From 263bd19678df5457d0dd8b75f5913a60c6ecf440 Mon Sep 17 00:00:00 2001 From: Brian Heim Date: Wed, 18 Dec 2019 19:03:47 -0600 Subject: [PATCH] SC: use Signal for audio signals instead of FloatArray --- src/SuperColliderEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/SuperColliderEngine.cpp b/src/SuperColliderEngine.cpp index 841ab99..7f9bdb2 100644 --- a/src/SuperColliderEngine.cpp +++ b/src/SuperColliderEngine.cpp @@ -185,7 +185,7 @@ const char* SC_VcvPrototypeClient::buildScProcessBlockString(const ProcessBlock* auto&& appendInOutArray = [&buf](const int bufferSize, const float (&data)[NUM_ROWS][MAX_BUFFER_SIZE]) { buf += std::sprintf(buf, "["); for (int i = 0; i < NUM_ROWS; ++i) { - buf += std::sprintf(buf, "FloatArray["); + buf += std::sprintf(buf, "Signal["); for (int j = 0; j < bufferSize; ++j) { buf += std::sprintf(buf, "%g%c", data[i][j], j == bufferSize - 1 ? ' ' : ','); }