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- // Copyright 2014 Olivier Gillet.
- //
- // Author: Olivier Gillet (ol.gillet@gmail.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- // See http://creativecommons.org/licenses/MIT/ for more information.
- //
- // -----------------------------------------------------------------------------
- //
- // Ensemble FX.
-
- #ifndef RINGS_DSP_FX_ENSEMBLE_H_
- #define RINGS_DSP_FX_ENSEMBLE_H_
-
- #include "stmlib/stmlib.h"
-
- #include "stmlib/dsp/dsp.h"
-
- #include "rings/dsp/fx/fx_engine.h"
- #include "rings/resources.h"
-
- namespace rings {
-
- class Ensemble {
- public:
- Ensemble() { }
- ~Ensemble() { }
-
- void Init(uint16_t* buffer) {
- engine_.Init(buffer);
- phase_1_ = 0;
- phase_2_ = 0;
- }
-
- void Process(float* left, float* right, size_t size) {
- typedef E::Reserve<2047, E::Reserve<2047> > Memory;
- E::DelayLine<Memory, 0> line_l;
- E::DelayLine<Memory, 1> line_r;
- E::Context c;
-
- while (size--) {
- engine_.Start(&c);
- float dry_amount = 1.0f - amount_ * 0.5f;
-
- // Update LFO.
- phase_1_ += 1.57e-05f;
- if (phase_1_ >= 1.0f) {
- phase_1_ -= 1.0f;
- }
- phase_2_ += 1.37e-04f;
- if (phase_2_ >= 1.0f) {
- phase_2_ -= 1.0f;
- }
- int32_t phi_1 = (phase_1_ * 4096.0f);
- float slow_0 = lut_sine[phi_1 & 4095];
- float slow_120 = lut_sine[(phi_1 + 1365) & 4095];
- float slow_240 = lut_sine[(phi_1 + 2730) & 4095];
- int32_t phi_2 = (phase_2_ * 4096.0f);
- float fast_0 = lut_sine[phi_2 & 4095];
- float fast_120 = lut_sine[(phi_2 + 1365) & 4095];
- float fast_240 = lut_sine[(phi_2 + 2730) & 4095];
-
- float a = depth_ * 1.0f;
- float b = depth_ * 0.1f;
-
- float mod_1 = slow_0 * a + fast_0 * b;
- float mod_2 = slow_120 * a + fast_120 * b;
- float mod_3 = slow_240 * a + fast_240 * b;
-
- float wet = 0.0f;
-
- // Sum L & R channel to send to chorus line.
- c.Read(*left, 1.0f);
- c.Write(line_l, 0.0f);
- c.Read(*right, 1.0f);
- c.Write(line_r, 0.0f);
-
- c.Interpolate(line_l, mod_1 + 1024, 0.33f);
- c.Interpolate(line_l, mod_2 + 1024, 0.33f);
- c.Interpolate(line_r, mod_3 + 1024, 0.33f);
- c.Write(wet, 0.0f);
- *left = wet * amount_ + *left * dry_amount;
-
- c.Interpolate(line_r, mod_1 + 1024, 0.33f);
- c.Interpolate(line_r, mod_2 + 1024, 0.33f);
- c.Interpolate(line_l, mod_3 + 1024, 0.33f);
- c.Write(wet, 0.0f);
- *right = wet * amount_ + *right * dry_amount;
- left++;
- right++;
- }
- }
-
- inline void set_amount(float amount) {
- amount_ = amount;
- }
-
- inline void set_depth(float depth) {
- depth_ = depth * 128.0f;
- }
-
- private:
- typedef FxEngine<4096, FORMAT_16_BIT> E;
- E engine_;
-
- float amount_;
- float depth_;
-
- float phase_1_;
- float phase_2_;
-
- DISALLOW_COPY_AND_ASSIGN(Ensemble);
- };
-
- } // namespace rings
-
- #endif // RINGS_DSP_FX_ENSEMBLE_H_
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