Merged NVGcolor, which implements the color as floats, colors can be > 1.0, allowing HDR rendering when needed.shared-context
| @@ -24,6 +24,16 @@ | |||
| #define ICON_LOGIN 0xE740 | |||
| #define ICON_TRASH 0xE729 | |||
| // Returns 1 if col.rgba is 0.0f,0.0f,0.0f,0.0f, 0 otherwise | |||
| int isBlack( struct NVGcolor col ) | |||
| { | |||
| if( col.r == 0.0f && col.g == 0.0f && col.b == 0.0f && col.a == 0.0f ) | |||
| { | |||
| return 1; | |||
| } | |||
| return 0; | |||
| } | |||
| static char* cpToUTF8(int cp, char* str) | |||
| { | |||
| int n = 0; | |||
| @@ -254,17 +264,17 @@ void drawCheckBox(struct NVGcontext* vg, const char* text, float x, float y, flo | |||
| nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL); | |||
| } | |||
| void drawButton(struct NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, unsigned int col) | |||
| void drawButton(struct NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, struct NVGcolor col) | |||
| { | |||
| struct NVGpaint bg; | |||
| char icon[8]; | |||
| float cornerRadius = 4.0f; | |||
| float tw = 0, iw = 0; | |||
| bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,col==0?16:32), nvgRGBA(0,0,0,col==0?16:32)); | |||
| bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,isBlack(col)?16:32), nvgRGBA(0,0,0,isBlack(col)?16:32)); | |||
| nvgBeginPath(vg); | |||
| nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1); | |||
| if (col != 0) { | |||
| if (!isBlack(col)) { | |||
| nvgFillColor(vg, col); | |||
| nvgFill(vg); | |||
| } | |||
| @@ -278,35 +278,57 @@ void nvgEndFrame(struct NVGcontext* ctx) | |||
| ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend); | |||
| } | |||
| unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b) | |||
| struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b) | |||
| { | |||
| return nvgRGBA(r,g,b,255); | |||
| } | |||
| unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | |||
| struct NVGcolor nvgRGBf(float r, float g, float b) | |||
| { | |||
| return (r) | (g << 8) | (b << 16) | (a << 24); | |||
| return nvgRGBAf(r,g,b,1.0f); | |||
| } | |||
| unsigned int nvgTransRGBA(unsigned int c, unsigned char a) | |||
| struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | |||
| { | |||
| int r = (c) & 0xff; | |||
| int g = (c>>8) & 0xff; | |||
| int b = (c>>16) & 0xff; | |||
| return nvgRGBA(r,g,b,a); | |||
| struct NVGcolor color = {r/255.0f, g/255.0f, b/255.0f, a/255.0f}; | |||
| return color; | |||
| } | |||
| unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u) | |||
| struct NVGcolor nvgRGBAf(float r, float g, float b, float a) | |||
| { | |||
| int iu = (int)(nvg__clampf(u, 0.0f, 1.0f) * 256.0f); | |||
| int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; | |||
| int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; | |||
| int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; | |||
| int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; | |||
| return nvgRGBA(r,g,b,a); | |||
| struct NVGcolor color = {r, g, b, a}; | |||
| return color; | |||
| } | |||
| unsigned int nvgHSL(float h, float s, float l) | |||
| struct NVGcolor nvgTransRGBA(struct NVGcolor c, unsigned char a) | |||
| { | |||
| c.a = a / 255.0f; | |||
| return c; | |||
| } | |||
| struct NVGcolor nvgTransRGBAf(struct NVGcolor c, float a) | |||
| { | |||
| c.a = a; | |||
| return c; | |||
| } | |||
| struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u) | |||
| { | |||
| int i; | |||
| float oneminu; | |||
| struct NVGcolor cint; | |||
| u = nvg__clampf(u, 0.0f, 1.0f); | |||
| oneminu = 1.0f - u; | |||
| for( i = 0; i <4; ++i ) | |||
| { | |||
| cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u; | |||
| } | |||
| return cint; | |||
| } | |||
| struct NVGcolor nvgHSL(float h, float s, float l) | |||
| { | |||
| return nvgHSLA(h,s,l,255); | |||
| } | |||
| @@ -324,23 +346,25 @@ static float nvg__hue(float h, float m1, float m2) | |||
| return m1; | |||
| } | |||
| unsigned int nvgHSLA(float h, float s, float l, unsigned char a) | |||
| struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a) | |||
| { | |||
| float m1, m2; | |||
| unsigned char r,g,b; | |||
| struct NVGcolor col; | |||
| h = nvg__modf(h, 1.0f); | |||
| if (h < 0.0f) h += 1.0f; | |||
| s = nvg__clampf(s, 0.0f, 1.0f); | |||
| l = nvg__clampf(l, 0.0f, 1.0f); | |||
| m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s); | |||
| m1 = 2 * l - m2; | |||
| r = (unsigned char)nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); | |||
