Currently working with gl3buf backend.shared-context
@@ -254,17 +254,17 @@ void drawCheckBox(struct NVGcontext* vg, const char* text, float x, float y, flo | |||||
nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL); | nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL); | ||||
} | } | ||||
void drawButton(struct NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, unsigned int col) | |||||
void drawButton(struct NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, struct NVGcolor col) | |||||
{ | { | ||||
struct NVGpaint bg; | struct NVGpaint bg; | ||||
char icon[8]; | char icon[8]; | ||||
float cornerRadius = 4.0f; | float cornerRadius = 4.0f; | ||||
float tw = 0, iw = 0; | float tw = 0, iw = 0; | ||||
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,col==0?16:32), nvgRGBA(0,0,0,col==0?16:32)); | |||||
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,nvgIsBlack(col)?16:32), nvgRGBA(0,0,0,nvgIsBlack(col)?16:32)); | |||||
nvgBeginPath(vg); | nvgBeginPath(vg); | ||||
nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1); | nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1); | ||||
if (col != 0) { | |||||
if (!nvgIsBlack(col)) { | |||||
nvgFillColor(vg, col); | nvgFillColor(vg, col); | ||||
nvgFill(vg); | nvgFill(vg); | ||||
} | } | ||||
@@ -278,35 +278,40 @@ void nvgEndFrame(struct NVGcontext* ctx) | |||||
ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend); | ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend); | ||||
} | } | ||||
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b) | |||||
struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b) | |||||
{ | { | ||||
return nvgRGBA(r,g,b,255); | return nvgRGBA(r,g,b,255); | ||||
} | } | ||||
unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | |||||
struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | |||||
{ | { | ||||
return (r) | (g << 8) | (b << 16) | (a << 24); | |||||
struct NVGcolor color = {r/255.0f, g/255.0f, b/255.0f, a/255.0f}; | |||||
return color; | |||||
} | } | ||||
unsigned int nvgTransRGBA(unsigned int c, unsigned char a) | |||||
struct NVGcolor nvgTransRGBA(struct NVGcolor c, unsigned char a) | |||||
{ | { | ||||
int r = (c) & 0xff; | |||||
int g = (c>>8) & 0xff; | |||||
int b = (c>>16) & 0xff; | |||||
return nvgRGBA(r,g,b,a); | |||||
c.a = a / 255.0f; | |||||
return c; | |||||
} | } | ||||
unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u) | |||||
struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u) | |||||
{ | { | ||||
int iu = (int)(nvg__clampf(u, 0.0f, 1.0f) * 256.0f); | |||||
int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; | |||||
int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; | |||||
int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; | |||||
int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; | |||||
return nvgRGBA(r,g,b,a); | |||||
int i; | |||||
float oneminu; | |||||
struct NVGcolor cint; | |||||
u = nvg__clampf(u, 0.0f, 1.0f); | |||||
oneminu = 1.0f - u; | |||||
for( i = 0; i <4; ++i ) | |||||
{ | |||||
cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u; | |||||
} | |||||
return cint; | |||||
} | } | ||||
unsigned int nvgHSL(float h, float s, float l) | |||||
struct NVGcolor nvgHSL(float h, float s, float l) | |||||
{ | { | ||||
return nvgHSLA(h,s,l,255); | return nvgHSLA(h,s,l,255); | ||||
} | } | ||||
@@ -324,22 +329,31 @@ static float nvg__hue(float h, float m1, float m2) | |||||
return m1; | return m1; | ||||
} | } | ||||
unsigned int nvgHSLA(float h, float s, float l, unsigned char a) | |||||
struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a) | |||||
{ | { | ||||
float m1, m2; | float m1, m2; | ||||
unsigned char r,g,b; | |||||
struct NVGcolor col; | |||||
h = nvg__modf(h, 1.0f); | h = nvg__modf(h, 1.0f); | ||||
if (h < 0.0f) h += 1.0f; | if (h < 0.0f) h += 1.0f; | ||||
s = nvg__clampf(s, 0.0f, 1.0f); | s = nvg__clampf(s, 0.0f, 1.0f); | ||||
l = nvg__clampf(l, 0.0f, 1.0f); | l = nvg__clampf(l, 0.0f, 1.0f); | ||||
m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s); | m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s); | ||||
m1 = 2 * l - m2; | m1 = 2 * l - m2; | ||||
r = (unsigned char)nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); | |||||
g = (unsigned char)nvg__clampf(nvg__hue(h, m1, m2) * 255.0f, 0, 255); | |||||
b = (unsigned char)nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); | |||||
return nvgRGBA(r,g,b,a); | |||||
col.r = nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2), 0.0f, 1.0f); | |||||
col.g = nvg__clampf(nvg__hue(h, m1, m2), 0.0f, 1.0f); | |||||
col.b = nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2), 0.0f, 1.0f); | |||||
col.a = a/255.0f; | |||||
return col; | |||||
} | } | ||||
