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  1. <!-- begin header.html -->
  2. <!--
  3. The OpenGL Extension Wrangler Library
  4. Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
  5. Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
  6. Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
  7. Copyright (C) 2002, Lev Povalahev
  8. All rights reserved.
  9. Redistribution and use in source and binary forms, with or without
  10. modification, are permitted provided that the following conditions are met:
  11. * Redistributions of source code must retain the above copyright notice,
  12. this list of conditions and the following disclaimer.
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  33. <title>GLEW: The OpenGL Extension Wrangler Library</title>
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  45. <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
  46. <tr><td align="center"><br></td></tr>
  47. <tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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  51. <tr><td align="center"><a href="index.html">Download</a></td></tr>
  52. <tr><td align="center"><a href="basic.html">Usage</a></td></tr>
  53. <tr><td align="center"><a href="build.html">Building</a></td></tr>
  54. <tr><td align="center"><a href="install.html">Installation</a></td></tr>
  55. <tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
  56. <tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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  58. <tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
  59. <tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
  60. <tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
  61. <tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
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  73. <tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
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  86. <td bgcolor="#ffffff" align="left" valign="top">
  87. <h1>The OpenGL Extension Wrangler Library</h1>
  88. <!-- end header.html -->
  89. <h2>Supported OpenGL Extensions</h2>
  90. <table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
  91. <tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/multisample.txt">3DFX_multisample</a></td></tr>
  92. <tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
  93. <tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
  94. <tr><td><br></td><td></td><td></td></tr>
  95. <tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
  96. <tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_3DC_texture.txt">AMD_compressed_3DC_texture</a></td></tr>
  97. <tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_ATC_texture.txt">AMD_compressed_ATC_texture</a></td></tr>
  98. <tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
  99. <tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
  100. <tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
  101. <tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
  102. <tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt">AMD_framebuffer_sample_positions</a></td></tr>
  103. <tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gcn_shader.txt">AMD_gcn_shader</a></td></tr>
  104. <tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt">AMD_gpu_shader_half_float</a></td></tr>
  105. <tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int16.txt">AMD_gpu_shader_int16</a></td></tr>
  106. <tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt">AMD_gpu_shader_int64</a></td></tr>
  107. <tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
  108. <tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
  109. <tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
  110. <tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt">AMD_occlusion_query_event</a></td></tr>
  111. <tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
  112. <tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
  113. <tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/program_binary_Z400.txt">AMD_program_binary_Z400</a></td></tr>
  114. <tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
  115. <tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
  116. <tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
  117. <tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt">AMD_shader_atomic_counter_ops</a></td></tr>
  118. <tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_ballot.txt">AMD_shader_ballot</a></td></tr>
  119. <tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt">AMD_shader_explicit_vertex_parameter</a></td></tr>
  120. <tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
  121. <tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt">AMD_shader_stencil_value_export</a></td></tr>
  122. <tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
  123. <tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
  124. <tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
  125. <tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_gather_bias_lod.txt">AMD_texture_gather_bias_lod</a></td></tr>
  126. <tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
  127. <tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
  128. <tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt">AMD_transform_feedback4</a></td></tr>
  129. <tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
  130. <tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
  131. <tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
  132. <tr><td><br></td><td></td><td></td></tr>
  133. <tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ANDROID/extension_pack_es31a.txt">ANDROID_extension_pack_es31a</a></td></tr>
  134. <tr><td><br></td><td></td><td></td></tr>
  135. <tr><td class="num">42</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
  136. <tr><td class="num">43</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
  137. <tr><td class="num">44</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
  138. <tr><td class="num">45</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
  139. <tr><td class="num">46</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
  140. <tr><td class="num">47</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
  141. <tr><td class="num">48</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
  142. <tr><td class="num">49</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
  143. <tr><td class="num">50</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
  144. <tr><td class="num">51</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
  145. <tr><td class="num">52</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
  146. <tr><td class="num">53</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
  147. <tr><td><br></td><td></td><td></td></tr>
  148. <tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
  149. <tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
  150. <tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/clip_distance.txt">APPLE_clip_distance</a></td></tr>
  151. <tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/color_buffer_packed_float.txt">APPLE_color_buffer_packed_float</a></td></tr>
  152. <tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/copy_texture_levels.txt">APPLE_copy_texture_levels</a></td></tr>
  153. <tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
  154. <tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
  155. <tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
  156. <tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
  157. <tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/framebuffer_multisample.txt">APPLE_framebuffer_multisample</a></td></tr>
  158. <tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
  159. <tr><td class="num">65</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
  160. <tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
  161. <tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
  162. <tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
  163. <tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/sync.txt">APPLE_sync</a></td></tr>
  164. <tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_2D_limited_npot.txt">APPLE_texture_2D_limited_npot</a></td></tr>
  165. <tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_format_BGRA8888.txt">APPLE_texture_format_BGRA8888</a></td></tr>
  166. <tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_max_level.txt">APPLE_texture_max_level</a></td></tr>
  167. <tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_packed_float.txt">APPLE_texture_packed_float</a></td></tr>
  168. <tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
  169. <tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
  170. <tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
  171. <tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
  172. <tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
  173. <tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
  174. <tr><td><br></td><td></td><td></td></tr>
