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  1. #include "Shaper.hpp"
  2. struct ShaperWidget : ModuleWidget {
  3. static constexpr int hp = 10;
  4. ShaperWidget(Shaper* module) : ModuleWidget(module) {
  5. box.size = Vec(RACK_GRID_WIDTH * hp, RACK_GRID_HEIGHT);
  6. {
  7. SVGPanel *panel = new SVGPanel();
  8. panel->box.size = box.size;
  9. panel->setBackground(SVG::load(assetPlugin(plugin, "res/Shaper.svg")));
  10. addChild(panel);
  11. }
  12. addChild(Widget::create<ScrewSilver>(Vec(0, 0)));
  13. addChild(Widget::create<ScrewSilver>(Vec(box.size.x - 15, 0)));
  14. addChild(Widget::create<ScrewSilver>(Vec(0, 365)));
  15. addChild(Widget::create<ScrewSilver>(Vec(box.size.x - 15, 365)));
  16. // generated by svg_widgets.rb
  17. auto attackParamPosition = Vec(29.08, 33.08);
  18. auto triggerParamPosition = Vec(89.04, 43.04);
  19. auto onParamPosition = Vec(29.08, 89.08);
  20. auto speedParamPosition = Vec(119.0, 96.0);
  21. auto decayParamPosition = Vec(29.08, 145.08);
  22. auto loopParamPosition = Vec(119.0, 152.0);
  23. auto offParamPosition = Vec(29.08, 201.08);
  24. auto envParamPosition = Vec(82.38, 257.08);
  25. auto signalParamPosition = Vec(82.38, 313.08);
  26. auto triggerInputPosition = Vec(114.0, 40.0);
  27. auto signalInputPosition = Vec(11.5, 320.0);
  28. auto triggerOutputPosition = Vec(114.0, 208.0);
  29. auto envOutputPosition = Vec(11.5, 264.0);
  30. auto invOutputPosition = Vec(40.5, 264.0);
  31. auto signalOutputPosition = Vec(40.5, 320.0);
  32. auto attackLightPosition = Vec(12.0, 80.0);
  33. auto onLightPosition = Vec(12.0, 121.0);
  34. auto decayLightPosition = Vec(12.0, 189.0);
  35. auto offLightPosition = Vec(12.0, 237.0);
  36. // end generated by svg_widgets.rb
  37. addParam(ParamWidget::create<Knob38>(attackParamPosition, module, Shaper::ATTACK_PARAM, 0.0, 1.0, 0.12));
  38. addParam(ParamWidget::create<Knob38>(onParamPosition, module, Shaper::ON_PARAM, 0.0, 1.0, 0.32));
  39. addParam(ParamWidget::create<Knob38>(decayParamPosition, module, Shaper::DECAY_PARAM, 0.0, 1.0, 0.32));
  40. addParam(ParamWidget::create<Knob38>(offParamPosition, module, Shaper::OFF_PARAM, 0.0, 1.0, 0.07));
  41. addParam(ParamWidget::create<Knob38>(envParamPosition, module, Shaper::ENV_PARAM, 0.0, 1.0, 1.0));
  42. addParam(ParamWidget::create<Knob38>(signalParamPosition, module, Shaper::SIGNAL_PARAM, 0.0, 1.0, 0.1));
  43. addParam(ParamWidget::create<Button18>(triggerParamPosition, module, Shaper::TRIGGER_PARAM, 0.0, 1.0, 0.0));
  44. addInput(Port::create<Port24>(triggerInputPosition, Port::INPUT, module, Shaper::TRIGGER_INPUT));
  45. addParam(ParamWidget::create<SliderSwitch2State14>(speedParamPosition, module, Shaper::SPEED_PARAM, 0.0, 1.0, 1.0));
  46. addParam(ParamWidget::create<SliderSwitch2State14>(loopParamPosition, module, Shaper::LOOP_PARAM, 0.0, 1.0, 1.0));
  47. addOutput(Port::create<Port24>(triggerOutputPosition, Port::OUTPUT, module, Shaper::TRIGGER_OUTPUT));
  48. addOutput(Port::create<Port24>(envOutputPosition, Port::OUTPUT, module, Shaper::ENV_OUTPUT));
  49. addOutput(Port::create<Port24>(invOutputPosition, Port::OUTPUT, module, Shaper::INV_OUTPUT));
  50. addInput(Port::create<Port24>(signalInputPosition, Port::INPUT, module, Shaper::SIGNAL_INPUT));
  51. addOutput(Port::create<Port24>(signalOutputPosition, Port::OUTPUT, module, Shaper::SIGNAL_OUTPUT));
  52. addChild(ModuleLightWidget::create<TinyLight<GreenLight>>(attackLightPosition, module, Shaper::ATTACK_LIGHT));
  53. addChild(ModuleLightWidget::create<TinyLight<GreenLight>>(onLightPosition, module, Shaper::ON_LIGHT));
  54. addChild(ModuleLightWidget::create<TinyLight<GreenLight>>(decayLightPosition, module, Shaper::DECAY_LIGHT));
  55. addChild(ModuleLightWidget::create<TinyLight<GreenLight>>(offLightPosition, module, Shaper::OFF_LIGHT));
  56. }
  57. void appendContextMenu(Menu* menu) override {
  58. Shaper* shaper = dynamic_cast<Shaper*>(module);
  59. assert(shaper);
  60. menu->addChild(new MenuLabel());
  61. menu->addChild(new TriggerOnLoadMenuItem(shaper, "Resume Loop on Load"));
  62. }
  63. };
  64. RACK_PLUGIN_MODEL_INIT(Bogaudio, Shaper) {
  65. Model *modelShaper = createModel<Shaper, ShaperWidget>("Bogaudio-Shaper", "Shaper", "envelope and amplifier", ENVELOPE_GENERATOR_TAG, AMPLIFIER_TAG);
  66. return modelShaper;
  67. }