nvgIsBlack( struct NVGcolor col ) | |||||
{ | |||||
if( col.r == 0.0f && col.g == 0.0f && col.b == 0.0f && col.a == 0.0f ) | |||||
{ | |||||
return 1; | |||||
} | |||||
return 0; | |||||
} | |||||
static struct NVGstate* nvg__getState(struct NVGcontext* ctx) | static struct NVGstate* nvg__getState(struct NVGcontext* ctx) | ||||
{ | { | ||||
@@ -396,7 +410,7 @@ static void nvg__xformPremultiply(float* t, float* s) | |||||
memcpy(t, s2, sizeof(float)*6); | memcpy(t, s2, sizeof(float)*6); | ||||
} | } | ||||
static void nvg__setPaintColor(struct NVGpaint* p, unsigned int color) | |||||
static void nvg__setPaintColor(struct NVGpaint* p, struct NVGcolor color) | |||||
{ | { | ||||
memset(p, 0, sizeof(*p)); | memset(p, 0, sizeof(*p)); | ||||
nvg__xformIdentity(p->xform); | nvg__xformIdentity(p->xform); | ||||
@@ -511,7 +525,7 @@ void nvgScale(struct NVGcontext* ctx, float x, float y) | |||||
} | } | ||||
void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color) | |||||
void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color) | |||||
{ | { | ||||
struct NVGstate* state = nvg__getState(ctx); | struct NVGstate* state = nvg__getState(ctx); | ||||
nvg__setPaintColor(&state->stroke, color); | nvg__setPaintColor(&state->stroke, color); | ||||
@@ -524,7 +538,7 @@ void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint) | |||||
nvg__xformMultiply(state->stroke.xform, state->xform); | nvg__xformMultiply(state->stroke.xform, state->xform); | ||||
} | } | ||||
void nvgFillColor(struct NVGcontext* ctx, unsigned int color) | |||||
void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color) | |||||
{ | { | ||||
struct NVGstate* state = nvg__getState(ctx); | struct NVGstate* state = nvg__getState(ctx); | ||||
nvg__setPaintColor(&state->fill, color); | nvg__setPaintColor(&state->fill, color); | ||||
@@ -587,7 +601,7 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image) | |||||
struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, | struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, | ||||
float sx, float sy, float ex, float ey, | float sx, float sy, float ex, float ey, | ||||
unsigned int icol, unsigned int ocol) | |||||
struct NVGcolor icol, struct NVGcolor ocol) | |||||
{ | { | ||||
struct NVGpaint p; | struct NVGpaint p; | ||||
float dx, dy, d; | float dx, dy, d; | ||||
@@ -626,7 +640,7 @@ struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, | |||||
struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, | struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, | ||||
float cx, float cy, float inr, float outr, | float cx, float cy, float inr, float outr, | ||||
unsigned int icol, unsigned int ocol) | |||||
struct NVGcolor icol, struct NVGcolor ocol) | |||||
{ | { | ||||
struct NVGpaint p; | struct NVGpaint p; | ||||
float r = (inr+outr)*0.5f; | float r = (inr+outr)*0.5f; | ||||
@@ -653,7 +667,7 @@ struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, | |||||
struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, | struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, | ||||
float x, float y, float w, float h, float r, float f, | float x, float y, float w, float h, float r, float f, | ||||
unsigned int icol, unsigned int ocol) | |||||
struct NVGcolor icol, struct NVGcolor ocol) | |||||
{ | { | ||||
struct NVGpaint p; | struct NVGpaint p; | ||||
@@ -27,14 +27,26 @@ extern "C" { | |||||
struct NVGcontext; | struct NVGcontext; | ||||
struct NVGcolor | |||||
{ | |||||
union | |||||
{ | |||||
float rgba[4]; | |||||
struct | |||||
{ | |||||
float r,g,b,a; | |||||
}; | |||||
}; | |||||
}; | |||||
struct NVGpaint | struct NVGpaint | ||||
{ | { | ||||
float xform[6]; | float xform[6]; | ||||
float extent[2]; | float extent[2]; | ||||
float radius; | float radius; | ||||
float feather; | float feather; | ||||
unsigned int innerColor; | |||||
unsigned int outerColor; | |||||
struct NVGcolor innerColor; | |||||
struct NVGcolor outerColor; | |||||
int image; | int image; | ||||
int repeat; | int repeat; | ||||
}; | }; | ||||
@@ -102,24 +114,27 @@ void nvgEndFrame(struct NVGcontext* ctx); | |||||
// Colors in NanoVG are stored as unsigned ints in ABGR format. | // Colors in NanoVG are stored as unsigned ints in ABGR format. | ||||
// Returns a color value from red, green, blue values. Alpha will be set to 255. | // Returns a color value from red, green, blue values. Alpha will be set to 255. | ||||
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
// Returns a color value from red, green, blue and alpha values. | // Returns a color value from red, green, blue and alpha values. | ||||
unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
// Linearly interpoaltes from color c0 to c1, and returns resulting color value. | // Linearly interpoaltes from color c0 to c1, and returns resulting color value. | ||||
unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u); | |||||
struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||||
// Sets transparency of a color value. | // Sets transparency of a color value. | ||||
unsigned int nvgTransRGBA(unsigned int c0, unsigned char a); | |||||
struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||||
// Returns color value specified by hue, saturation and lightness. | // Returns color value specified by hue, saturation and lightness. | ||||
// HSL values are all in range [0..1], alpha will be set to 255. | // HSL values are all in range [0..1], alpha will be set to 255. | ||||
unsigned int nvgHSL(float h, float s, float l); | |||||
struct NVGcolor nvgHSL(float h, float s, float l); | |||||
// Returns color value specified by hue, saturation and lightness and alpha. | // Returns color value specified by hue, saturation and lightness and alpha. | ||||
// HSL values are all in range [0..1], alpha in range [0..255] | // HSL values are all in range [0..1], alpha in range [0..255] | ||||
unsigned int nvgHSLA(float h, float s, float l, unsigned char a); | |||||
struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
// Returns 1 if col.rgba is 0.0f,0.0f,0.0f,0.0f, 0 otherwise | |||||
int nvgIsBlack( struct NVGcolor col ); | |||||
// | // | ||||
// State Handling | // State Handling | ||||
@@ -148,13 +163,13 @@ void nvgReset(struct NVGcontext* ctx); | |||||
// Current render style can be saved and restored using nvgSave() and nvgRestore(). | // Current render style can be saved and restored using nvgSave() and nvgRestore(). | ||||
// Sets current stroke style to a solid color. | // Sets current stroke style to a solid color. | ||||
void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color); | |||||
void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | ||||
void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | ||||
// Sets current fill cstyle to a solid color. | // Sets current fill cstyle to a solid color. | ||||
void nvgFillColor(struct NVGcontext* ctx, unsigned int color); | |||||
void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
// Sets current fill style to a paint, which can be a one of the gradients or a pattern. | // Sets current fill style to a paint, which can be a one of the gradients or a pattern. | ||||
void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | ||||
@@ -247,7 +262,7 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||||
// of the linear gradient, icol specifies the start color and ocol the end color. | // of the linear gradient, icol specifies the start color and ocol the end color. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | ||||
unsigned int icol, unsigned int ocol); | |||||
struct NVGcolor icol, struct NVGcolor ocol); | |||||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | ||||
// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | ||||
@@ -255,13 +270,13 @@ struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, fl | |||||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | ||||
float r, float f, unsigned int icol, unsigned int ocol); | |||||
float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | ||||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | ||||
unsigned int icol, unsigned int ocol); | |||||
struct NVGcolor icol, struct NVGcolor ocol); | |||||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | ||||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | ||||
@@ -118,8 +118,8 @@ struct GLNVGpath { | |||||
struct GLNVGfragUniforms { | struct GLNVGfragUniforms { | ||||
float scissorMat[12]; // matrices are actually 3 vec4s | float scissorMat[12]; // matrices are actually 3 vec4s | ||||
float paintMat[12]; | float paintMat[12]; | ||||
float innerCol[4]; | |||||
float outerCol[4]; | |||||
struct NVGcolor innerCol; | |||||
struct NVGcolor outerCol; | |||||
float scissorExt[2]; | float scissorExt[2]; | ||||
float scissorScale[2]; | float scissorScale[2]; | ||||
float extent[2]; | float extent[2]; | ||||
@@ -591,8 +591,8 @@ static int glnvg__convertPaint(struct GLNVGcontext* gl, struct GLNVGfragUniforms | |||||
struct GLNVGtexture* tex = NULL; | struct GLNVGtexture* tex = NULL; | ||||
float invxform[6]; | float invxform[6]; | ||||
glnvg__toFloatColor(frag->innerCol, paint->innerColor); | |||||
glnvg__toFloatColor(frag->outerCol, paint->outerColor); | |||||
frag->innerCol = paint->innerColor; | |||||
frag->outerCol = paint->outerColor; | |||||
glnvg__xformInverse(invxform, paint->xform); | glnvg__xformInverse(invxform, paint->xform); | ||||
glnvg__xformToMat3x4(frag->paintMat, invxform); | glnvg__xformToMat3x4(frag->paintMat, invxform); | ||||