  175. <tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
  176. <tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt">ARB_ES3_1_compatibility</a></td></tr>
  177. <tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt">ARB_ES3_2_compatibility</a></td></tr>
  178. <tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
  179. <tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
  180. <tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
  181. <tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
  182. <tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
  183. <tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
  184. <tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
  185. <tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
  186. <tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
  187. <tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clip_control.txt">ARB_clip_control</a></td></tr>
  188. <tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
  189. <tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
  190. <tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
  191. <tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
  192. <tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
  193. <tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt">ARB_conditional_render_inverted</a></td></tr>
  194. <tr><td class="num">99</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
  195. <tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
  196. <tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
  197. <tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/cull_distance.txt">ARB_cull_distance</a></td></tr>
  198. <tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
  199. <tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
  200. <tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
  201. <tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
  202. <tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/derivative_control.txt">ARB_derivative_control</a></td></tr>
  203. <tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/direct_state_access.txt">ARB_direct_state_access</a></td></tr>
  204. <tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
  205. <tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
  206. <tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
  207. <tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
  208. <tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
  209. <tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
  210. <tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
  211. <tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
  212. <tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
  213. <tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
  214. <tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
  215. <tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
  216. <tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
  217. <tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt">ARB_fragment_shader_interlock</a></td></tr>
  218. <tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
  219. <tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
  220. <tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
  221. <tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
  222. <tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
  223. <tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt">ARB_get_texture_sub_image</a></td></tr>
  224. <tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gl_spirv.txt">ARB_gl_spirv</a></td></tr>
  225. <tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
  226. <tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
  227. <tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt">ARB_gpu_shader_int64</a></td></tr>
  228. <tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
  229. <tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
  230. <tr><td class="num">135</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
  231. <tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
  232. <tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
  233. <tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
  234. <tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
  235. <tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
  236. <tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
  237. <tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
  238. <tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
  239. <tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
  240. <tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
  241. <tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
  242. <tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
  243. <tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
  244. <tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
  245. <tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt">ARB_parallel_shader_compile</a></td></tr>
  246. <tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt">ARB_pipeline_statistics_query</a></td></tr>
  247. <tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
  248. <tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
  249. <tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
  250. <tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt">ARB_polygon_offset_clamp</a></td></tr>
  251. <tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt">ARB_post_depth_coverage</a></td></tr>
  252. <tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
  253. <tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
  254. <tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
  255. <tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
  256. <tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
  257. <tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
  258. <tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
  259. <tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_locations.txt">ARB_sample_locations</a></td></tr>
  260. <tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
  261. <tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
  262. <tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
  263. <tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
  264. <tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
  265. <tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt">ARB_shader_atomic_counter_ops</a></td></tr>
  266. <tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
  267. <tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_ballot.txt">ARB_shader_ballot</a></td></tr>
  268. <tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
  269. <tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_clock.txt">ARB_shader_clock</a></td></tr>
  270. <tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
  271. <tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
  272. <tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
  273. <tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
  274. <tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
  275. <tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
  276. <tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
  277. <tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
  278. <tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
  279. <tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt">ARB_shader_texture_image_samples</a></td></tr>
  280. <tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
  281. <tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt">ARB_shader_viewport_layer_array</a></td></tr>
  282. <tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
  283. <tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
  284. <tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
  285. <tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
  286. <tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
  287. <tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
  288. <tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt">ARB_sparse_buffer</a></td></tr>
  289. <tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
  290. <tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt">ARB_sparse_texture2</a></td></tr>
  291. <tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt">ARB_sparse_texture_clamp</a></td></tr>
  292. <tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/spirv_extensions.txt">ARB_spirv_extensions</a></td></tr>
  293. <tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
  294. <tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
  295. <tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
  296. <tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_barrier.txt">ARB_texture_barrier</a></td></tr>
  297. <tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
  298. <tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
  299. <tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
  300. <tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
