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  1. // Copyright 2014 Olivier Gillet.
  2. //
  3. // Author: Olivier Gillet (ol.gillet@gmail.com)
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. // See http://creativecommons.org/licenses/MIT/ for more information.
  24. //
  25. // -----------------------------------------------------------------------------
  26. //
  27. // Transformations applied to a single STFT slice.
  28. #ifndef CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_
  29. #define CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_
  30. #include "stmlib/stmlib.h"
  31. #include "clouds/dsp/pvoc/stft.h"
  32. #include "clouds/resources.h"
  33. namespace clouds {
  34. const int32_t kMaxNumTextures = 7;
  35. const int32_t kHighFrequencyTruncation = 16;
  36. struct Parameters;
  37. class FrameTransformation {
  38. public:
  39. FrameTransformation() { }
  40. ~FrameTransformation() { }
  41. void Init(float* buffer, int32_t fft_size, int32_t num_textures);
  42. void Reset();
  43. void Process(
  44. const Parameters& parameters,
  45. float* fft_out,
  46. float* ifft_in);
  47. private:
  48. void RectangularToPolar(float* fft_data);
  49. void PolarToRectangular(float* fft_data);
  50. void AddGlitch(float* xf_polar);
  51. void ShiftMagnitudes(
  52. float* source,
  53. float* xf_polar,
  54. float pitch_ratio);
  55. void WarpMagnitudes(
  56. float* source,
  57. float* xf_polar,
  58. float amount);
  59. void QuantizeMagnitudes(float* xf_polar, float amount);
  60. void StoreMagnitudes(float* xf_polar, float position, float feedback);
  61. void SetPhases(float* destination, float diffusion, float pitch_ratio);
  62. void ReplayMagnitudes(float* xf_polar, float position);
  63. void DiffuseMagnitudes(float* xf_polar, float diffusion);
  64. inline void fast_p2r(float magnitude, uint16_t angle, float* re, float* im) {
  65. angle >>= 6;
  66. *re = magnitude * lut_sin[angle + 256];
  67. *im = magnitude * lut_sin[angle];
  68. }
  69. int32_t fft_size_;
  70. int32_t num_textures_;
  71. int32_t size_;
  72. // Magnitude buffers.
  73. float* textures_[kMaxNumTextures];
  74. // Original phase and phase unrolling buffers.
  75. uint16_t* phases_;
  76. uint16_t* phases_delta_;
  77. int8_t glitch_algorithm_;
  78. DISALLOW_COPY_AND_ASSIGN(FrameTransformation);
  79. };
  80. } // namespace clouds
  81. #endif // CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_