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Renaming.

faust
Stephane Letz Andrew Belt 4 years ago
parent
commit
f486ff10e3
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      src/FaustEngine.cpp

+ 4
- 4
src/FaustEngine.cpp View File

@@ -47,7 +47,7 @@ struct RackUI : public GenericUI
vector<updateFunction> fUpdateFunOut; vector<updateFunction> fUpdateFunOut;
// For checkbox handling // For checkbox handling
struct CheckBox { float fLast = 0.0f; };
struct CheckBox { float fLastButton = 0.0f; };
map <FAUSTFLOAT*, CheckBox> fCheckBoxes; map <FAUSTFLOAT*, CheckBox> fCheckBoxes;
string fKey, fValue, fScale; string fKey, fValue, fScale;
@@ -92,9 +92,9 @@ struct RackUI : public GenericUI
// Update function // Update function
fUpdateFunIn.push_back([=] (ProcessBlock* block) fUpdateFunIn.push_back([=] (ProcessBlock* block)
{ {
float state = block->switches[index-1];
float button = block->switches[index-1];
// Detect upfront // Detect upfront
if (state == 1.0 && (state != fCheckBoxes[zone].fLast)) {
if (button == 1.0 && (button != fCheckBoxes[zone].fLastButton)) {
// Switch button state // Switch button state
*zone = !*zone; *zone = !*zone;
// And set the color // And set the color
@@ -103,7 +103,7 @@ struct RackUI : public GenericUI
block->switchLights[index-1][2] = *zone; block->switchLights[index-1][2] = *zone;
} }
// Keep previous button state // Keep previous button state
fCheckBoxes[zone].fLast = state;
fCheckBoxes[zone].fLastButton = button;
}); });
} }
} }


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