| 
							- // Copyright 2015 Olivier Gillet.
 - //
 - // Author: Olivier Gillet (ol.gillet@gmail.com)
 - //
 - // Permission is hereby granted, free of charge, to any person obtaining a copy
 - // of this software and associated documentation files (the "Software"), to deal
 - // in the Software without restriction, including without limitation the rights
 - // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 - // copies of the Software, and to permit persons to whom the Software is
 - // furnished to do so, subject to the following conditions:
 - // 
 - // The above copyright notice and this permission notice shall be included in
 - // all copies or substantial portions of the Software.
 - // 
 - // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 - // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 - // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 - // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 - // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 - // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 - // THE SOFTWARE.
 - // 
 - // See http://creativecommons.org/licenses/MIT/ for more information.
 - //
 - // -----------------------------------------------------------------------------
 - //
 - // Resonator.
 - 
 - #include "elements/dsp/string.h"
 - 
 - #include <cmath>
 - 
 - #include "stmlib/dsp/dsp.h"
 - #include "stmlib/dsp/parameter_interpolator.h"
 - #include "stmlib/dsp/units.h"
 - #include "stmlib/utils/random.h"
 - 
 - #include "elements/dsp/dsp.h"
 - #include "elements/resources.h"
 - 
 - namespace elements {
 -   
 - using namespace std;
 - using namespace stmlib;
 - 
 - void String::Init(bool enable_dispersion) {
 -   enable_dispersion_ = enable_dispersion;
 -   
 -   string_.Init();
 -   stretch_.Init();
 -   fir_damping_filter_.Init();
 -   iir_damping_filter_.Init();
 -   
 -   set_frequency(220.0f / kSampleRate);
 -   set_dispersion(0.25f);
 -   set_brightness(0.5f);
 -   set_damping(0.3f);
 -   set_position(0.8f);
 -   
 -   delay_ = 1.0f / frequency_;
 -   clamped_position_ = 0.0f;
 -   previous_dispersion_ = 0.0f;
 -   dispersion_noise_ = 0.0f;
 -   curved_bridge_ = 0.0f;
 -   previous_damping_compensation_ = 0.0f;
 -   
 -   out_sample_[0] = out_sample_[1] = 0.0f;
 -   aux_sample_[0] = aux_sample_[1] = 0.0f;
 -   
 -   dc_blocker_.Init(1.0f - 20.0f / kSampleRate);
 - }
 - 
 - template<bool enable_dispersion>
 - void String::ProcessInternal(
 -     const float* in,
 -     float* out,
 -     float* aux,
 -     size_t size) {
 -   float delay = 1.0f / frequency_;
 -   CONSTRAIN(delay, 4.0f, kDelayLineSize - 4.0f);
 -   
 -   // If there is not enough delay time in the delay line, we play at the
 -   // lowest possible note and we upsample on the fly with a shitty linear
 -   // interpolator. We don't care because it's a corner case (f0 < 11.7Hz)
 -   float src_ratio = delay * frequency_;
 -   if (src_ratio >= 0.9999f) {
 -     // When we are above 11.7 Hz, we make sure that the linear interpolator
 -     // does not get in the way.
 -     src_phase_ = 1.0f;
 -     src_ratio = 1.0f;
 -   }
 - 
 -   float clamped_position = 0.5f - 0.98f * fabs(position_ - 0.5f);
 -   
 -   // Linearly interpolate all comb-related CV parameters for each sample.
 -   ParameterInterpolator delay_modulation(
 -       &delay_, delay, size);
 -   ParameterInterpolator position_modulation(
 -       &clamped_position_, clamped_position, size);
 -   ParameterInterpolator dispersion_modulation(
 -       &previous_dispersion_, dispersion_, size);
 -   
 -   // For damping/absorption, the interpolation is done in the filter code.
 -   float lf_damping = damping_ * (2.0f - damping_);
 -   float rt60 = 0.07f * SemitonesToRatio(lf_damping * 96.0f) * kSampleRate;
 -   float rt60_base_2_12 = max(-120.0f * delay / src_ratio / rt60, -127.0f);
 -   float damping_coefficient = SemitonesToRatio(rt60_base_2_12);
 -   float brightness = brightness_ * brightness_;
 -   float noise_filter = SemitonesToRatio((brightness_ - 1.0f) * 48.0f);
 -   float damping_cutoff = min(
 -       24.0f + damping_ * damping_ * 48.0f + brightness_ * brightness_ * 24.0f,
 -       84.0f);
 -   float damping_f = min(frequency_ * SemitonesToRatio(damping_cutoff), 0.499f);
 -   
 -   // Crossfade to infinite decay.