| g = (unsigned char)nvg__clampf(nvg__hue(h, m1, m2) * 255.0f, 0, 255); | |||
| b = (unsigned char)nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2) * 255.0f, 0, 255); | |||
| return nvgRGBA(r,g,b,a); | |||
| col.r = nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2), 0.0f, 1.0f); | |||
| col.g = nvg__clampf(nvg__hue(h, m1, m2), 0.0f, 1.0f); | |||
| col.b = nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2), 0.0f, 1.0f); | |||
| col.a = a/255.0f; | |||
| return col; | |||
| } | |||
| static struct NVGstate* nvg__getState(struct NVGcontext* ctx) | |||
| { | |||
| return &ctx->states[ctx->nstates-1]; | |||
| @@ -396,7 +420,7 @@ static void nvg__xformPremultiply(float* t, float* s) | |||
| memcpy(t, s2, sizeof(float)*6); | |||
| } | |||
| static void nvg__setPaintColor(struct NVGpaint* p, unsigned int color) | |||
| static void nvg__setPaintColor(struct NVGpaint* p, struct NVGcolor color) | |||
| { | |||
| memset(p, 0, sizeof(*p)); | |||
| nvg__xformIdentity(p->xform); | |||
| @@ -511,7 +535,7 @@ void nvgScale(struct NVGcontext* ctx, float x, float y) | |||
| } | |||
| void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color) | |||
| void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color) | |||
| { | |||
| struct NVGstate* state = nvg__getState(ctx); | |||
| nvg__setPaintColor(&state->stroke, color); | |||
| @@ -524,7 +548,7 @@ void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint) | |||
| nvg__xformMultiply(state->stroke.xform, state->xform); | |||
| } | |||
| void nvgFillColor(struct NVGcontext* ctx, unsigned int color) | |||
| void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color) | |||
| { | |||
| struct NVGstate* state = nvg__getState(ctx); | |||
| nvg__setPaintColor(&state->fill, color); | |||
| @@ -587,7 +611,7 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image) | |||
| struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, | |||
| float sx, float sy, float ex, float ey, | |||
| unsigned int icol, unsigned int ocol) | |||
| struct NVGcolor icol, struct NVGcolor ocol) | |||
| { | |||
| struct NVGpaint p; | |||
| float dx, dy, d; | |||
| @@ -626,7 +650,7 @@ struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, | |||
| struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, | |||
| float cx, float cy, float inr, float outr, | |||
| unsigned int icol, unsigned int ocol) | |||
| struct NVGcolor icol, struct NVGcolor ocol) | |||
| { | |||
| struct NVGpaint p; | |||
| float r = (inr+outr)*0.5f; | |||
| @@ -653,7 +677,7 @@ struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, | |||
| struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, | |||
| float x, float y, float w, float h, float r, float f, | |||
| unsigned int icol, unsigned int ocol) | |||
| struct NVGcolor icol, struct NVGcolor ocol) | |||
| { | |||
| struct NVGpaint p; | |||
| @@ -27,14 +27,26 @@ extern "C" { | |||
| struct NVGcontext; | |||
| struct NVGcolor | |||
| { | |||
| union | |||
| { | |||
| float rgba[4]; | |||
| struct | |||
| { | |||
| float r,g,b,a; | |||
| }; | |||
| }; | |||
| }; | |||
| struct NVGpaint | |||
| { | |||
| float xform[6]; | |||
| float extent[2]; | |||
| float radius; | |||
| float feather; | |||
| unsigned int innerColor; | |||
| unsigned int outerColor; | |||
| struct NVGcolor innerColor; | |||
| struct NVGcolor outerColor; | |||
| int image; | |||
| int repeat; | |||
| }; | |||
| @@ -101,25 +113,36 @@ void nvgEndFrame(struct NVGcontext* ctx); | |||
| // | |||
| // Colors in NanoVG are stored as unsigned ints in ABGR format. | |||
| // Returns a color value from red, green, blue values. Alpha will be set to 255. | |||
| unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
| // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||
| struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
| // Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||
| struct NVGcolor nvgRGBf(float r, float g, float b); | |||
| // Returns a color value from red, green, blue and alpha values. | |||
| unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
| struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
| // Returns a color value from red, green, blue and alpha values. | |||
| struct NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||
| // Linearly interpoaltes from color c0 to c1, and returns resulting color value. | |||
| unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u); | |||
| struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||
| // Sets transparency of a color value. | |||
| struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||
| // Sets transparency of a color value. | |||
| unsigned int nvgTransRGBA(unsigned int c0, unsigned char a); | |||
| struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a); | |||
| // Returns color value specified by hue, saturation and lightness. | |||
| // HSL values are all in range [0..1], alpha will be set to 255. | |||
| unsigned int nvgHSL(float h, float s, float l); | |||
| struct NVGcolor nvgHSL(float h, float s, float l); | |||
| // Returns color value specified by hue, saturation and lightness and alpha. | |||
| // HSL values are all in range [0..1], alpha in range [0..255] | |||
| unsigned int nvgHSLA(float h, float s, float l, unsigned char a); | |||
| struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
| // | |||
| // State Handling | |||
| @@ -148,13 +171,13 @@ void nvgReset(struct NVGcontext* ctx); | |||
| // Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Sets current stroke style to a solid color. | |||
| void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color); | |||
| void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
| // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||
| void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
| // Sets current fill cstyle to a solid color. | |||
| void nvgFillColor(struct NVGcontext* ctx, unsigned int color); | |||
| void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
| // Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||
| void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
| @@ -247,7 +270,7 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||
| // of the linear gradient, icol specifies the start color and ocol the end color. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||
| unsigned int icol, unsigned int ocol); | |||
| struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||
| // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||
| @@ -255,13 +278,13 @@ struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, fl | |||
| // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | |||
| float r, float f, unsigned int icol, unsigned int ocol); | |||
| float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||
| // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||
| unsigned int icol, unsigned int ocol); | |||
| struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||
| // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||
| @@ -516,14 +516,6 @@ static int glnvg__renderGetTextureSize(void* uptr, int image, int* w, int* h) | |||
| return 1; | |||
| } | |||
| static void glnvg__toFloatColor(float* fc, unsigned int c) | |||
| { | |||
| fc[0] = ((c) & 0xff) / 255.0f; | |||
| fc[1] = ((c>>8) & 0xff) / 255.0f; | |||
| fc[2] = ((c>>16) & 0xff) / 255.0f; | |||
| fc[3] = ((c>>24) & 0xff) / 255.0f; | |||
| } | |||
| static void glnvg__xformIdentity(float* t) | |||
| { | |||
| t[0] = 1.0f; t[1] = 0.0f; | |||
| @@ -562,15 +554,15 @@ static void glnvg__xformToMat3x3(float* m3, float* t) | |||
| static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, struct NVGscissor* scissor, float width, float fringe) | |||
| { | |||
| float innerCol[4]; | |||
| float outerCol[4]; | |||
| struct NVGcolor innerCol; | |||
| struct NVGcolor outerCol; | |||
| struct GLNVGtexture* tex = NULL; | |||
| float invxform[6], paintMat[9], scissorMat[9]; | |||
| float scissorx = 0, scissory = 0; | |||
| float scissorsx = 0, scissorsy = 0; | |||
| glnvg__toFloatColor(innerCol, paint->innerColor); | |||
| glnvg__toFloatColor(outerCol, paint->outerColor); | |||
| innerCol = paint->innerColor; | |||
| outerCol = paint->outerColor; | |||
| glnvg__xformInverse(invxform, paint->xform); | |||
| glnvg__xformToMat3x3(paintMat, invxform); | |||
| @@ -618,8 +610,8 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st | |||
| glUniform2f(gl->shader.loc[GLNVG_LOC_EXTENT], paint->extent[0], paint->extent[1]); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_RADIUS], paint->radius); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_FEATHER], paint->feather); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_INNERCOL], 1, innerCol); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_OUTERCOL], 1, outerCol); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_INNERCOL], 1, innerCol.rgba); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_OUTERCOL], 1, outerCol.rgba); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_STROKEMULT], (width*0.5f + fringe*0.5f)/fringe); | |||
| glnvg__checkError("grad paint loc"); | |||
