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- /*
- oscpack -- Open Sound Control (OSC) packet manipulation library
- http://www.rossbencina.com/code/oscpack
-
- Copyright (c) 2004-2013 Ross Bencina <rossb@audiomulch.com>
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files
- (the "Software"), to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify, merge,
- publish, distribute, sublicense, and/or sell copies of the Software,
- and to permit persons to whom the Software is furnished to do so,
- subject to the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /*
- The text above constitutes the entire oscpack license; however,
- the oscpack developer(s) also make the following non-binding requests:
-
- Any person wishing to distribute modifications to the Software is
- requested to send the modifications to the original developer so that
- they can be incorporated into the canonical version. It is also
- requested that these non-binding requests be included whenever the
- above license is reproduced.
- */
-
- #include <winsock2.h> // this must come first to prevent errors with MSVC7
- #include <windows.h>
- #include <mmsystem.h> // for timeGetTime()
-
- #ifndef WINCE
- #include <signal.h>
- #endif
-
- #include <algorithm>
- #include <cassert>
- #include <cstring> // for memset
- #include <stdexcept>
- #include <vector>
-
- #include "../UdpSocket.h" // usually I'd include the module header first
- // but this is causing conflicts with BCB4 due to
- // std::size_t usage.
-
- #include "../NetworkingUtils.h"
- #include "../PacketListener.h"
- #include "../TimerListener.h"
-
-
- typedef int socklen_t;
-
-
- static void SockaddrFromIpEndpointName( struct sockaddr_in& sockAddr, const IpEndpointName& endpoint )
- {
- std::memset( (char *)&sockAddr, 0, sizeof(sockAddr ) );
- sockAddr.sin_family = AF_INET;
-
- sockAddr.sin_addr.s_addr =
- (endpoint.address == IpEndpointName::ANY_ADDRESS)
- ? INADDR_ANY
- : htonl( endpoint.address );
-
- sockAddr.sin_port =
- (endpoint.port == IpEndpointName::ANY_PORT)
- ? (short)0
- : htons( (short)endpoint.port );
- }
-
-
- static IpEndpointName IpEndpointNameFromSockaddr( const struct sockaddr_in& sockAddr )
- {
- return IpEndpointName(
- (sockAddr.sin_addr.s_addr == INADDR_ANY)
- ? IpEndpointName::ANY_ADDRESS
- : ntohl( sockAddr.sin_addr.s_addr ),
- (sockAddr.sin_port == 0)
- ? IpEndpointName::ANY_PORT
- : ntohs( sockAddr.sin_port )
- );
- }
-
-
- class UdpSocket::Implementation{
- NetworkInitializer networkInitializer_;
-
- bool isBound_;
- bool isConnected_;
-
- SOCKET socket_;
- struct sockaddr_in connectedAddr_;
- struct sockaddr_in sendToAddr_;
-
- public:
-
- Implementation()
- : isBound_( false )
- , isConnected_( false )
- , socket_( INVALID_SOCKET )
- {
- if( (socket_ = socket( AF_INET, SOCK_DGRAM, 0 )) == INVALID_SOCKET ){
- throw std::runtime_error("unable to create udp socket\n");
- }
-
- std::memset( &sendToAddr_, 0, sizeof(sendToAddr_) );
- sendToAddr_.sin_family = AF_INET;
- }
-
- ~Implementation()
- {
- if (socket_ != INVALID_SOCKET) closesocket(socket_);
- }
-
- void SetEnableBroadcast( bool enableBroadcast )
- {
- char broadcast = (char)((enableBroadcast) ? 1 : 0); // char on win32
- setsockopt(socket_, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast));
- }
-
- void SetAllowReuse( bool allowReuse )
- {
- // Note: SO_REUSEADDR is non-deterministic for listening sockets on Win32. See MSDN article:
- // "Using SO_REUSEADDR and SO_EXCLUSIVEADDRUSE"
- // http://msdn.microsoft.com/en-us/library/ms740621%28VS.85%29.aspx
-
- char reuseAddr = (char)((allowReuse) ? 1 : 0); // char on win32
