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  1. // Copyright 2012 Olivier Gillet.
  2. //
  3. // Author: Olivier Gillet (ol.gillet@gmail.com)
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. // See http://creativecommons.org/licenses/MIT/ for more information.
  24. //
  25. // -----------------------------------------------------------------------------
  26. //
  27. // User interface.
  28. #include "braids/ui.h"
  29. #include <cstring>
  30. #include "stmlib/system/system_clock.h"
  31. namespace braids {
  32. using namespace stmlib;
  33. const uint32_t kEncoderLongPressTime = 800;
  34. void Ui::Init() {
  35. encoder_.Init();
  36. display_.Init();
  37. queue_.Init();
  38. sub_clock_ = 0;
  39. value_ = 0;
  40. mode_ = MODE_SPLASH;
  41. setting_ = SETTING_OSCILLATOR_SHAPE;
  42. setting_index_ = 0;
  43. }
  44. void Ui::Poll() {
  45. system_clock.Tick(); // Tick global ms counter.
  46. ++sub_clock_;
  47. encoder_.Debounce();
  48. if (encoder_.just_pressed()) {
  49. encoder_press_time_ = system_clock.milliseconds();
  50. inhibit_further_switch_events_ = false;
  51. }
  52. if (!inhibit_further_switch_events_) {
  53. if (encoder_.pressed()) {
  54. uint32_t duration = system_clock.milliseconds() - encoder_press_time_;
  55. if (duration >= kEncoderLongPressTime) {
  56. queue_.AddEvent(CONTROL_ENCODER_LONG_CLICK, 0, 0);
  57. inhibit_further_switch_events_ = true;
  58. }
  59. } else if (encoder_.released()) {
  60. queue_.AddEvent(CONTROL_ENCODER_CLICK, 0, 0);
  61. }
  62. }
  63. int32_t increment = encoder_.increment();
  64. if (increment != 0) {
  65. queue_.AddEvent(CONTROL_ENCODER, 0, increment);
  66. }
  67. if ((sub_clock_ & 1) == 0) {
  68. display_.Refresh();
  69. }
  70. }
  71. void Ui::FlushEvents() {
  72. queue_.Flush();
  73. }
  74. void Ui::RefreshDisplay() {
  75. switch (mode_) {
  76. case MODE_SPLASH:
  77. {
  78. char text[] = " ";
  79. text[0] = '\x98' + (splash_frame_ & 0x7);
  80. display_.Print(text);
  81. }
  82. break;
  83. case MODE_EDIT:
  84. {
  85. uint8_t value = settings.GetValue(setting_);
  86. if (setting_ == SETTING_OSCILLATOR_SHAPE &&
  87. settings.meta_modulation()) {
  88. value = meta_shape_;
  89. }
  90. display_.Print(settings.metadata(setting_).strings[value]);
  91. }
  92. break;
  93. case MODE_MENU:
  94. {
  95. if (setting_ == SETTING_CV_TESTER) {
  96. char text[] = " ";
  97. if (!blink_) {
  98. for (uint8_t i = 0; i < kDisplayWidth; ++i) {
  99. text[i] = '\x90' + (cv_[i] * 7 >> 12);
  100. }
  101. }
  102. display_.Print(text);
  103. } else if (setting_ == SETTING_MARQUEE) {
  104. uint8_t length = strlen(settings.marquee_text());
  105. uint8_t padded_length = length + 2 * kDisplayWidth - 4;
  106. uint8_t position = ((cv_[0] >> 4) * (padded_length - 1)) >> 8;
  107. position += (marquee_step_ % padded_length);
  108. position += 1;
  109. char text[] = " ";
  110. for (uint8_t i = 0; i < kDisplayWidth; ++i) {
  111. uint8_t index = (position + i) % padded_length;
  112. if (index >= kDisplayWidth && index < kDisplayWidth + length) {
  113. text[i] = settings.marquee_text()[index - kDisplayWidth];
  114. }
  115. }
  116. display_.Print(text);
  117. } else {
  118. display_.Print(settings.metadata(setting_).name);
  119. }
  120. }
  121. break;
  122. case MODE_CALIBRATION_STEP_1:
  123. display_.Print(">C2 ");
  124. break;
  125. case MODE_CALIBRATION_STEP_2:
  126. display_.Print(">C4 ");
  127. break;
  128. case MODE_MARQUEE_EDITOR:
  129. {
  130. char text[] = " ";
  131. for (uint8_t i = 0; i < kDisplayWidth; ++i) {
  132. if ((marquee_character_ + i) >= kDisplayWidth - 1) {
  133. const char* marquee_text = settings.marquee_text();
  134. text[i] = marquee_text[marquee_character_ + i - kDisplayWidth + 1];
  135. }
  136. }
  137. display_.Print(text);
  138. }
  139. break;
  140. default:
  141. break;
  142. }
  143. }
  144. void Ui::OnLongClick() {
  145. switch (mode_) {
  146. case MODE_MARQUEE_EDITOR:
  147. settings.Save();
  148. mode_ = MODE_MENU;
  149. break;
  150. case MODE_MENU:
  151. if (setting_ == SETTING_CALIBRATION) {
  152. mode_ = MODE_CALIBRATION_STEP_1;
  153. } else if (setting_ == SETTING_MARQUEE) {