  301. <tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
  302. <tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
  303. <tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
  304. <tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
  305. <tr><td class="num">210</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
  306. <tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
  307. <tr><td class="num">212</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
  308. <tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
  309. <tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
  310. <tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt">ARB_texture_filter_anisotropic</a></td></tr>
  311. <tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt">ARB_texture_filter_minmax</a></td></tr>
  312. <tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
  313. <tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
  314. <tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
  315. <tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
  316. <tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
  317. <tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
  318. <tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
  319. <tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
  320. <tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
  321. <tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
  322. <tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
  323. <tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
  324. <tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
  325. <tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
  326. <tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
  327. <tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
  328. <tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
  329. <tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
  330. <tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
  331. <tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
  332. <tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt">ARB_transform_feedback_overflow_query</a></td></tr>
  333. <tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
  334. <tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
  335. <tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
  336. <tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
  337. <tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
  338. <tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
  339. <tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
  340. <tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
  341. <tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
  342. <tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
  343. <tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
  344. <tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
  345. <tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
  346. <tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
  347. <tr><td><br></td><td></td><td></td></tr>
  348. <tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_program_binary.txt">ARM_mali_program_binary</a></td></tr>
  349. <tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_shader_binary.txt">ARM_mali_shader_binary</a></td></tr>
  350. <tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARM/rgba8.txt">ARM_rgba8</a></td></tr>
  351. <tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt">ARM_shader_framebuffer_fetch</a></td></tr>
  352. <tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt">ARM_shader_framebuffer_fetch_depth_stencil</a></td></tr>
  353. <tr><td><br></td><td></td><td></td></tr>
  354. <tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
  355. <tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
  356. <tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
  357. <tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
  358. <tr><td><br></td><td></td><td></td></tr>
  359. <tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
  360. <tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
  361. <tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
  362. <tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
  363. <tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
  364. <tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
  365. <tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
  366. <tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
  367. <tr><td class="num">269</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
  368. <tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
  369. <tr><td class="num">271</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
  370. <tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
  371. <tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
  372. <tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
  373. <tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
  374. <tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
  375. <tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
  376. <tr><td><br></td><td></td><td></td></tr>
  377. <tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">EGL_KHR_context_flush_control</a></td></tr>
  378. <tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">EGL_NV_robustness_video_memory_purge</a></td></tr>
  379. <tr><td><br></td><td></td><td></td></tr>
  380. <tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
  381. <tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
  382. <tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/EGL_image_array.txt">EXT_EGL_image_array</a></td></tr>
  383. <tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/YUV_target.txt">EXT_YUV_target</a></td></tr>
  384. <tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
  385. <tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/base_instance.txt">EXT_base_instance</a></td></tr>
  386. <tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
  387. <tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
  388. <tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
  389. <tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
  390. <tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_extended.txt">EXT_blend_func_extended</a></td></tr>
  391. <tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
  392. <tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
  393. <tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
  394. <tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
  395. <tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/buffer_storage.txt">EXT_buffer_storage</a></td></tr>
  396. <tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/clear_texture.txt">EXT_clear_texture</a></td></tr>
  397. <tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_cull_distance.txt">EXT_clip_cull_distance</a></td></tr>
  398. <tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
  399. <tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
  400. <tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_float.txt">EXT_color_buffer_float</a></td></tr>
  401. <tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_half_float.txt">EXT_color_buffer_half_float</a></td></tr>
  402. <tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
  403. <tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
  404. <tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/compressed_ETC1_RGB8_sub_texture.txt">EXT_compressed_ETC1_RGB8_sub_texture</a></td></tr>
  405. <tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/conservative_depth.txt">EXT_conservative_depth</a></td></tr>
  406. <tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
  407. <tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
  408. <tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_image.txt">EXT_copy_image</a></td></tr>
  409. <tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
  410. <tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
  411. <tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/debug_label.txt">EXT_debug_label</a></td></tr>
  412. <tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
  413. <tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
  414. <tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
  415. <tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/discard_framebuffer.txt">EXT_discard_framebuffer</a></td></tr>
  416. <tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers.txt">EXT_draw_buffers</a></td></tr>
  417. <tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
  418. <tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers_indexed.txt">EXT_draw_buffers_indexed</a></td></tr>
  419. <tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_elements_base_vertex.txt">EXT_draw_elements_base_vertex</a></td></tr>
  420. <tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
  421. <tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
