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  1. #pragma once
  2. #include "bogaudio.hpp"
  3. #include "dsp/signal.hpp"
  4. using namespace bogaudio::dsp;
  5. extern Model* modelNsgt;
  6. namespace bogaudio {
  7. struct Nsgt : Module {
  8. enum ParamsIds {
  9. THRESHOLD_PARAM,
  10. RATIO_PARAM,
  11. KNEE_PARAM,
  12. NUM_PARAMS
  13. };
  14. enum InputsIds {
  15. LEFT_INPUT,
  16. RIGHT_INPUT,
  17. THRESHOLD_INPUT,
  18. RATIO_INPUT,
  19. NUM_INPUTS
  20. };
  21. enum OutputsIds {
  22. LEFT_OUTPUT,
  23. RIGHT_OUTPUT,
  24. NUM_OUTPUTS
  25. };
  26. enum LightsIds {
  27. NUM_LIGHTS
  28. };
  29. const int modulationSteps = 100;
  30. int _modulationStep = 0;
  31. float _thresholdDb = 0.0f;
  32. float _ratio = 0.0f;
  33. float _ratioKnob = -1.0f;
  34. bool _softKnee = true;
  35. float _lastEnv = 0.0f;
  36. SlewLimiter _attackSL;
  37. SlewLimiter _releaseSL;
  38. RootMeanSquare _detector;
  39. NoiseGate _noiseGate;
  40. Amplifier _amplifier;
  41. Saturator _saturator;
  42. Nsgt() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
  43. onReset();
  44. onSampleRateChange();
  45. }
  46. void onReset() override;
  47. void onSampleRateChange() override;
  48. void step() override;
  49. };
  50. } // namespace bogaudio