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Button.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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ChoiceButton.cpp
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Save draw state before each child is drawn, so widgets draw at (0, 0)
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9 years ago |
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FramebufferWidget.cpp
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Changed log() to info(), warn(), and fatal()
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8 years ago |
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Label.cpp
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Save draw state before each child is drawn, so widgets draw at (0, 0)
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9 years ago |
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Menu.cpp
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Added AddModuleWindow
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8 years ago |
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MenuItem.cpp
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Added AddModuleWindow
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8 years ago |
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MenuLabel.cpp
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Added AddModuleWindow
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8 years ago |
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MenuOverlay.cpp
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Delete MenuOverlay on mouse down
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8 years ago |
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PasswordField.cpp
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Added SVGKnob, added TextField, PasswordField, migrated to SVGKnobs
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9 years ago |
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ProgressBar.cpp
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Add param randomization, changed mapf to rescalef, other refactors
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8 years ago |
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QuantityWidget.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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RadioButton.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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SVGWidget.cpp
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Add line cap and line join to SVGWidget renderer
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8 years ago |
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Scene.cpp
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Added AddModuleWindow
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8 years ago |
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ScrollBar.cpp
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Added AddModuleWindow
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8 years ago |
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ScrollWidget.cpp
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Added AddModuleWindow
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8 years ago |
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Slider.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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SpriteWidget.cpp
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Changed log() to info(), warn(), and fatal()
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8 years ago |
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TextField.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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Tooltip.cpp
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Fix dropdown menu offset when zooming
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8 years ago |
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TransformWidget.cpp
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Added log() logger with INFO, WARN, and ERROR levels
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8 years ago |
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Widget.cpp
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Refactor event framework. Everything uses Event* structs instead of
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8 years ago |
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Window.cpp
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Added AddModuleWindow
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8 years ago |
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ZoomWidget.cpp
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Added ZoomWidget::onPathDrop
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8 years ago |