  422. <tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_buffer.txt">EXT_external_buffer</a></td></tr>
  423. <tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/float_blend.txt">EXT_float_blend</a></td></tr>
  424. <tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
  425. <tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/frag_depth.txt">EXT_frag_depth</a></td></tr>
  426. <tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
  427. <tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
  428. <tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
  429. <tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
  430. <tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
  431. <tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
  432. <tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_point_size</a></td></tr>
  433. <tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_shader</a></td></tr>
  434. <tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
  435. <tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
  436. <tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
  437. <tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/gpu_shader5.txt">EXT_gpu_shader5</a></td></tr>
  438. <tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
  439. <tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
  440. <tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
  441. <tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
  442. <tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
  443. <tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/instanced_arrays.txt">EXT_instanced_arrays</a></td></tr>
  444. <tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
  445. <tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/map_buffer_range.txt">EXT_map_buffer_range</a></td></tr>
  446. <tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_memory_object</a></td></tr>
  447. <tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_memory_object_fd</a></td></tr>
  448. <tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_memory_object_win32</a></td></tr>
  449. <tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
  450. <tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
  451. <tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_indirect.txt">EXT_multi_draw_indirect</a></td></tr>
  452. <tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multiple_textures.txt">EXT_multiple_textures</a></td></tr>
  453. <tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
  454. <tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multisample_compatibility.txt">EXT_multisample_compatibility</a></td></tr>
  455. <tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture.txt">EXT_multisampled_render_to_texture</a></td></tr>
  456. <tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture2.txt">EXT_multisampled_render_to_texture2</a></td></tr>
  457. <tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multiview_draw_buffers.txt">EXT_multiview_draw_buffers</a></td></tr>
  458. <tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
  459. <tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
  460. <tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
  461. <tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
  462. <tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
  463. <tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
  464. <tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
  465. <tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
  466. <tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
  467. <tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt">EXT_polygon_offset_clamp</a></td></tr>
  468. <tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt">EXT_post_depth_coverage</a></td></tr>
  469. <tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
  470. <tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pvrtc_sRGB.txt">EXT_pvrtc_sRGB</a></td></tr>
  471. <tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">EXT_raster_multisample</a></td></tr>
  472. <tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/read_format_bgra.txt">EXT_read_format_bgra</a></td></tr>
  473. <tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/render_snorm.txt">EXT_render_snorm</a></td></tr>
  474. <tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
  475. <tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB.txt">EXT_sRGB</a></td></tr>
  476. <tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB_write_control.txt">EXT_sRGB_write_control</a></td></tr>
  477. <tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
  478. <tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
  479. <tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_semaphore</a></td></tr>
  480. <tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_semaphore_fd</a></td></tr>
  481. <tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_semaphore_win32</a></td></tr>
  482. <tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
  483. <tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
  484. <tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt">EXT_shader_framebuffer_fetch</a></td></tr>
  485. <tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_group_vote.txt">EXT_shader_group_vote</a></td></tr>
  486. <tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
  487. <tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
  488. <tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_implicit_conversions.txt">EXT_shader_implicit_conversions</a></td></tr>
  489. <tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
  490. <tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_io_blocks.txt">EXT_shader_io_blocks</a></td></tr>
  491. <tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_non_constant_global_initializers.txt">EXT_shader_non_constant_global_initializers</a></td></tr>
  492. <tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage.txt">EXT_shader_pixel_local_storage</a></td></tr>
  493. <tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage2.txt">EXT_shader_pixel_local_storage2</a></td></tr>
  494. <tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_texture_lod.txt">EXT_shader_texture_lod</a></td></tr>
  495. <tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
  496. <tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_samplers.txt">EXT_shadow_samplers</a></td></tr>
  497. <tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
  498. <tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture.txt">EXT_sparse_texture</a></td></tr>
  499. <tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt">EXT_sparse_texture2</a></td></tr>
  500. <tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
  501. <tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
  502. <tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
  503. <tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
  504. <tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
  505. <tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
  506. <tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
  507. <tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
  508. <tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode</a></td></tr>
  509. <tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode_rgb9e5</a></td></tr>
  510. <tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_bptc.txt">EXT_texture_compression_bptc</a></td></tr>
  511. <tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
  512. <tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
  513. <tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
  514. <tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
  515. <tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
  516. <tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_cube_map_array.txt">EXT_texture_cube_map_array</a></td></tr>
  517. <tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
  518. <tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
  519. <tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
  520. <tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
  521. <tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
  522. <tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
  523. <tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt">EXT_texture_filter_minmax</a></td></tr>
  524. <tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_format_BGRA8888.txt">EXT_texture_format_BGRA8888</a></td></tr>
  525. <tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
  526. <tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
  527. <tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
  528. <tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_norm16.txt">EXT_texture_norm16</a></td></tr>
  529. <tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
  530. <tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
  531. <tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
  532. <tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_rg.txt">EXT_texture_rg</a></td></tr>