| } | |||
| @@ -850,7 +842,7 @@ static void glnvg__renderTriangles(void* uptr, struct NVGpaint* paint, struct NV | |||
| { | |||
| struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
| struct GLNVGtexture* tex = glnvg__findTexture(gl, paint->image); | |||
| float color[4]; | |||
| struct NVGcolor color; | |||
| NVG_NOTUSED(scissor); | |||
| if (gl->shader.prog == 0) | |||
| @@ -875,8 +867,8 @@ static void glnvg__renderTriangles(void* uptr, struct NVGpaint* paint, struct NV | |||
| glEnableVertexAttribArray(0); | |||
| glEnableVertexAttribArray(1); | |||
| glnvg__toFloatColor(color, paint->innerColor); | |||
| glVertexAttrib4fv(2, color); | |||
| color = paint->innerColor; | |||
| glVertexAttrib4fv(2, color.rgba); | |||
| glDrawArrays(GL_TRIANGLES, 0, nverts); | |||
| @@ -522,14 +522,6 @@ static int glnvg__renderGetTextureSize(void* uptr, int image, int* w, int* h) | |||
| return 1; | |||
| } | |||
| static void glnvg__toFloatColor(float* fc, unsigned int c) | |||
| { | |||
| fc[0] = ((c) & 0xff) / 255.0f; | |||
| fc[1] = ((c>>8) & 0xff) / 255.0f; | |||
| fc[2] = ((c>>16) & 0xff) / 255.0f; | |||
| fc[3] = ((c>>24) & 0xff) / 255.0f; | |||
| } | |||
| static void glnvg__xformIdentity(float* t) | |||
| { | |||
| t[0] = 1.0f; t[1] = 0.0f; | |||
| @@ -568,15 +560,15 @@ static void glnvg__xformToMat3x3(float* m3, float* t) | |||
| static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, struct NVGscissor* scissor, float width, float fringe) | |||
| { | |||
| float innerCol[4]; | |||
| float outerCol[4]; | |||
| struct NVGcolor innerCol; | |||
| struct NVGcolor outerCol; | |||
| struct GLNVGtexture* tex = NULL; | |||
| float invxform[6], paintMat[9], scissorMat[9]; | |||
| float scissorx = 0, scissory = 0; | |||
| float scissorsx = 0, scissorsy = 0; | |||
| glnvg__toFloatColor(innerCol, paint->innerColor); | |||
| glnvg__toFloatColor(outerCol, paint->outerColor); | |||
| innerCol = paint->innerColor; | |||
| outerCol = paint->outerColor; | |||
| glnvg__xformInverse(invxform, paint->xform); | |||
| glnvg__xformToMat3x3(paintMat, invxform); | |||
| @@ -624,8 +616,8 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st | |||
| glUniform2f(gl->shader.loc[GLNVG_LOC_EXTENT], paint->extent[0], paint->extent[1]); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_RADIUS], paint->radius); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_FEATHER], paint->feather); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_INNERCOL], 1, innerCol); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_OUTERCOL], 1, outerCol); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_INNERCOL], 1, innerCol.rgba); | |||
| glUniform4fv(gl->shader.loc[GLNVG_LOC_OUTERCOL], 1, outerCol.rgba); | |||
| glUniform1f(gl->shader.loc[GLNVG_LOC_STROKEMULT], (width*0.5f + fringe*0.5f)/fringe); | |||
| glnvg__checkError("grad paint loc"); | |||
| } | |||
| @@ -858,7 +850,7 @@ static void glnvg__renderTriangles(void* uptr, struct NVGpaint* paint, struct NV | |||
| { | |||
| struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
| struct GLNVGtexture* tex = glnvg__findTexture(gl, paint->image); | |||
| float color[4]; | |||
| struct NVGcolor color; | |||
| NVG_NOTUSED(scissor); | |||
| if (gl->shader.prog == 0) | |||
| @@ -884,8 +876,8 @@ static void glnvg__renderTriangles(void* uptr, struct NVGpaint* paint, struct NV | |||
| glEnableVertexAttribArray(0); | |||
| glEnableVertexAttribArray(1); | |||
| glnvg__toFloatColor(color, paint->innerColor); | |||
| glVertexAttrib4fv(2, color); | |||
| color = paint->innerColor; | |||
| glVertexAttrib4fv(2, color.rgba); | |||
| glDrawArrays(GL_TRIANGLES, 0, nverts); | |||
| @@ -118,8 +118,8 @@ struct GLNVGpath { | |||
| struct GLNVGfragUniforms { | |||
| float scissorMat[12]; // matrices are actually 3 vec4s | |||
| float paintMat[12]; | |||
| float innerCol[4]; | |||
| float outerCol[4]; | |||
| struct NVGcolor innerCol; | |||
| struct NVGcolor outerCol; | |||
| float scissorExt[2]; | |||
| float scissorScale[2]; | |||
| float extent[2]; | |||
| @@ -591,8 +591,8 @@ static int glnvg__convertPaint(struct GLNVGcontext* gl, struct GLNVGfragUniforms | |||
| struct GLNVGtexture* tex = NULL; | |||
| float invxform[6]; | |||
| glnvg__toFloatColor(frag->innerCol, paint->innerColor); | |||
| glnvg__toFloatColor(frag->outerCol, paint->outerColor); | |||
| frag->innerCol = paint->innerColor; | |||
| frag->outerCol = paint->outerColor; | |||
| glnvg__xformInverse(invxform, paint->xform); | |||
| glnvg__xformToMat3x4(frag->paintMat, invxform); | |||