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Using Faust DSP language in the VCV Prototype

The Faust audio DSP language can be used in VCV Prototype. The compiler can be embedded in applications or plugins using libfaust, and DSP code can be edited and JIT compiled on the fly.

Compiling on OSX

The Faust libfaust library will have to be compiled as a dynamic version, and installed on your machine. Then the Faust aware VCV Prototype can be compiled and installed.

Loading/editing/compiling .dsp files

Faust DSP files have to be loaded in VCV Prototype and edited in a external editor (Visual Studio Code, Atom...). Each time the file is saved, it will be recompiled and executed. To possibly save compilation time, the DSP machine code is saved in a cache, and possibly restored the next time the session will be loaded.

The 6 switches, knobs as well as the lights and switchLights can be connected to UI controllers using metadata:

  • [switch:N] (with N from 1 to 6) has to be used in a button or checkbox item to connect it to the prototype interface switch number N.
  • [knob:N] (with N from 1 to 6) has to be used in a vslider, hslider or nentry item to connect it to the prototype interface knob number N.
  • [light_red|green|red:N] (with N from 1 to 6) has to be used in a vbargraph or hbargraph item to connect it to the prototype interface light number N.
  • [switchlight_red|green|red:N] (with N from 1 to 6) has to be used in a vbargraph or hbargraph to connect it to the prototype interface switchLight number N.

The faust_libraries/rack.lib Faust library contains usefull functions to convert VC signals, and can be enriched if needed.

DSP examples

Here is a simple example showing how oscillators can be controlled by UI items:

import("stdfaust.lib");

// UI controllers connected using metadata
freq = hslider("freq [knob:1]", 200, 50, 5000, 0.01);
gain = hslider("gain [knob:2]", 0.5, 0, 1, 0.01);
gate = button("gate [switch:1]");

// DSP processor
process = os.osc(freq) * gain, os.sawtooth(freq) * gain  * gate;

Some additional files can be seen in the examples folder:

  • synth.dsp demonstrates how to use all different Prototype UI items
  • organ.dsp demonstrates a MIDI controllable additive synthesis based organ
  • physicalmodel.dsp demonstrates a model synthesis bell connected to a reverb