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- // Copyright 2014 Olivier Gillet.
- //
- // Author: Olivier Gillet (ol.gillet@gmail.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- // See http://creativecommons.org/licenses/MIT/ for more information.
- //
- // -----------------------------------------------------------------------------
- //
- // AP diffusion network.
-
- #ifndef CLOUDS_DSP_FX_DIFFUSER_H_
- #define CLOUDS_DSP_FX_DIFFUSER_H_
-
- #include "stmlib/stmlib.h"
-
- #include "clouds/dsp/fx/fx_engine.h"
-
- namespace clouds {
-
- class Diffuser {
- public:
- Diffuser() { }
- ~Diffuser() { }
-
- void Init(float* buffer) {
- engine_.Init(buffer);
- }
-
- void Process(FloatFrame* in_out, size_t size) {
- typedef E::Reserve<126,
- E::Reserve<180,
- E::Reserve<269,
- E::Reserve<444,
- E::Reserve<151,
- E::Reserve<205,
- E::Reserve<245,
- E::Reserve<405> > > > > > > > Memory;
- E::DelayLine<Memory, 0> apl1;
- E::DelayLine<Memory, 1> apl2;
- E::DelayLine<Memory, 2> apl3;
- E::DelayLine<Memory, 3> apl4;
- E::DelayLine<Memory, 4> apr1;
- E::DelayLine<Memory, 5> apr2;
- E::DelayLine<Memory, 6> apr3;
- E::DelayLine<Memory, 7> apr4;
- E::Context c;
- const float kap = 0.625f;
- while (size--) {
- engine_.Start(&c);
-
- float wet = 0.0f;
- c.Read(in_out->l);
- c.Read(apl1 TAIL, kap);
- c.WriteAllPass(apl1, -kap);
- c.Read(apl2 TAIL, kap);
- c.WriteAllPass(apl2, -kap);
- c.Read(apl3 TAIL, kap);
- c.WriteAllPass(apl3, -kap);
- c.Read(apl4 TAIL, kap);
- c.WriteAllPass(apl4, -kap);
- c.Write(wet, 0.0f);
- in_out->l += amount_ * (wet - in_out->l);
-
- c.Read(in_out->r);
- c.Read(apr1 TAIL, kap);
- c.WriteAllPass(apr1, -kap);
- c.Read(apr2 TAIL, kap);
- c.WriteAllPass(apr2, -kap);
- c.Read(apr3 TAIL, kap);
- c.WriteAllPass(apr3, -kap);
- c.Read(apr4 TAIL, kap);
- c.WriteAllPass(apr4, -kap);
- c.Write(wet, 0.0f);
- in_out->r += amount_ * (wet - in_out->r);
-
- ++in_out;
- }
- }
-
- void set_amount(float amount) {
- amount_ = amount;
- }
-
- private:
- typedef FxEngine<2048, FORMAT_32_BIT> E;
- E engine_;
-
- float amount_;
- DISALLOW_COPY_AND_ASSIGN(Diffuser);
- };
-
- } // namespace clouds
-
- #endif // CLOUDS_DSP_FX_DIFFUSER_H_
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