  533. <tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
  534. <tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt">EXT_texture_sRGB_R8</a></td></tr>
  535. <tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_RG8.txt">EXT_texture_sRGB_RG8</a></td></tr>
  536. <tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
  537. <tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
  538. <tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
  539. <tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_storage.txt">EXT_texture_storage</a></td></tr>
  540. <tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
  541. <tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_type_2_10_10_10_REV.txt">EXT_texture_type_2_10_10_10_REV</a></td></tr>
  542. <tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_view.txt">EXT_texture_view</a></td></tr>
  543. <tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
  544. <tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
  545. <tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/unpack_subimage.txt">EXT_unpack_subimage</a></td></tr>
  546. <tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
  547. <tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
  548. <tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_setXXX.txt">EXT_vertex_array_setXXX</a></td></tr>
  549. <tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
  550. <tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
  551. <tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
  552. <tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt">EXT_win32_keyed_mutex</a></td></tr>
  553. <tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/window_rectangles.txt">EXT_window_rectangles</a></td></tr>
  554. <tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
  555. <tr><td><br></td><td></td><td></td></tr>
  556. <tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
  557. <tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
  558. <tr><td><br></td><td></td><td></td></tr>
  559. <tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
  560. <tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
  561. <tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
  562. <tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
  563. <tr><td><br></td><td></td><td></td></tr>
  564. <tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
  565. <tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
  566. <tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
  567. <tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
  568. <tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
  569. <tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
  570. <tr><td><br></td><td></td><td></td></tr>
  571. <tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
  572. <tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
  573. <tr><td><br></td><td></td><td></td></tr>
  574. <tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt">INTEL_conservative_rasterization</a></td></tr>
  575. <tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
  576. <tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt">INTEL_framebuffer_CMAA</a></td></tr>
  577. <tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
  578. <tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
  579. <tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
  580. <tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
  581. <tr><td><br></td><td></td><td></td></tr>
  582. <tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
  583. <tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
  584. <tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
  585. <tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
  586. <tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/no_error.txt">KHR_no_error</a></td></tr>
  587. <tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt">KHR_parallel_shader_compile</a></td></tr>
  588. <tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
  589. <tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
  590. <tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
  591. <tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
  592. <tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt">KHR_texture_compression_astc_sliced_3d</a></td></tr>
  593. <tr><td><br></td><td></td><td></td></tr>
  594. <tr><td class="num">487</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
  595. <tr><td><br></td><td></td><td></td></tr>
  596. <tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
  597. <tr><td><br></td><td></td><td></td></tr>
  598. <tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
  599. <tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
  600. <tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt">MESA_shader_integer_functions</a></td></tr>
  601. <tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
  602. <tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
  603. <tr><td><br></td><td></td><td></td></tr>
  604. <tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt">NVX_blend_equation_advanced_multi_draw_buffers</a></td></tr>
  605. <tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
  606. <tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
  607. <tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt">NVX_linked_gpu_multicast</a></td></tr>
  608. <tr><td><br></td><td></td><td></td></tr>
  609. <tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/3dvision_settings.txt">NV_3dvision_settings</a></td></tr>
  610. <tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/EGL_stream_consumer_external.txt">NV_EGL_stream_consumer_external</a></td></tr>
  611. <tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt">NV_alpha_to_coverage_dither_control</a></td></tr>
  612. <tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bgr.txt">NV_bgr</a></td></tr>
  613. <tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
  614. <tr><td class="num">503</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
  615. <tr><td class="num">504</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
  616. <tr><td class="num">505</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
  617. <tr><td class="num">506</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
  618. <tr><td class="num">507</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt">NV_blend_minmax_factor</a></td></tr>
  619. <tr><td class="num">508</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
  620. <tr><td class="num">509</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt">NV_clip_space_w_scaling</a></td></tr>
  621. <tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/command_list.txt">NV_command_list</a></td></tr>
  622. <tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
  623. <tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
  624. <tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr>
  625. <tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt">NV_conservative_raster_dilate</a></td></tr>
  626. <tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt">NV_conservative_raster_pre_snap_triangles</a></td></tr>
  627. <tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_buffer.txt">NV_copy_buffer</a></td></tr>
  628. <tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
  629. <tr><td class="num">518</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
  630. <tr><td class="num">519</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
  631. <tr><td class="num">520</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
  632. <tr><td class="num">521</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
  633. <tr><td class="num">522</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
  634. <tr><td class="num">523</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_buffers.txt">NV_draw_buffers</a></td></tr>
  635. <tr><td class="num">524</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_instanced.txt">NV_draw_instanced</a></td></tr>
  636. <tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
  637. <tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt">NV_draw_vulkan_image</a></td></tr>
  638. <tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
  639. <tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_attrib_location.txt">NV_explicit_attrib_location</a></td></tr>
  640. <tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
  641. <tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fbo_color_attachments.txt">NV_fbo_color_attachments</a></td></tr>
  642. <tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
  643. <tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr>
  644. <tr><td class="num">533</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
  645. <tr><td class="num">534</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
  646. <tr><td class="num">535</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr>
  647. <tr><td class="num">536</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
