEND); |  |  |  | 
														
													
														
															
																|  |  | glEnable(GL_STENCIL_TEST); |  |  | glEnable(GL_STENCIL_TEST); | 
														
													
														
															
																|  |  | glStencilMask(0xff); |  |  | glStencilMask(0xff); | 
														
													
														
															
																|  |  | glStencilFunc(GL_ALWAYS, 0, ~0L); |  |  | glStencilFunc(GL_ALWAYS, 0, ~0L); | 
														
													
												
													
														
															
																|  | @@ -831,7 +830,6 @@ static void glnvg__fill(struct GLNVGcontext* gl, struct GLNVGcall* call) | 
														
													
														
															
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																|  |  | // Draw aliased off-pixels |  |  | // Draw aliased off-pixels | 
														
													
														
															
																|  |  | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |  |  | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 
														
													
														
															
																|  |  | glEnable(GL_BLEND); |  |  |  | 
														
													
														
															
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																|  |  | glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image); |  |  | glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image); | 
														
													
														
															
																|  |  | glnvg__checkError("fill fill"); |  |  | glnvg__checkError("fill fill"); | 
														
													
												
													
														
															
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