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- // Copyright 2014 Olivier Gillet.
- //
- // Author: Olivier Gillet (ol.gillet@gmail.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- // See http://creativecommons.org/licenses/MIT/ for more information.
- //
- // -----------------------------------------------------------------------------
- //
- // Group of voices.
-
- #include "elements/dsp/part.h"
-
- #include "elements/resources.h"
-
- namespace elements {
-
- using namespace std;
- using namespace stmlib;
-
- void Part::Init(uint16_t* reverb_buffer) {
- patch_.exciter_envelope_shape = 1.0f;
- patch_.exciter_bow_level = 0.0f;
- patch_.exciter_bow_timbre = 0.5f;
- patch_.exciter_blow_level = 0.0f;
- patch_.exciter_blow_meta = 0.5f;
- patch_.exciter_blow_timbre = 0.5f;
- patch_.exciter_strike_level = 0.8f;
- patch_.exciter_strike_meta = 0.5f;
- patch_.exciter_strike_timbre = 0.5f;
- patch_.exciter_signature = 0.0f;
- patch_.resonator_geometry = 0.2f;
- patch_.resonator_brightness = 0.5f;
- patch_.resonator_damping = 0.25f;
- patch_.resonator_position = 0.3f;
- patch_.resonator_modulation_frequency = 0.5f / kSampleRate;
- patch_.resonator_modulation_offset = 0.1f;
- patch_.reverb_diffusion = 0.625f;
- patch_.reverb_lp = 0.7f;
- patch_.space = 0.5f;
- previous_gate_ = false;
- active_voice_ = 0;
-
- fill(&silence_[0], &silence_[kMaxBlockSize], 0.0f);
- fill(¬e_[0], ¬e_[kNumVoices], 69.0f);
-
- for (size_t i = 0; i < kNumVoices; ++i) {
- voice_[i].Init();
- ominous_voice_[i].Init();
- }
-
- reverb_.Init(reverb_buffer);
-
- scaled_exciter_level_ = 0.0f;
- scaled_resonator_level_ = 0.0f;
- resonator_level_ = 0.0f;
-
- bypass_ = false;
-
- resonator_model_ = RESONATOR_MODEL_MODAL;
- }
-
- void Part::Seed(uint32_t* seed, size_t size) {
- // Scramble all bits from the serial number.
- uint32_t signature = 0xf0cacc1a;
- for (size_t i = 0; i < size; ++i) {
- signature ^= seed[i];
- signature = signature * 1664525L + 1013904223L;
- }
- float x;
-
- x = static_cast<float>(signature & 7) / 8.0f;
- signature >>= 3;
- patch_.resonator_modulation_frequency = (0.4f + 0.8f * x) / kSampleRate;
-
- x = static_cast<float>(signature & 7) / 8.0f;
- signature >>= 3;
- patch_.resonator_modulation_offset = 0.05f + 0.1f * x;
-
- x = static_cast<float>(signature & 7) / 8.0f;
- signature >>= 3;
- patch_.reverb_diffusion = 0.55f + 0.15f * x;
-
- x = static_cast<float>(signature & 7) / 8.0f;
- signature >>= 3;
- patch_.reverb_lp = 0.7f + 0.2f * x;
-
- x = static_cast<float>(signature & 7) / 8.0f;
- signature >>= 3;
- patch_.exciter_signature = x;
- }
-
- void Part::Process(
- const PerformanceState& performance_state,
- const float* blow_in,
- const float* strike_in,
- float* main,
- float* aux,
- size_t size) {
-
- // Copy inputs to outputs when bypass mode is enabled.
- if (bypass_ || panic_) {
- if (panic_) {
- // If the resonator is blowing up (this has been observed once before
- // corrective action was taken), reset the state of the filters to 0
- // to prevent the module to freeze with resonators' state blocked at NaN.
- for (size_t i = 0; i < kNumVoices; ++i) {
- voice_[i].Panic();
- }
- resonator_level_ = 0.0f;
- panic_ = false;
- }
- copy(&blow_in[0], &blow_in[size], &aux[0]);
- copy(&strike_in[0], &strike_in[size], &main[0]);
- return;
- }
-
- // When a new note is played, cycle to the next voice.