- setsockopt(socket_, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr));
- }
-
- IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const
- {
- assert( isBound_ );
-
- // first connect the socket to the remote server
-
- struct sockaddr_in connectSockAddr;
- SockaddrFromIpEndpointName( connectSockAddr, remoteEndpoint );
-
- if (connect(socket_, (struct sockaddr *)&connectSockAddr, sizeof(connectSockAddr)) < 0) {
- throw std::runtime_error("unable to connect udp socket\n");
- }
-
- // get the address
-
- struct sockaddr_in sockAddr;
- std::memset( (char *)&sockAddr, 0, sizeof(sockAddr ) );
- socklen_t length = sizeof(sockAddr);
- if (getsockname(socket_, (struct sockaddr *)&sockAddr, &length) < 0) {
- throw std::runtime_error("unable to getsockname\n");
- }
-
- if( isConnected_ ){
- // reconnect to the connected address
-
- if (connect(socket_, (struct sockaddr *)&connectedAddr_, sizeof(connectedAddr_)) < 0) {
- throw std::runtime_error("unable to connect udp socket\n");
- }
-
- }else{
- // unconnect from the remote address
-
- struct sockaddr_in unconnectSockAddr;
- SockaddrFromIpEndpointName( unconnectSockAddr, IpEndpointName() );
-
- if( connect(socket_, (struct sockaddr *)&unconnectSockAddr, sizeof(unconnectSockAddr)) < 0
- && WSAGetLastError() != WSAEADDRNOTAVAIL ){
- throw std::runtime_error("unable to un-connect udp socket\n");
- }
- }
-
- return IpEndpointNameFromSockaddr( sockAddr );
- }
-
- void Connect( const IpEndpointName& remoteEndpoint )
- {
- SockaddrFromIpEndpointName( connectedAddr_, remoteEndpoint );
-
- if (connect(socket_, (struct sockaddr *)&connectedAddr_, sizeof(connectedAddr_)) < 0) {
- throw std::runtime_error("unable to connect udp socket\n");
- }
-
- isConnected_ = true;
- }
-
- void Send( const char *data, std::size_t size )
- {
- assert( isConnected_ );
-
- send( socket_, data, (int)size, 0 );
- }
-
- void SendTo( const IpEndpointName& remoteEndpoint, const char *data, std::size_t size )
- {
- sendToAddr_.sin_addr.s_addr = htonl( remoteEndpoint.address );
- sendToAddr_.sin_port = htons( (short)remoteEndpoint.port );
-
- sendto( socket_, data, (int)size, 0, (sockaddr*)&sendToAddr_, sizeof(sendToAddr_) );
- }
-
- void Bind( const IpEndpointName& localEndpoint )
- {
- struct sockaddr_in bindSockAddr;
- SockaddrFromIpEndpointName( bindSockAddr, localEndpoint );
-
- if (bind(socket_, (struct sockaddr *)&bindSockAddr, sizeof(bindSockAddr)) < 0) {
- throw std::runtime_error("unable to bind udp socket\n");
- }
-
- isBound_ = true;
- }
-
- bool IsBound() const { return isBound_; }
-
- std::size_t ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, std::size_t size )
- {
- assert( isBound_ );
-
- struct sockaddr_in fromAddr;
- socklen_t fromAddrLen = sizeof(fromAddr);
-
- int result = recvfrom(socket_, data, (int)size, 0,
- (struct sockaddr *) &fromAddr, (socklen_t*)&fromAddrLen);
- if( result < 0 )
- return 0;
-
- remoteEndpoint.address = ntohl(fromAddr.sin_addr.s_addr);
- remoteEndpoint.port = ntohs(fromAddr.sin_port);
-
- return result;
- }
-
- SOCKET& Socket() { return socket_; }
- };
-
- UdpSocket::UdpSocket()
- {
- impl_ = new Implementation();
- }
-
- UdpSocket::~UdpSocket()
- {
- delete impl_;
- }
-
- void UdpSocket::SetEnableBroadcast( bool enableBroadcast )
- {
- impl_->SetEnableBroadcast( enableBroadcast );
- }
-
- void UdpSocket::SetAllowReuse( bool allowReuse )
- {
- impl_->SetAllowReuse( allowReuse );
- }
-
- IpEndpointName UdpSocket::LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const
- {
- return impl_->LocalEndpointFor( remoteEndpoint );
- }
-
- void UdpSocket::Connect( const IpEndpointName& remoteEndpoint )