  154. mode_ = MODE_MARQUEE_EDITOR;
  155. marquee_character_ = 0;
  156. marquee_dirty_character_ = false;
  157. uint8_t length = strlen(settings.marquee_text());
  158. settings.mutable_marquee_text()[length] = '\xA0';
  159. } else if (setting_ == SETTING_VERSION) {
  160. settings.Reset();
  161. settings.Save();
  162. }
  163. break;
  164. default:
  165. break;
  166. }
  167. }
  168. void Ui::OnClick() {
  169. switch (mode_) {
  170. case MODE_EDIT:
  171. mode_ = MODE_MENU;
  172. break;
  173. case MODE_MARQUEE_EDITOR:
  174. {
  175. if (marquee_character_ == 61) {
  176. ++marquee_character_;
  177. settings.mutable_marquee_text()[marquee_character_] = '\0';
  178. } else if (settings.marquee_text()[marquee_character_] == '\xA0') {
  179. settings.mutable_marquee_text()[marquee_character_] = '\0';
  180. } else {
  181. if (marquee_dirty_character_) {
  182. settings.mutable_marquee_text()[marquee_character_ + 1] = \
  183. settings.marquee_text()[marquee_character_];
  184. }
  185. ++marquee_character_;
  186. marquee_dirty_character_ = false;
  187. }
  188. if (settings.marquee_text()[marquee_character_] == '\0') {
  189. settings.Save();
  190. mode_ = MODE_MENU;
  191. }
  192. }
  193. break;
  194. case MODE_MENU:
  195. if (setting_ <= SETTING_LAST_EDITABLE_SETTING) {
  196. mode_ = MODE_EDIT;
  197. if (setting_ == SETTING_OSCILLATOR_SHAPE) {
  198. settings.Save();
  199. }
  200. } else if (setting_ == SETTING_VERSION) {
  201. mode_ = MODE_SPLASH;
  202. }
  203. break;
  204. case MODE_CALIBRATION_STEP_1:
  205. dac_code_c2_ = cv_[2];
  206. mode_ = MODE_CALIBRATION_STEP_2;
  207. break;
  208. case MODE_CALIBRATION_STEP_2:
  209. settings.Calibrate(dac_code_c2_, cv_[2], cv_[3]);
  210. mode_ = MODE_MENU;
  211. break;
  212. default:
  213. break;
  214. }
  215. }
  216. void Ui::OnIncrement(const Event& e) {
  217. switch (mode_) {
  218. case MODE_MARQUEE_EDITOR:
  219. {
  220. char c = settings.marquee_text()[marquee_character_];
  221. c += e.data;
  222. if (c <= ' ') {
  223. c = ' ';
  224. } else if (c >= '\xA0') {
  225. c = '\xA0';
  226. }
  227. settings.mutable_marquee_text()[marquee_character_] = c;
  228. marquee_dirty_character_ = true;
  229. }
  230. break;
  231. case MODE_EDIT:
  232. {
  233. int16_t value = settings.GetValue(setting_);
  234. value = settings.metadata(setting_).Clip(value + e.data);
  235. settings.SetValue(setting_, value);
  236. display_.set_brightness(settings.GetValue(SETTING_BRIGHTNESS) + 1);
  237. }
  238. break;
  239. case MODE_MENU:
  240. {
  241. setting_index_ += e.data;
  242. if (setting_index_ < 0) {
  243. setting_index_ = 0;
  244. } else if (setting_index_ >= SETTING_LAST) {
  245. setting_index_ = SETTING_LAST - 1;
  246. }
  247. setting_ = settings.setting_at_index(setting_index_);
  248. marquee_step_ = 0;
  249. }
  250. break;
  251. default:
  252. break;
  253. }
  254. }
  255. void Ui::DoEvents() {
  256. bool refresh_display_ = false;
  257. while (queue_.available()) {
  258. Event e = queue_.PullEvent();
  259. if (e.control_type == CONTROL_ENCODER_CLICK) {
  260. OnClick();
  261. } else if (e.control_type == CONTROL_ENCODER_LONG_CLICK) {
  262. OnLongClick();
  263. } else if (e.control_type == CONTROL_ENCODER) {
  264. OnIncrement(e);
  265. }
  266. refresh_display_ = true;
  267. }
  268. if (queue_.idle_time() > 1000) {
  269. refresh_display_ = true;
  270. }
  271. if (queue_.idle_time() >= 50 && mode_ == MODE_SPLASH) {
  272. ++splash_frame_;
  273. if (splash_frame_ == 8) {
  274. splash_frame_ = 0;
  275. mode_ = MODE_EDIT;
  276. setting_ = SETTING_OSCILLATOR_SHAPE;
  277. }
  278. refresh_display_ = true;
  279. }
  280. if (queue_.idle_time() >= 50 &&
  281. (setting_ == SETTING_CV_TESTER ||
  282. setting_ == SETTING_MARQUEE)) {
  283. refresh_display_ = true;
  284. }
  285. if (queue_.idle_time() >= 50 &&
  286. setting_ == SETTING_OSCILLATOR_SHAPE &&
  287. mode_ == MODE_EDIT &&
  288. settings.meta_modulation()) {
  289. refresh_display_ = true;
  290. }
  291. if (refresh_display_) {
  292. queue_.Touch();
  293. RefreshDisplay();
  294. blink_ = false;
  295. }
  296. }
  297. } // namespace braids