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- // demo.cpp
- //
- // An example STK program that allows voice playback and control of
- // most of the STK instruments.
-
- #include "SKINImsg.h"
- #include "WvOut.h"
- #include "Instrmnt.h"
- #include "JCRev.h"
- #include "Voicer.h"
- #include "Skini.h"
- #include "RtAudio.h"
-
- #if defined(__STK_REALTIME__)
- #include "Mutex.h"
- #endif
-
- // Miscellaneous command-line parsing and instrument allocation
- // functions are defined in utilites.cpp ... specific to this program.
- #include "utilities.h"
-
- #include <signal.h>
- #include <iostream>
- #include <algorithm>
- #include <cmath>
- using std::min;
-
- bool done;
- static void finish(int ignore){ done = true; }
-
- using namespace stk;
-
- // The TickData structure holds all the class instances and data that
- // are shared by the various processing functions.
- struct TickData {
- WvOut **wvout;
- Instrmnt **instrument;
- Voicer *voicer;
- JCRev reverb;
- Messager messager;
- Skini::Message message;
- StkFloat volume;
- StkFloat t60;
- unsigned int nWvOuts;
- int nVoices;
- int currentVoice;
- int channels;
- int counter;
- bool realtime;
- bool settling;
- bool haveMessage;
- int frequency;
-
- // Default constructor.
- TickData()
- : wvout(0), instrument(0), voicer(0), volume(1.0), t60(0.75),
- nWvOuts(0), nVoices(1), currentVoice(0), channels(2), counter(0),
- realtime( false ), settling( false ), haveMessage( false ) {}
- };
-
- #define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
-
- // The processMessage() function encapsulates the handling of control
- // messages. It can be easily relocated within a program structure
- // depending on the desired scheduling scheme.
- void processMessage( TickData* data )
- {
- register StkFloat value1 = data->message.floatValues[0];
- register StkFloat value2 = data->message.floatValues[1];
-
- // If only one instrument, allow messages from all channels to control it.
- //int group = 1;
- // if ( data->nVoices > 1 ) group = data->message.channel;
-
- switch( data->message.type ) {
-
- case __SK_Exit_:
- if ( data->settling == false ) goto settle;
- done = true;
- return;
-
- case __SK_NoteOn_:
- if ( value2 > 0.0 ) { // velocity > 0
- data->voicer->noteOn( value1, value2 );
- break;
- }
- // else a note off, so continue to next case
-
- case __SK_NoteOff_:
- data->voicer->noteOff( value1, value2 );
- break;
-
- case __SK_ControlChange_:
- if (value1 == 44.0)
- data->reverb.setEffectMix(value2 * ONE_OVER_128);
- else if (value1 == 7.0)
- data->volume = value2 * ONE_OVER_128;
- else if (value1 == 49.0)
- data->voicer->setFrequency( value2 );
- else if (value1 == 50.0)
- data->voicer->controlChange( 128, value2 );
- else if (value1 == 51.0)
- data->frequency = data->message.intValues[1];
- else if (value1 == 52.0) {
- data->frequency += ( data->message.intValues[1] << 7 );
- // Convert to a fractional MIDI note value
- StkFloat note = 12.0 * log( data->frequency / 220.0 ) / log( 2.0 ) + 57.0;
- data->voicer->setFrequency( note );
- }
- else
- data->voicer->controlChange( (int) value1, value2 );
- break;
-
- case __SK_AfterTouch_:
- data->voicer->controlChange( 128, value1 );
- break;
-
- case __SK_PitchChange_:
- data->voicer->setFrequency( value1 );
- break;
-
- case __SK_PitchBend_:
- data->voicer->pitchBend( value1 );
- break;
-
- case __SK_Volume_:
- data->volume = value1 * ONE_OVER_128;
- break;
-
- case __SK_ProgramChange_:
- if ( data->currentVoice == (int) value1 ) break;
-
- // Two-stage program change process.
- if ( data->settling == false ) goto settle;
-
- // Stage 2: delete and reallocate new voice(s)
- for ( int i=0; i<data->nVoices; i++ ) {
- data->voicer->removeInstrument( data->instrument[i] );
- delete data->instrument[i];
- data->currentVoice = voiceByNumber( (int)value1, &data->instrument[i] );
- if ( data->currentVoice < 0 )
- data->currentVoice = voiceByNumber( 0, &data->instrument[i] );
- data->voicer->addInstrument( data->instrument[i] );
- data->settling = false;
- }
-
- } // end of switch
-
- data->haveMessage = false;
- return;
-
- settle:
- // Exit and program change messages are preceeded with a short settling period.
- data->voicer->silence();
- data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
- data->settling = true;
- }
-
-
- // The tick() function handles sample computation and scheduling of
- // control updates. If doing realtime audio output, it will be called
- // automatically when the system needs a new buffer of audio samples.
