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- #pragma once
-
- #include "bogaudio.hpp"
-
- extern Model* modelSwitch;
-
- namespace bogaudio {
-
- struct Switch : Module {
- enum ParamsIds {
- GATE_PARAM,
- NUM_PARAMS
- };
-
- enum InputsIds {
- GATE_INPUT,
- HIGH1_INPUT,
- LOW1_INPUT,
- HIGH2_INPUT,
- LOW2_INPUT,
- NUM_INPUTS
- };
-
- enum OutputsIds {
- OUT1_OUTPUT,
- OUT2_OUTPUT,
- NUM_OUTPUTS
- };
-
- enum LightsIds {
- NUM_LIGHTS
- };
-
- SchmittTrigger _trigger;
-
- Switch() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
- onReset();
- }
-
- void onReset() override;
- void step() override;
- };
-
- } // namespace bogaudio
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