  648. <tr><td class="num">537</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
  649. <tr><td class="num">538</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
  650. <tr><td class="num">539</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
  651. <tr><td class="num">540</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr>
  652. <tr><td class="num">541</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_blit.txt">NV_framebuffer_blit</a></td></tr>
  653. <tr><td class="num">542</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr>
  654. <tr><td class="num">543</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_multisample.txt">NV_framebuffer_multisample</a></td></tr>
  655. <tr><td class="num">544</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
  656. <tr><td class="num">545</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/generate_mipmap_sRGB.txt">NV_generate_mipmap_sRGB</a></td></tr>
  657. <tr><td class="num">546</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
  658. <tr><td class="num">547</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
  659. <tr><td class="num">548</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr>
  660. <tr><td class="num">549</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_multicast.txt">NV_gpu_multicast</a></td></tr>
  661. <tr><td class="num">550</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
  662. <tr><td class="num">551</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
  663. <tr><td class="num">552</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
  664. <tr><td class="num">553</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
  665. <tr><td class="num">554</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
  666. <tr><td class="num">555</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
  667. <tr><td class="num">556</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/image_formats.txt">NV_image_formats</a></td></tr>
  668. <tr><td class="num">557</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/instanced_arrays.txt">NV_instanced_arrays</a></td></tr>
  669. <tr><td class="num">558</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr>
  670. <tr><td class="num">559</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
  671. <tr><td class="num">560</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
  672. <tr><td class="num">561</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
  673. <tr><td class="num">562</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/non_square_matrices.txt">NV_non_square_matrices</a></td></tr>
  674. <tr><td class="num">563</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
  675. <tr><td class="num">564</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pack_subimage.txt">NV_pack_subimage</a></td></tr>
  676. <tr><td class="num">565</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
  677. <tr><td class="num">566</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_float.txt">NV_packed_float</a></td></tr>
  678. <tr><td class="num">567</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_float.txt">NV_packed_float_linear</a></td></tr>
  679. <tr><td class="num">568</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
  680. <tr><td class="num">569</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
  681. <tr><td class="num">570</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
  682. <tr><td class="num">571</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr>
  683. <tr><td class="num">572</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_buffer_object.txt">NV_pixel_buffer_object</a></td></tr>
  684. <tr><td class="num">573</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
  685. <tr><td class="num">574</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/platform_binary.txt">NV_platform_binary</a></td></tr>
  686. <tr><td class="num">575</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
  687. <tr><td class="num">576</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/polygon_mode.txt">NV_polygon_mode</a></td></tr>
  688. <tr><td class="num">577</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
  689. <tr><td class="num">578</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
  690. <tr><td class="num">579</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_depth</a></td></tr>
  691. <tr><td class="num">580</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_depth_stencil</a></td></tr>
  692. <tr><td class="num">581</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_stencil</a></td></tr>
  693. <tr><td class="num">582</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
  694. <tr><td class="num">583</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
  695. <tr><td class="num">584</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">NV_robustness_video_memory_purge</a></td></tr>
  696. <tr><td class="num">585</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sRGB_formats.txt">NV_sRGB_formats</a></td></tr>
  697. <tr><td class="num">586</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr>
  698. <tr><td class="num">587</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr>
  699. <tr><td class="num">588</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
  700. <tr><td class="num">589</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
  701. <tr><td class="num">590</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float64.txt">NV_shader_atomic_float64</a></td></tr>
  702. <tr><td class="num">591</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr>
  703. <tr><td class="num">592</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
  704. <tr><td class="num">593</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
  705. <tr><td class="num">594</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_noperspective_interpolation.txt">NV_shader_noperspective_interpolation</a></td></tr>
  706. <tr><td class="num">595</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
  707. <tr><td class="num">596</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
  708. <tr><td class="num">597</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
  709. <tr><td class="num">598</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shadow_samplers_array.txt">NV_shadow_samplers_array</a></td></tr>
  710. <tr><td class="num">599</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shadow_samplers_cube.txt">NV_shadow_samplers_cube</a></td></tr>
  711. <tr><td class="num">600</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/stereo_view_rendering.txt">NV_stereo_view_rendering</a></td></tr>
  712. <tr><td class="num">601</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
  713. <tr><td class="num">602</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
  714. <tr><td class="num">603</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
  715. <tr><td class="num">604</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_array.txt">NV_texture_array</a></td></tr>
  716. <tr><td class="num">605</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
  717. <tr><td class="num">606</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_border_clamp.txt">NV_texture_border_clamp</a></td></tr>
  718. <tr><td class="num">607</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_latc.txt">NV_texture_compression_latc</a></td></tr>
  719. <tr><td class="num">608</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_s3tc.txt">NV_texture_compression_s3tc</a></td></tr>
  720. <tr><td class="num">609</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_s3tc_update.txt">NV_texture_compression_s3tc_update</a></td></tr>
  721. <tr><td class="num">610</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
  722. <tr><td class="num">611</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
  723. <tr><td class="num">612</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
  724. <tr><td class="num">613</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
  725. <tr><td class="num">614</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_npot_2D_mipmap.txt">NV_texture_npot_2D_mipmap</a></td></tr>
  726. <tr><td class="num">615</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
  727. <tr><td class="num">616</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle_compressed.txt">NV_texture_rectangle_compressed</a></td></tr>
  728. <tr><td class="num">617</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
  729. <tr><td class="num">618</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
  730. <tr><td class="num">619</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
  731. <tr><td class="num">620</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
  732. <tr><td class="num">621</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
  733. <tr><td class="num">622</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr>
  734. <tr><td class="num">623</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
  735. <tr><td class="num">624</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