- {
- impl_->Connect( remoteEndpoint );
- }
-
- void UdpSocket::Send( const char *data, std::size_t size )
- {
- impl_->Send( data, size );
- }
-
- void UdpSocket::SendTo( const IpEndpointName& remoteEndpoint, const char *data, std::size_t size )
- {
- impl_->SendTo( remoteEndpoint, data, size );
- }
-
- void UdpSocket::Bind( const IpEndpointName& localEndpoint )
- {
- impl_->Bind( localEndpoint );
- }
-
- bool UdpSocket::IsBound() const
- {
- return impl_->IsBound();
- }
-
- std::size_t UdpSocket::ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, std::size_t size )
- {
- return impl_->ReceiveFrom( remoteEndpoint, data, size );
- }
-
-
- struct AttachedTimerListener{
- AttachedTimerListener( int id, int p, TimerListener *tl )
- : initialDelayMs( id )
- , periodMs( p )
- , listener( tl ) {}
- int initialDelayMs;
- int periodMs;
- TimerListener *listener;
- };
-
-
- static bool CompareScheduledTimerCalls(
- const std::pair< double, AttachedTimerListener > & lhs, const std::pair< double, AttachedTimerListener > & rhs )
- {
- return lhs.first < rhs.first;
- }
-
-
- SocketReceiveMultiplexer *multiplexerInstanceToAbortWithSigInt_ = 0;
-
- extern "C" /*static*/ void InterruptSignalHandler( int );
- /*static*/ void InterruptSignalHandler( int )
- {
- multiplexerInstanceToAbortWithSigInt_->AsynchronousBreak();
- #ifndef WINCE
- signal( SIGINT, SIG_DFL );
- #endif
- }
-
-
- class SocketReceiveMultiplexer::Implementation{
- NetworkInitializer networkInitializer_;
-
- std::vector< std::pair< PacketListener*, UdpSocket* > > socketListeners_;
- std::vector< AttachedTimerListener > timerListeners_;
-
- volatile bool break_;
- HANDLE breakEvent_;
-
- double GetCurrentTimeMs() const
- {
- #ifndef WINCE
- return timeGetTime(); // FIXME: bad choice if you want to run for more than 40 days
- #else
- return 0;
- #endif
- }
-
- public:
- Implementation()
- {
- breakEvent_ = CreateEvent( NULL, FALSE, FALSE, NULL );
- }
-
- ~Implementation()
- {
- CloseHandle( breakEvent_ );
- }
-
- void AttachSocketListener( UdpSocket *socket, PacketListener *listener )
- {
- assert( std::find( socketListeners_.begin(), socketListeners_.end(), std::make_pair(listener, socket) ) == socketListeners_.end() );
- // we don't check that the same socket has been added multiple times, even though this is an error
- socketListeners_.push_back( std::make_pair( listener, socket ) );
- }
-
- void DetachSocketListener( UdpSocket *socket, PacketListener *listener )
- {
- std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i =
- std::find( socketListeners_.begin(), socketListeners_.end(), std::make_pair(listener, socket) );
- assert( i != socketListeners_.end() );
-
- socketListeners_.erase( i );
- }
-
- void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener )
- {
- timerListeners_.push_back( AttachedTimerListener( periodMilliseconds, periodMilliseconds, listener ) );
- }
-
- void AttachPeriodicTimerListener( int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener )
- {
- timerListeners_.push_back( AttachedTimerListener( initialDelayMilliseconds, periodMilliseconds, listener ) );
- }
-
- void DetachPeriodicTimerListener( TimerListener *listener )
- {
- std::vector< AttachedTimerListener >::iterator i = timerListeners_.begin();
- while( i != timerListeners_.end() ){
- if( i->listener == listener )
- break;
- ++i;
- }
-
- assert( i != timerListeners_.end() );
-
- timerListeners_.erase( i );
- }
-
- void Run()
- {
- break_ = false;
-
- // prepare the window events which we use to wake up on incoming data
- // we use this instead of select() primarily to support the AsyncBreak()
- // mechanism.
