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- The OpenGL Extension Wrangler Library
- Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
- Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
- Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
- Copyright (C) 2002, Lev Povalahev
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- <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
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- <tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
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-
- <h1>The OpenGL Extension Wrangler Library</h1>
-
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-
-
- <h2>Initializing GLEW</h2>
- <p>
- First you need to create a valid OpenGL rendering context and call
- <tt>glewInit()</tt> to initialize the extension entry points. If
- <tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
- succeeded and you can use the available extensions as well as core
- OpenGL functionality. For example:
- </p>
-
- <p class="pre">
- #include <GL/glew.h><br>
- #include <GL/glut.h><br>
- ...<br>
- glutInit(&argc, argv);<br>
- glutCreateWindow("GLEW Test");<br>
- GLenum err = glewInit();<br>
- if (GLEW_OK != err)<br>
- {<br>
- /* Problem: glewInit failed, something is seriously wrong. */<br>
- fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
- ...<br>
- }<br>
- fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
- </p>
-
- <h2>Checking for Extensions</h2>
-
- <p>
- Starting from GLEW 1.1.0, you can find out if a particular extension
- is available on your platform by querying globally defined variables
- of the form <tt>GLEW_{extension_name}</tt>:
- </p>
-
- <p class="pre">
- if (GLEW_ARB_vertex_program)<br>
- {<br>
- /* It is safe to use the ARB_vertex_program extension here. */<br>
- glGenProgramsARB(...);<br>
- }<br>
- </p>
-
- <p>
- <b>In GLEW 1.0.x, a global structure was used for this task. To ensure
- binary compatibility between releases, the struct was replaced with a
- set of variables.</b>
- </p>
-
- <p>
- You can also check for core OpenGL functionality. For example, to
- see if OpenGL 1.3 is supported, do the following:
- </p>
-
- <p class="pre">
- if (GLEW_VERSION_1_3)<br>
- {<br>
- /* Yay! OpenGL 1.3 is supported! */<br>
- }<br>
- </p>
-
- <p>
- In general, you can check if <tt>GLEW_{extension_name}</tt> or
- <tt>GLEW_VERSION_{version}</tt> is true or false.
- </p>
-
- <p>
- It is also possible to perform extension checks from string
- input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
- to check if the required core or extension functionality is
- available:
- </p>
-
- <p class="pre">
- if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br>
- {<br>
- /* Great, we have OpenGL 1.4 + point sprites. */<br>
- }<br>
- </p>
-
- <p>
- For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
- (GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
- <tt>glewGetExtension</tt> <b>was replaced with </b>
- <tt>glewIsSupported</tt>.
- </p>
-
- <p class="pre">
- if (glewGetExtension("GL_ARB_fragment_program"))<br>
- {<br>
- /* Looks like ARB_fragment_program is supported. */<br>
- }<br>
- </p>
-
- <h2>Experimental Drivers</h2>
-
- <p>
- GLEW obtains information on the supported extensions from the graphics
- driver. Experimental or pre-release drivers, however, might not
- report every available extension through the standard mechanism, in
- which case GLEW will report it unsupported. To circumvent this
- situation, the <tt>glewExperimental</tt> global switch can be turned
- on by setting it to <tt>GL_TRUE</tt> before calling
- <tt>glewInit()</tt>, which ensures that all extensions with valid
- entry points will be exposed.
- </p>
-
- <h2>Platform Specific Extensions</h2>
-
- <p>
- Platform specific extensions are separated into two header files:
- <tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
- <tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
- extension is supported, query <tt>WGLEW_{extension name}</tt> or
- <tt>GLXEW_{extension_name}</tt>. For example:
- </p>
-
- <p class="pre">
- #include <GL/wglew.h><br>
- <br>
- if (WGLEW_ARB_pbuffer)<br>
- {<br>
- /* OK, we can use pbuffers. */<br>
- }<br>
- else<br>
- {<br>
- /* Sorry, pbuffers will not work on this platform. */<br>
- }<br>
- </p>
-
- <p>
- Alternatively, use <tt>wglewIsSupported</tt> or
- <tt>glxewIsSupported</tt> to check for extensions from a string:
- </p>
-
- <p class="pre">
- if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
- {<br>
- /* OK, we can use pbuffers. */<br>
- }<br>
- </p>
-
- <h2>Utilities</h2>
-
- <p>
- GLEW provides two command-line utilities: one for creating a list of
- available extensions and visuals; and another for verifying extension
- entry points.
- </p>
-
- <h3>visualinfo: extensions and visuals</h3>
-
- <p>
- <tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
- Windows version creates a file called <tt>visualinfo.txt</tt>, which
- contains a list of available OpenGL, WGL, and GLU extensions as well
- as a table of visuals aka. pixel formats. Pbuffer and MRT capable
- visuals are also included. For additional usage information, type
- <tt>visualinfo -h</tt>.
- </p>
-
- <h3>glewinfo: extension verification utility</h3>
-
- <p>
- <tt>glewinfo</tt> allows you to verify the entry points for the
- extensions supported on your platform. The Windows version
- reports the results to a text file called <tt>glewinfo.txt</tt>. The
- Unix version prints the results to <tt>stdout</tt>.
- </p>
-
- <p>Windows usage:</p>
- <blockquote><pre>glewinfo [-pf <id>]</pre></blockquote>
-
- <p>where <tt><id></tt> is the pixel format id for which the
- capabilities are displayed.</p>
-
- <p>Unix usage:</p>
- <blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote>
-
- <p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is
- the visual id for which the capabilities are displayed.</p>
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