 -   if (damping_ >= 0.95f) {
 -     float to_infinite = 20.0f * (damping_ - 0.95f);
 -     damping_coefficient += to_infinite * (1.0f - damping_coefficient);
 -     brightness += to_infinite * (1.0f - brightness);
 -     damping_f += to_infinite * (0.4999f - damping_f);
 -     damping_cutoff += to_infinite * (128.0f - damping_cutoff);
 -   }
 -   
 -   fir_damping_filter_.Configure(damping_coefficient, brightness, size);
 -   iir_damping_filter_.set_f_q<FREQUENCY_ACCURATE>(damping_f, 0.5f);
 -   ParameterInterpolator damping_compensation_modulation(
 -       &previous_damping_compensation_,
 -       1.0f - Interpolate(lut_svf_shift, damping_cutoff, 1.0f),
 -       size);
 -   
 -   while (size--) {
 -     src_phase_ += src_ratio;
 -     if (src_phase_ > 1.0f) {
 -       src_phase_ -= 1.0f;
 -       
 -       float delay = delay_modulation.Next();
 -       float comb_delay = delay * position_modulation.Next();
 -     
 - #ifndef MIC_W
 -       delay *= damping_compensation_modulation.Next();  // IIR delay.
 - #endif  // MIC_W
 -       delay -= 1.0f; // FIR delay.
 -     
 -       float s = 0.0f;
 - 
 -       if (enable_dispersion) {
 -         float noise = 2.0f * Random::GetFloat() - 1.0f;
 -         noise *= 1.0f / (0.2f + noise_filter);
 -         dispersion_noise_ += noise_filter * (noise - dispersion_noise_);
 - 
 -         float dispersion = dispersion_modulation.Next();
 -         float stretch_point = dispersion <= 0.0f
 -             ? 0.0f
 -             : dispersion * (2.0f - dispersion) * 0.475f;
 -         float noise_amount = dispersion > 0.75f
 -             ? 4.0f * (dispersion - 0.75f)
 -             : 0.0f;
 -         float bridge_curving = dispersion < 0.0f
 -             ? -dispersion
 -             : 0.0f;
 -         
 -         noise_amount = noise_amount * noise_amount * 0.025f;
 -         float ac_blocking_amount = bridge_curving;
 - 
 -         bridge_curving = bridge_curving * bridge_curving * 0.01f;
 -         float ap_gain = -0.618f * dispersion / (0.15f + fabs(dispersion));
 -         
 -         float delay_fm = 1.0f;
 -         delay_fm += dispersion_noise_ * noise_amount;
 -         delay_fm -= curved_bridge_ * bridge_curving;
 -         delay *= delay_fm;
 -         
 -         float ap_delay = delay * stretch_point;
 -         float main_delay = delay - ap_delay;
 -         if (ap_delay >= 4.0f && main_delay >= 4.0f) {
 -           s = string_.ReadHermite(main_delay);
 -           s = stretch_.Allpass(s, ap_delay, ap_gain);
 -         } else {
 -           s = string_.ReadHermite(delay);
 -         }
 -         float s_ac = s;
 -         dc_blocker_.Process(&s_ac, 1);
 -         s += ac_blocking_amount * (s_ac - s);
 -         
 -         float value = fabs(s) - 0.025f;
 -         float sign = s > 0.0f ? 1.0f : -1.5f;
 -         curved_bridge_ = (fabs(value) + value) * sign;
 -       } else {
 -         s = string_.ReadHermite(delay);
 -       }
 -     
 -       s += *in;  // When f0 < 11.7 Hz, causes ugly bitcrushing on the input!
 -       s = fir_damping_filter_.Process(s);
 - #ifndef MIC_W
 -       s = iir_damping_filter_.Process<FILTER_MODE_LOW_PASS>(s);
 - #endif  // MIC_W
 -       string_.Write(s);
 - 
 -       out_sample_[1] = out_sample_[0];
 -       aux_sample_[1] = aux_sample_[0];
 - 
 -       out_sample_[0] = s;
 -       aux_sample_[0] = string_.Read(comb_delay);
 -     }
 -     *out++ += Crossfade(out_sample_[1], out_sample_[0], src_phase_);
 -     *aux++ += Crossfade(aux_sample_[1], aux_sample_[0], src_phase_);
 -     in++;
 -   }
 - }
 - 
 - void String::Process(const float* in, float* out, float* aux, size_t size) {
 -   if (enable_dispersion_) {
 -     ProcessInternal<true>(in, out, aux, size);
 -   } else {
 -     ProcessInternal<false>(in, out, aux, size);
 -   }
 - }
 - 
 - }  // namespace elements
 
 
  |