- if (performance_state.gate && !previous_gate_) {
- ++active_voice_;
- if (active_voice_ >= kNumVoices) {
- active_voice_ = 0;
- }
- }
-
- previous_gate_ = performance_state.gate;
- note_[active_voice_] = performance_state.note;
- fill(&main[0], &main[size], 0.0f);
- fill(&aux[0], &aux[size], 0.0f);
-
- // Compute the raw signal gain, stereo spread, and reverb parameters from
- // the "space" metaparameter.
- float space = patch_.space >= 1.0f ? 1.0f : patch_.space;
- float raw_gain = space <= 0.05f ? 1.0f :
- (space <= 0.1f ? 2.0f - space * 20.0f : 0.0f);
- space = space >= 0.1f ? space - 0.1f : 0.0f;
- float spread = space <= 0.7f ? space : 0.7f;
- float reverb_amount = space >= 0.5f ? 1.0f * (space - 0.5f) : 0.0f;
- float reverb_time = 0.35f + 1.2f * reverb_amount;
-
- // Render each voice.
- for (size_t i = 0; i < kNumVoices; ++i) {
- float midi_pitch = note_[i] + performance_state.modulation;
- if (easter_egg_) {
- ominous_voice_[i].Process(
- patch_,
- midi_pitch,
- performance_state.strength,
- i == active_voice_ && performance_state.gate,
- (i == active_voice_) ? blow_in : silence_,
- (i == active_voice_) ? strike_in : silence_,
- raw_buffer_,
- center_buffer_,
- sides_buffer_,
- size);
- } else {
- // Convert the MIDI pitch to a frequency.
- int32_t pitch = static_cast<int32_t>((midi_pitch + 48.0f) * 256.0f);
- if (pitch < 0) {
- pitch = 0;
- } else if (pitch >= 65535) {
- pitch = 65535;
- }
- voice_[i].set_resonator_model(resonator_model_);
- // Render the voice signal.
- voice_[i].Process(
- patch_,
- lut_midi_to_f_high[pitch >> 8] * lut_midi_to_f_low[pitch & 0xff],
- performance_state.strength,
- i == active_voice_ && performance_state.gate,
- (i == active_voice_) ? blow_in : silence_,
- (i == active_voice_) ? strike_in : silence_,
- raw_buffer_,
- center_buffer_,
- sides_buffer_,
- size);
- }
-
- // Mixdown.
- for (size_t j = 0; j < size; ++j) {
- float side = sides_buffer_[j] * spread;
- float r = center_buffer_[j] - side;
- float l = center_buffer_[j] + side;;
- main[j] += r;
- aux[j] += l + (raw_buffer_[j] - l) * raw_gain;
- }
- }
-
- // Pre-clipping
- if (!easter_egg_) {
- for (size_t i = 0; i < size; ++i) {
- main[i] = SoftLimit(main[i]);
- aux[i] = SoftLimit(aux[i]);
- }
- }
-
- // Metering.
- float exciter_level = voice_[active_voice_].exciter_level();
- float resonator_level = resonator_level_;
- for (size_t i = 0; i < size; ++i) {
- float error = main[i] * main[i] - resonator_level;
- resonator_level += error * (error > 0.0f ? 0.05f : 0.0005f);
- }
- resonator_level_ = resonator_level;
- if (resonator_level >= 200.0f) {
- panic_ = true;
- }
-
- if (easter_egg_) {
- float l = (patch_.exciter_blow_level + patch_.exciter_strike_level) * 0.5f;
- scaled_exciter_level_ = l * (2.0f - l);
- } else {
- exciter_level *= 16.0f;
- scaled_exciter_level_ = exciter_level > 0.1f ? 1.0f : exciter_level;
- }
-
- resonator_level *= 16.0f;
- scaled_resonator_level_ = resonator_level < 1.0f ? resonator_level : 1.0f;
-
- // Apply reverb.
- reverb_.set_amount(reverb_amount);
- reverb_.set_diffusion(patch_.reverb_diffusion);
- bool freeze = patch_.space >= 1.75f;
- if (freeze) {
- reverb_.set_time(1.0f);
- reverb_.set_input_gain(0.0f);
- reverb_.set_lp(1.0f);
- } else {
- reverb_.set_time(reverb_time);
- reverb_.set_input_gain(0.2f);
- reverb_.set_lp(patch_.reverb_lp);
- }
- reverb_.Process(main, aux, size);
- }
-
- } // namespace elements
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