# Using Faust DSP language in VCV Prototype The [Faust audio DSP language](https://faust.grame.fr) can be used in VCV Prototype. The compiler can be embedded in applications or plugins using [libfaust](https://faustdoc.grame.fr/manual/embedding/), and DSP code can be edited and JIT compiled on the fly. ## Compiling on OSX The Faust *libfaust* dynamic library has to be available in your system. You can get it from a precompiled Faust release (simpler), or compile it yourself (harder). Then the [Faust aware VCV Prototype](https://github.com/sletz/VCV-Prototype) can be compiled and installed. ### Installing the *libfaust* dynamic library from a precompiled package: - go on Faust [release page](https://github.com/grame-cncm/faust/releases) and get the latest .dmg for OSX - mount the disk image and copy the 3 *libfaust.dylib*, *libfaust.2.dylib* and *libfaust.x.y.z.dylib* files located in the disk image */lib* folder in your system */usr/local/lib* folder ### Compiling the *libfaust* dynamic library: - clone the [Faust GitHub project](https://github.com/grame-cncm/faust) - assuming you have installed the LLVM dependency (with brew or macports on OSX), type `make world` to compile the libfaust libray in dynamic mode (read https://github.com/grame-cncm/faust/wiki/Building if needed) ### Compiling the VCV Prototype: - clone the [Faust aware VCV Prototype](https://github.com/sletz/VCV-Prototype) then type `make && make install` to build it - you can now add a Faust aware VCV Prototype in your Rack session and start coding in Faust ## Loading/editing/compiling .dsp files Faust DSP files have to be loaded in VCV Prototype and edited in a external editor (Visual Studio Code, Atom...). Each time the file is saved, it will be recompiled and executed. To possibly save compilation time, the DSP machine code is saved in a cache, and possibly restored the next time the session will be loaded. The 6 *switches*, *knobs* as well as the *lights* and *switchLights* can be connected to UI controllers using metadata: - `[switch:N]` (with N from 1 to 6) has to be used in a `button` or `checkbox` item to connect it to the prototype interface switch number N. Pushed buttons will become red when on, and checkboxes will become white when on. - `[knob:N]` (with N from 1 to 6) has to be used in a `vslider`, `hslider` or `nentry` item to connect it to the prototype interface knob number N. - `[light_red|green|red:N]` (with N from 1 to 6) has to be used in a `vbargraph` or `hbargraph` item to connect it to the prototype interface light number N. - `[switchlight_red|green|red:N]` (with N from 1 to 6) has to be used in a `vbargraph` or `hbargraph` to connect it to the prototype interface switchLight number N. The [faust_libraries/rack.lib](https://github.com/sletz/VCV-Prototype/blob/master/faust_libraries/rack.lib) Faust library contains usefull functions to convert VC signals, and can be enriched if needed. ## DSP examples Here is a simple example showing how oscillators can be controlled by UI items: ``` import("stdfaust.lib"); // UI controllers connected using metadata freq = hslider("freq [knob:1]", 200, 50, 5000, 0.01); gain = hslider("gain [knob:2]", 0.5, 0, 1, 0.01); gate = button("gate [switch:1]"); // DSP processor process = os.osc(freq) * gain, os.sawtooth(freq) * gain * gate; ``` Some additional files can be seen in the examples folder: - [synth.dsp](https://github.com/sletz/VCV-Prototype/blob/master/examples/synth.dsp) demonstrates how to use all different VCV Prototype UI items - [organ.dsp](https://github.com/sletz/VCV-Prototype/blob/master/examples/organ.dsp) demonstrates a MIDI controllable additive synthesis based organ - [physicalmodel.dsp](https://github.com/sletz/VCV-Prototype/blob/master/examples/physicalmodel.dsp) demonstrates a modal synthesis based bell connected to a reverb