  736. <tr><td class="num">625</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
  737. <tr><td class="num">626</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
  738. <tr><td class="num">627</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
  739. <tr><td class="num">628</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
  740. <tr><td class="num">629</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
  741. <tr><td class="num">630</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
  742. <tr><td class="num">631</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
  743. <tr><td class="num">632</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
  744. <tr><td class="num">633</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
  745. <tr><td class="num">634</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
  746. <tr><td class="num">635</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array.txt">NV_viewport_array</a></td></tr>
  747. <tr><td class="num">636</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr>
  748. <tr><td class="num">637</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt">NV_viewport_swizzle</a></td></tr>
  749. <tr><td><br></td><td></td><td></td></tr>
  750. <tr><td class="num">638</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
  751. <tr><td><br></td><td></td><td></td></tr>
  752. <tr><td class="num">639</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
  753. <tr><td class="num">640</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
  754. <tr><td class="num">641</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
  755. <tr><td><br></td><td></td><td></td></tr>
  756. <tr><td class="num">642</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr>
  757. <tr><td class="num">643</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr>
  758. <tr><td class="num">644</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview_multisampled_render_to_texture.txt">OVR_multiview_multisampled_render_to_texture</a></td></tr>
  759. <tr><td><br></td><td></td><td></td></tr>
  760. <tr><td class="num">645</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
  761. <tr><td class="num">646</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
  762. <tr><td><br></td><td></td><td></td></tr>
  763. <tr><td class="num">647</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/alpha_test.txt">QCOM_alpha_test</a></td></tr>
  764. <tr><td class="num">648</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/binning_control.txt">QCOM_binning_control</a></td></tr>
  765. <tr><td class="num">649</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/driver_control.txt">QCOM_driver_control</a></td></tr>
  766. <tr><td class="num">650</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get.txt">QCOM_extended_get</a></td></tr>
  767. <tr><td class="num">651</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get2.txt">QCOM_extended_get2</a></td></tr>
  768. <tr><td class="num">652</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/framebuffer_foveated.txt">QCOM_framebuffer_foveated</a></td></tr>
  769. <tr><td class="num">653</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/performance_monitor_global_mode.txt">QCOM_perfmon_global_mode</a></td></tr>
  770. <tr><td class="num">654</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/shader_framebuffer_fetch_noncoherent.txt">QCOM_shader_framebuffer_fetch_noncoherent</a></td></tr>
  771. <tr><td class="num">655</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/tiled_rendering.txt">QCOM_tiled_rendering</a></td></tr>
  772. <tr><td class="num">656</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/QCOM/writeonly_rendering.txt">QCOM_writeonly_rendering</a></td></tr>
  773. <tr><td><br></td><td></td><td></td></tr>
  774. <tr><td class="num">657</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
  775. <tr><td class="num">658</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
  776. <tr><td class="num">659</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
  777. <tr><td class="num">660</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
  778. <tr><td class="num">661</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
  779. <tr><td class="num">662</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
  780. <tr><td class="num">663</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
  781. <tr><td><br></td><td></td><td></td></tr>
  782. <tr><td class="num">664</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
  783. <tr><td><br></td><td></td><td></td></tr>
  784. <tr><td class="num">665</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
  785. <tr><td><br></td><td></td><td></td></tr>
  786. <tr><td class="num">666</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/clip_band_hint.txt">SGIS_clip_band_hint</a></td></tr>
  787. <tr><td class="num">667</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
  788. <tr><td class="num">668</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
  789. <tr><td class="num">669</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_function.txt">SGIS_fog_function</a></td></tr>
  790. <tr><td class="num">670</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
  791. <tr><td class="num">671</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/line_texgen.txt">SGIS_line_texgen</a></td></tr>
  792. <tr><td class="num">672</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
  793. <tr><td class="num">673</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multitexture.txt">SGIS_multitexture</a></td></tr>
  794. <tr><td class="num">674</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
  795. <tr><td class="num">675</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
  796. <tr><td class="num">676</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/shared_multisample.txt">SGIS_shared_multisample</a></td></tr>
  797. <tr><td class="num">677</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
  798. <tr><td class="num">678</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
  799. <tr><td class="num">679</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
  800. <tr><td class="num">680</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
  801. <tr><td class="num">681</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
  802. <tr><td class="num">682</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
  803. <tr><td class="num">683</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
  804. <tr><td><br></td><td></td><td></td></tr>
  805. <tr><td class="num">684</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
  806. <tr><td class="num">685</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
  807. <tr><td class="num">686</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
  808. <tr><td class="num">687</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_g_instruments.txt">SGIX_bali_g_instruments</a></td></tr>
  809. <tr><td class="num">688</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_r_instruments.txt">SGIX_bali_r_instruments</a></td></tr>
  810. <tr><td class="num">689</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_timer_instruments.txt">SGIX_bali_timer_instruments</a></td></tr>
  811. <tr><td class="num">690</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
  812. <tr><td class="num">691</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cadd.txt">SGIX_blend_cadd</a></td></tr>
  813. <tr><td class="num">692</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cmultiply.txt">SGIX_blend_cmultiply</a></td></tr>
  814. <tr><td class="num">693</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt">SGIX_calligraphic_fragment</a></td></tr>
  815. <tr><td class="num">694</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
  816. <tr><td class="num">695</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_matrix_accuracy.txt">SGIX_color_matrix_accuracy</a></td></tr>
  817. <tr><td class="num">696</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_table_index_mode.txt">SGIX_color_table_index_mode</a></td></tr>
  818. <tr><td class="num">697</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/complex_polar.txt">SGIX_complex_polar</a></td></tr>
  819. <tr><td class="num">698</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
  820. <tr><td class="num">699</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/cube_map.txt">SGIX_cube_map</a></td></tr>
  821. <tr><td class="num">700</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/cylinder_texgen.txt">SGIX_cylinder_texgen</a></td></tr>
  822. <tr><td class="num">701</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/datapipe.txt">SGIX_datapipe</a></td></tr>
  823. <tr><td class="num">702</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/decimation.txt">SGIX_decimation</a></td></tr>
  824. <tr><td class="num">703</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_pass_instrument.txt">SGIX_depth_pass_instrument</a></td></tr>