- int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
- double streamTime, RtAudioStreamStatus status, void *dataPointer )
- {
- TickData *data = (TickData *) dataPointer;
- register StkFloat sample, *samples = (StkFloat *) outputBuffer;
- int counter, nTicks = (int) nBufferFrames;
-
- while ( nTicks > 0 && !done ) {
-
- if ( !data->haveMessage ) {
- data->messager.popMessage( data->message );
- if ( data->message.type > 0 ) {
- data->counter = (long) (data->message.time * Stk::sampleRate());
- data->haveMessage = true;
- }
- else
- data->counter = DELTA_CONTROL_TICKS;
- }
-
- counter = min( nTicks, data->counter );
- data->counter -= counter;
- for ( int i=0; i<counter; i++ ) {
- sample = data->volume * data->reverb.tick( data->voicer->tick() );
- for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick(sample);
- if ( data->realtime )
- for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
- nTicks--;
- }
- if ( nTicks == 0 ) break;
-
- // Process control messages.
- if ( data->haveMessage ) processMessage( data );
- }
-
- return 0;
- }
-
- int main( int argc, char *argv[] )
- {
- TickData data;
- int i;
-
- #if defined(__STK_REALTIME__)
- RtAudio dac;
- #endif
-
- // If you want to change the default sample rate (set in Stk.h), do
- // it before instantiating any objects! If the sample rate is
- // specified in the command line, it will override this setting.
- Stk::setSampleRate( 44100.0 );
-
- // Depending on how you compile STK, you may need to explicitly set
- // the path to the rawwave directory.
- Stk::setRawwavePath( "../../rawwaves/" );
-
- // By default, warning messages are not printed. If we want to see
- // them, we need to specify that here.
- Stk::showWarnings( true );
-
- // Check the command-line arguments for errors and to determine
- // the number of WvOut objects to be instantiated (in utilities.cpp).
- data.nWvOuts = checkArgs( argc, argv );
- data.wvout = (WvOut **) calloc( data.nWvOuts, sizeof(WvOut *) );
-
- // Instantiate the instrument(s) type from the command-line argument
- // (in utilities.cpp).
- data.nVoices = countVoices( argc, argv );
- data.instrument = (Instrmnt **) calloc( data.nVoices, sizeof(Instrmnt *) );
- data.currentVoice = voiceByName( argv[1], &data.instrument[0] );
- if ( data.currentVoice < 0 ) {
- free( data.wvout );
- free( data.instrument );
- usage(argv[0]);
- }
- // If there was no error allocating the first voice, we should be fine for more.
- for ( i=1; i<data.nVoices; i++ )
- voiceByName( argv[1], &data.instrument[i] );
-
- data.voicer = (Voicer *) new Voicer( 0.0 );
- for ( i=0; i<data.nVoices; i++ )
- data.voicer->addInstrument( data.instrument[i] );
-
- // Parse the command-line flags, instantiate WvOut objects, and
- // instantiate the input message controller (in utilities.cpp).
- try {
- data.realtime = parseArgs( argc, argv, data.wvout, data.messager );
- }
- catch (StkError &) {
- goto cleanup;
- }
-
- // If realtime output, allocate the dac here.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
- RtAudio::StreamParameters parameters;
- parameters.deviceId = dac.getDefaultOutputDevice();
- parameters.nChannels = data.channels;
- unsigned int bufferFrames = RT_BUFFER_SIZE;
- try {
- dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data );
- }
- catch ( RtAudioError& error ) {
- error.printMessage();
- goto cleanup;
- }
- }
- #endif
-
- // Set the reverb parameters.
- data.reverb.setT60( data.t60 );
- data.reverb.setEffectMix(0.2);
-
- // Install an interrupt handler function.
- (void) signal(SIGINT, finish);
-
- // If realtime output, set our callback function and start the dac.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- try {
- dac.startStream();
- }
- catch ( RtAudioError &error ) {
- error.printMessage();
- goto cleanup;
- }
- }
- #endif
-
- // Setup finished.
- while ( !done ) {
- #if defined(__STK_REALTIME__)
- if ( data.realtime )
- // Periodically check "done" status.
- Stk::sleep( 200 );
- else
- #endif
- // Call the "tick" function to process data.
- tick( NULL, NULL, 256, 0, 0, (void *)&data );
- }
-
- // Shut down the output stream.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- try {
- dac.closeStream();
- }
- catch ( RtAudioError& error ) {
- error.printMessage();
- }
- }
- #endif
-
- cleanup:
-
- for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
- free( data.wvout );
-
- delete data.voicer;
-
- for ( i=0; i<data.nVoices; i++ ) delete data.instrument[i];
- free( data.instrument );
-
- std::cout << "\nStk demo finished ... goodbye.\n\n";
- return 0;
- }
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