-
- std::vector<HANDLE> events( socketListeners_.size() + 1, 0 );
- int j=0;
- for( std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i = socketListeners_.begin();
- i != socketListeners_.end(); ++i, ++j ){
-
- HANDLE event = CreateEvent( NULL, FALSE, FALSE, NULL );
- WSAEventSelect( i->second->impl_->Socket(), event, FD_READ ); // note that this makes the socket non-blocking which is why we can safely call RecieveFrom() on all sockets below
- events[j] = event;
- }
-
-
- events[ socketListeners_.size() ] = breakEvent_; // last event in the collection is the break event
-
-
- // configure the timer queue
- double currentTimeMs = GetCurrentTimeMs();
-
- // expiry time ms, listener
- std::vector< std::pair< double, AttachedTimerListener > > timerQueue_;
- for( std::vector< AttachedTimerListener >::iterator i = timerListeners_.begin();
- i != timerListeners_.end(); ++i )
- timerQueue_.push_back( std::make_pair( currentTimeMs + i->initialDelayMs, *i ) );
- std::sort( timerQueue_.begin(), timerQueue_.end(), CompareScheduledTimerCalls );
-
- const int MAX_BUFFER_SIZE = 4098;
- char *data = new char[ MAX_BUFFER_SIZE ];
- IpEndpointName remoteEndpoint;
-
- while( !break_ ){
-
- double currentTimeMs = GetCurrentTimeMs();
-
- DWORD waitTime = INFINITE;
- if( !timerQueue_.empty() ){
-
- waitTime = (DWORD)( timerQueue_.front().first >= currentTimeMs
- ? timerQueue_.front().first - currentTimeMs
- : 0 );
- }
-
- DWORD waitResult = WaitForMultipleObjects( (DWORD)socketListeners_.size() + 1, &events[0], FALSE, waitTime );
- if( break_ )
- break;
-
- if( waitResult != WAIT_TIMEOUT ){
- for( int i = waitResult - WAIT_OBJECT_0; i < (int)socketListeners_.size(); ++i ){
- std::size_t size = socketListeners_[i].second->ReceiveFrom( remoteEndpoint, data, MAX_BUFFER_SIZE );
- if( size > 0 ){
- socketListeners_[i].first->ProcessPacket( data, (int)size, remoteEndpoint );
- if( break_ )
- break;
- }
- }
- }
-
- // execute any expired timers
- currentTimeMs = GetCurrentTimeMs();
- bool resort = false;
- for( std::vector< std::pair< double, AttachedTimerListener > >::iterator i = timerQueue_.begin();
- i != timerQueue_.end() && i->first <= currentTimeMs; ++i ){
-
- i->second.listener->TimerExpired();
- if( break_ )
- break;
-
- i->first += i->second.periodMs;
- resort = true;
- }
- if( resort )
- std::sort( timerQueue_.begin(), timerQueue_.end(), CompareScheduledTimerCalls );
- }
-
- delete [] data;
-
- // free events
- j = 0;
- for( std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i = socketListeners_.begin();
- i != socketListeners_.end(); ++i, ++j ){
-
- WSAEventSelect( i->second->impl_->Socket(), events[j], 0 ); // remove association between socket and event
- CloseHandle( events[j] );
- unsigned long enableNonblocking = 0;
- ioctlsocket( i->second->impl_->Socket(), FIONBIO, &enableNonblocking ); // make the socket blocking again
- }
- }
-
- void Break()
- {
- break_ = true;
- }
-
- void AsynchronousBreak()
- {
- break_ = true;
- SetEvent( breakEvent_ );
- }
- };
-
-
-
- SocketReceiveMultiplexer::SocketReceiveMultiplexer()
- {
- impl_ = new Implementation();
- }
-
- SocketReceiveMultiplexer::~SocketReceiveMultiplexer()
- {
- delete impl_;
- }
-
- void SocketReceiveMultiplexer::AttachSocketListener( UdpSocket *socket, PacketListener *listener )
- {
- impl_->AttachSocketListener( socket, listener );
- }
-
- void SocketReceiveMultiplexer::DetachSocketListener( UdpSocket *socket, PacketListener *listener )
- {
- impl_->DetachSocketListener( socket, listener );
- }
-
- void SocketReceiveMultiplexer::AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener )
- {
- impl_->AttachPeriodicTimerListener( periodMilliseconds, listener );
- }
-
- void SocketReceiveMultiplexer::AttachPeriodicTimerListener( int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener )
- {
- impl_->AttachPeriodicTimerListener( initialDelayMilliseconds, periodMilliseconds, listener );
- }
-
- void SocketReceiveMultiplexer::DetachPeriodicTimerListener( TimerListener *listener )
- {
- impl_->DetachPeriodicTimerListener( listener );
- }
-
- void SocketReceiveMultiplexer::Run()
- {
- impl_->Run();
- }
-
- void SocketReceiveMultiplexer::RunUntilSigInt()
- {
- assert( multiplexerInstanceToAbortWithSigInt_ == 0 ); /* at present we support only one multiplexer instance running until sig int */
- multiplexerInstanceToAbortWithSigInt_ = this;
- #ifndef WINCE
- signal( SIGINT, InterruptSignalHandler );
- #endif
- impl_->Run();
- #ifndef WINCE
- signal( SIGINT, SIG_DFL );
- #endif
- multiplexerInstanceToAbortWithSigInt_ = 0;
- }
-
- void SocketReceiveMultiplexer::Break()
- {
- impl_->Break();
- }
-
- void SocketReceiveMultiplexer::AsynchronousBreak()
- {
- impl_->AsynchronousBreak();
- }
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