|  | @@ -588,7 +588,7 @@ struct NVGparams { | 
														
													
														
															
																|  |  | int (*renderDeleteTexture)(void* uptr, int image); |  |  | int (*renderDeleteTexture)(void* uptr, int image); | 
														
													
														
															
																|  |  | int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); |  |  | int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | 
														
													
														
															
																|  |  | int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); |  |  | int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | 
														
													
														
															
																|  |  | void (*renderViewport)(void* uptr, int width, int height); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio); | 
														
													
														
															
																|  |  | void (*renderCancel)(void* uptr); |  |  | void (*renderCancel)(void* uptr); | 
														
													
														
															
																|  |  | void (*renderFlush)(void* uptr); |  |  | void (*renderFlush)(void* uptr); | 
														
													
														
															
																|  |  | void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); |  |  | void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | 
														
													
												
													
														
															
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