  825. <tr><td class="num">704</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
  826. <tr><td class="num">705</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/dvc.txt">SGIX_dvc</a></td></tr>
  827. <tr><td class="num">706</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
  828. <tr><td class="num">707</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_blend.txt">SGIX_fog_blend</a></td></tr>
  829. <tr><td class="num">708</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_factor_to_alpha.txt">SGIX_fog_factor_to_alpha</a></td></tr>
  830. <tr><td class="num">709</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_layers.txt">SGIX_fog_layers</a></td></tr>
  831. <tr><td class="num">710</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
  832. <tr><td class="num">711</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_patchy.txt">SGIX_fog_patchy</a></td></tr>
  833. <tr><td class="num">712</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_scale.txt">SGIX_fog_scale</a></td></tr>
  834. <tr><td class="num">713</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
  835. <tr><td class="num">714</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_lighting_space.txt">SGIX_fragment_lighting_space</a></td></tr>
  836. <tr><td class="num">715</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
  837. <tr><td class="num">716</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragments_instrument.txt">SGIX_fragments_instrument</a></td></tr>
  838. <tr><td class="num">717</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
  839. <tr><td class="num">718</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/icc_texture.txt">SGIX_icc_texture</a></td></tr>
  840. <tr><td class="num">719</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/igloo_interface.txt">SGIX_igloo_interface</a></td></tr>
  841. <tr><td class="num">720</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/image_compression.txt">SGIX_image_compression</a></td></tr>
  842. <tr><td class="num">721</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/impact_pixel_texture.txt">SGIX_impact_pixel_texture</a></td></tr>
  843. <tr><td class="num">722</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/instrument_error.txt">SGIX_instrument_error</a></td></tr>
  844. <tr><td class="num">723</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
  845. <tr><td class="num">724</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
  846. <tr><td class="num">725</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/line_quality_hint.txt">SGIX_line_quality_hint</a></td></tr>
  847. <tr><td class="num">726</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
  848. <tr><td class="num">727</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg1.txt">SGIX_mpeg1</a></td></tr>
  849. <tr><td class="num">728</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg2.txt">SGIX_mpeg2</a></td></tr>
  850. <tr><td class="num">729</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/nonlinear_lighting_pervertex.txt">SGIX_nonlinear_lighting_pervertex</a></td></tr>
  851. <tr><td class="num">730</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/nurbs_eval.txt">SGIX_nurbs_eval</a></td></tr>
  852. <tr><td class="num">731</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/occlusion_instrument.txt">SGIX_occlusion_instrument</a></td></tr>
  853. <tr><td class="num">732</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/packed_6bytes.txt">SGIX_packed_6bytes</a></td></tr>
  854. <tr><td class="num">733</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
  855. <tr><td class="num">734</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
  856. <tr><td class="num">735</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_lod.txt">SGIX_pixel_texture_lod</a></td></tr>
  857. <tr><td class="num">736</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt">SGIX_pixel_tiles</a></td></tr>
  858. <tr><td class="num">737</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt">SGIX_polynomial_ffd</a></td></tr>
  859. <tr><td class="num">738</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/quad_mesh.txt">SGIX_quad_mesh</a></td></tr>
  860. <tr><td class="num">739</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
  861. <tr><td class="num">740</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
  862. <tr><td class="num">741</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt">SGIX_scalebias_hint</a></td></tr>
  863. <tr><td class="num">742</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
  864. <tr><td class="num">743</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
  865. <tr><td class="num">744</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/slim.txt">SGIX_slim</a></td></tr>
  866. <tr><td class="num">745</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/spotlight_cutoff.txt">SGIX_spotlight_cutoff</a></td></tr>
  867. <tr><td class="num">746</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
  868. <tr><td class="num">747</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/subdiv_patch.txt">SGIX_subdiv_patch</a></td></tr>
  869. <tr><td class="num">748</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/subsample.txt">SGIX_subsample</a></td></tr>
  870. <tr><td class="num">749</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
  871. <tr><td class="num">750</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
  872. <tr><td class="num">751</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
  873. <tr><td class="num">752</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
  874. <tr><td class="num">753</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_mipmap_anisotropic.txt">SGIX_texture_mipmap_anisotropic</a></td></tr>
  875. <tr><td class="num">754</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
  876. <tr><td class="num">755</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_phase.txt">SGIX_texture_phase</a></td></tr>
  877. <tr><td class="num">756</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
  878. <tr><td class="num">757</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
  879. <tr><td class="num">758</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_supersample.txt">SGIX_texture_supersample</a></td></tr>
  880. <tr><td class="num">759</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vector_ops.txt">SGIX_vector_ops</a></td></tr>
  881. <tr><td class="num">760</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_array_object.txt">SGIX_vertex_array_object</a></td></tr>
  882. <tr><td class="num">761</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
  883. <tr><td class="num">762</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
  884. <tr><td class="num">763</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
  885. <tr><td class="num">764</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb_subsample.txt">SGIX_ycrcb_subsample</a></td></tr>
  886. <tr><td class="num">765</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcba.txt">SGIX_ycrcba</a></td></tr>
  887. <tr><td><br></td><td></td><td></td></tr>
  888. <tr><td class="num">766</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
  889. <tr><td class="num">767</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
  890. <tr><td class="num">768</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/complex.txt">SGI_complex</a></td></tr>
  891. <tr><td class="num">769</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/complex_type.txt">SGI_complex_type</a></td></tr>
  892. <tr><td class="num">770</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/fft.txt">SGI_fft</a></td></tr>
  893. <tr><td class="num">771</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
  894. <tr><td><br></td><td></td><td></td></tr>
  895. <tr><td class="num">772</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
  896. <tr><td><br></td><td></td><td></td></tr>
  897. <tr><td class="num">773</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
  898. <tr><td class="num">774</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
  899. <tr><td class="num">775</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
  900. <tr><td class="num">776</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
  901. <tr><td class="num">777</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
  902. <tr><td class="num">778</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
  903. <tr><td class="num">779</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
  904. <tr><td><br></td><td></td><td></td></tr>
  905. <tr><td class="num">780</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
  906. <tr><td class="num">781</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/scene_markerXXX.txt">WIN_scene_markerXXX</a></td></tr>
  907. <tr><td class="num">782</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
  908. <tr><td class="num">783</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
  909. </table>
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  911. </td></tr></table></body>
  912. <!-- end footer.html -->