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- #include <stdio.h>
- #include <stdlib.h>
- #include <assert.h>
- #include <math.h>
- #include <vector>
- #include <algorithm>
- #include <chrono>
- #include <thread>
- #include <xmmintrin.h>
-
- #include "engine.hpp"
- #include "util.hpp"
-
-
- namespace rack {
-
- float sampleRate;
- float sampleTime;
- bool gPaused = false;
-
-
- static bool running = false;
-
- static std::mutex mutex;
- static std::thread thread;
- static VIPMutex vipMutex;
-
- static std::vector<Module*> modules;
- static std::vector<Wire*> wires;
-
- // Parameter interpolation
- static Module *smoothModule = NULL;
- static int smoothParamId;
- static float smoothValue;
-
-
- float Light::getBrightness() {
- return sqrtf(fmaxf(0.0, value));
- }
-
- void Light::setBrightnessSmooth(float brightness) {
- float v = (brightness > 0.0) ? brightness * brightness : 0.0;
- if (v < value) {
- // Fade out light with lambda = 2 * framerate
- value += (v - value) * sampleTime * (60.0 * 2.0);
- }
- else {
- // Immediately illuminate light
- value = v;
- }
- }
-
-
- void Wire::step() {
- float value = outputModule->outputs[outputId].value;
- inputModule->inputs[inputId].value = value;
- }
-
-
- void engineInit() {
- engineSetSampleRate(44100.0);
- }
-
- void engineDestroy() {
- // Make sure there are no wires or modules in the rack on destruction. This suggests that a module failed to remove itself before the GUI was destroyed.
- assert(wires.empty());
- assert(modules.empty());
- }
-
- static void engineStep() {
- // Param interpolation
- if (smoothModule) {
- float value = smoothModule->params[smoothParamId].value;
- const float lambda = 60.0; // decay rate is 1 graphics frame
- const float snap = 0.0001;
- float delta = smoothValue - value;
- if (fabsf(delta) < snap) {
- smoothModule->params[smoothParamId].value = smoothValue;
- smoothModule = NULL;
- }
- else {
- value += delta * lambda * sampleTime;
- smoothModule->params[smoothParamId].value = value;
- }
- }
-
- // Step modules
- for (Module *module : modules) {
- module->step();
-
- // TODO skip this step when plug lights are disabled
- // Step ports
- for (Input &input : module->inputs) {
- if (input.active) {
- float value = input.value / 10.0;
- input.plugLights[0].setBrightnessSmooth(value);
- input.plugLights[1].setBrightnessSmooth(-value);
- }
- }
- for (Output &output : module->outputs) {
- if (output.active) {
- float value = output.value / 10.0;
- output.plugLights[0].setBrightnessSmooth(value);
- output.plugLights[1].setBrightnessSmooth(-value);
- }
- }
- }
-
- // Step cables by moving their output values to inputs
- for (Wire *wire : wires) {
- wire->step();
- }
- }
-
- static void engineRun() {
- // Set CPU to denormals-are-zero mode
- // http://carlh.net/plugins/denormals.php
- _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
-
- // Every time the engine waits and locks a mutex, it steps this many frames
- const int mutexSteps = 64;
- // Time in seconds that the engine is rushing ahead of the estimated clock time
- double ahead = 0.0;
- auto lastTime = std::chrono::high_resolution_clock::now();
-
- while (running) {
- vipMutex.wait();
-
- if (!gPaused) {
- std::lock_guard<std::mutex> lock(mutex);
- for (int i = 0; i < mutexSteps; i++) {
- engineStep();
- }
- }
-
- double stepTime = mutexSteps * sampleTime;
- ahead += stepTime;
- auto currTime = std::chrono::high_resolution_clock::now();
- const double aheadFactor = 2.0;
- ahead -= aheadFactor * std::chrono::duration<double>(currTime - lastTime).count();
- lastTime = currTime;
- ahead = fmaxf(ahead, 0.0);
-
- // Avoid pegging the CPU at 100% when there are no "blocking" modules like AudioInterface, but still step audio at a reasonable rate
- // The number of steps to wait before possibly sleeping
- const double aheadMax = 1.0; // seconds
- if (ahead > aheadMax) {
- std::this_thread::sleep_for(std::chrono::duration<double>(stepTime));
- }
- }
- }
-
- void engineStart() {
- running = true;
- thread = std::thread(engineRun);
- }
-
- void engineStop() {
- running = false;
- thread.join();
- }
-
- void engineAddModule(Module *module) {
- assert(module);
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- // Check that the module is not already added
- auto it = std::find(modules.begin(), modules.end(), module);
- assert(it == modules.end());
- modules.push_back(module);
- }
-
- void engineRemoveModule(Module *module) {
- assert(module);
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- // If a param is being smoothed on this module, stop smoothing it immediately
- if (module == smoothModule) {
- smoothModule = NULL;
- }
- // Check that all wires are disconnected
- for (Wire *wire : wires) {
- assert(wire->outputModule != module);
- assert(wire->inputModule != module);
- }
- // Check that the module actually exists
- auto it = std::find(modules.begin(), modules.end(), module);
- assert(it != modules.end());
- // Remove it
- modules.erase(it);
- }
-
- static void updateActive() {
- // Set everything to inactive
- for (Module *module : modules) {
- for (Input &input : module->inputs) {
- input.active = false;
- }
- for (Output &output : module->outputs) {
- output.active = false;
- }
- }
- // Set inputs/outputs to active
- for (Wire *wire : wires) {
- wire->outputModule->outputs[wire->outputId].active = true;
- wire->inputModule->inputs[wire->inputId].active = true;
- }
- }
-
- void engineAddWire(Wire *wire) {
- assert(wire);
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- // Check wire properties
- assert(wire->outputModule);
- assert(wire->inputModule);
- // Check that the wire is not already added, and that the input is not already used by another cable
- for (Wire *wire2 : wires) {
- assert(wire2 != wire);
- assert(!(wire2->inputModule == wire->inputModule && wire2->inputId == wire->inputId));
- }
- // Add the wire
- wires.push_back(wire);
- updateActive();
- }
-
- void engineRemoveWire(Wire *wire) {
- assert(wire);
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- // Check that the wire is already added
- auto it = std::find(wires.begin(), wires.end(), wire);
- assert(it != wires.end());
- // Set input to 0V
- wire->inputModule->inputs[wire->inputId].value = 0.0;
- // Remove the wire
- wires.erase(it);
- updateActive();
- }
-
- void engineSetParam(Module *module, int paramId, float value) {
- module->params[paramId].value = value;
- }
-
- void engineSetParamSmooth(Module *module, int paramId, float value) {
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- // Since only one param can be smoothed at a time, if another param is currently being smoothed, skip to its final state
- if (smoothModule && !(smoothModule == module && smoothParamId == paramId)) {
- smoothModule->params[smoothParamId].value = smoothValue;
- }
- smoothModule = module;
- smoothParamId = paramId;
- smoothValue = value;
- }
-
- void engineSetSampleRate(float newSampleRate) {
- VIPLock vipLock(vipMutex);
- std::lock_guard<std::mutex> lock(mutex);
- sampleRate = newSampleRate;
- sampleTime = 1.0 / sampleRate;
- // onSampleRateChange
- for (Module *module : modules) {
- module->onSampleRateChange();
- }
- }
-
- float engineGetSampleRate() {
- return sampleRate;
- }
-
- float engineGetSampleTime() {
- return sampleTime;
- }
-
- } // namespace rack
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