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  1. #include "plugin/Model.hpp"
  2. #include "event.hpp"
  3. #include "ui/MenuLabel.hpp"
  4. #include "ui/MenuItem.hpp"
  5. #include "ui/Menu.hpp"
  6. #include "app/Port.hpp"
  7. #include "engine/Module.hpp"
  8. namespace rack {
  9. template <class TModule, class TModuleWidget, typename... Tags>
  10. Model *createModel(std::string author, std::string slug, std::string name, Tags... tags) {
  11. struct TModel : Model {
  12. Module *createModule() override {
  13. TModule *o = new TModule;
  14. return o;
  15. }
  16. ModuleWidget *createModuleWidget() override {
  17. TModule *module = new TModule;
  18. TModuleWidget *o = new TModuleWidget(module);
  19. o->model = this;
  20. return o;
  21. }
  22. ModuleWidget *createModuleWidgetNull() override {
  23. TModuleWidget *o = new TModuleWidget(NULL);
  24. o->model = this;
  25. return o;
  26. }
  27. };
  28. Model *o = new TModel;
  29. o->author = author;
  30. o->slug = slug;
  31. o->name = name;
  32. o->tags = {tags...};
  33. return o;
  34. }
  35. template <class TWidget>
  36. TWidget *createWidget(Vec pos) {
  37. TWidget *o = new TWidget;
  38. o->box.pos = pos;
  39. return o;
  40. }
  41. template <class TParamWidget>
  42. TParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
  43. TParamWidget *o = new TParamWidget;
  44. o->box.pos = pos;
  45. o->quantity->module = module;
  46. o->quantity->paramId = paramId;
  47. o->setLimits(minValue, maxValue);
  48. o->setDefaultValue(defaultValue);
  49. return o;
  50. }
  51. template <class TParamWidget>
  52. TParamWidget *createParamCentered(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
  53. TParamWidget *o = new TParamWidget;
  54. o->box.pos = pos.minus(o->box.size.div(2));
  55. o->quantity->module = module;
  56. o->quantity->paramId = paramId;
  57. o->setLimits(minValue, maxValue);
  58. o->setDefaultValue(defaultValue);
  59. return o;
  60. }
  61. template <class TPort>
  62. TPort *createInput(Vec pos, Module *module, int inputId) {
  63. TPort *o = new TPort;
  64. o->box.pos = pos;
  65. o->module = module;
  66. o->type = Port::INPUT;
  67. o->portId = inputId;
  68. return o;
  69. }
  70. template <class TPort>
  71. TPort *createInputCentered(Vec pos, Module *module, int inputId) {
  72. TPort *o = new TPort;
  73. o->box.pos = pos.minus(o->box.size.div(2));
  74. o->module = module;
  75. o->type = Port::INPUT;
  76. o->portId = inputId;
  77. return o;
  78. }
  79. template <class TPort>
  80. TPort *createOutput(Vec pos, Module *module, int outputId) {
  81. TPort *o = new TPort;
  82. o->box.pos = pos;
  83. o->module = module;
  84. o->type = Port::OUTPUT;
  85. o->portId = outputId;
  86. return o;
  87. }
  88. template <class TPort>
  89. TPort *createOutputCentered(Vec pos, Module *module, int outputId) {
  90. TPort *o = new TPort;
  91. o->box.pos = pos.minus(o->box.size.div(2));
  92. o->module = module;
  93. o->type = Port::OUTPUT;
  94. o->portId = outputId;
  95. return o;
  96. }
  97. template <class TModuleLightWidget>
  98. TModuleLightWidget *createLight(Vec pos, Module *module, int firstLightId) {
  99. TModuleLightWidget *o = new TModuleLightWidget;
  100. o->box.pos = pos;
  101. o->module = module;
  102. o->firstLightId = firstLightId;
  103. return o;
  104. }
  105. template <class TModuleLightWidget>
  106. TModuleLightWidget *createLightCentered(Vec pos, Module *module, int firstLightId) {
  107. TModuleLightWidget *o = new TModuleLightWidget;
  108. o->box.pos = pos.minus(o->box.size.div(2));
  109. o->module = module;
  110. o->firstLightId = firstLightId;
  111. return o;
  112. }
  113. template <class TMenuLabel = MenuLabel>
  114. TMenuLabel *createMenuLabel(std::string text) {
  115. TMenuLabel *o = new TMenuLabel;
  116. o->text = text;
  117. return o;
  118. }
  119. template <class TMenuItem = MenuItem>
  120. TMenuItem *createMenuItem(std::string text, std::string rightText = "") {
  121. TMenuItem *o = new TMenuItem;
  122. o->text = text;
  123. o->rightText = rightText;
  124. return o;
  125. }
  126. // TODO Reevaluate this. Does it belong here?
  127. inline Menu *createMenu() {
  128. Menu *o = new Menu;
  129. o->box.pos = gMousePos;
  130. MenuOverlay *menuOverlay = new MenuOverlay;
  131. menuOverlay->addChild(o);
  132. event::gContext->rootWidget->addChild(menuOverlay);
  133. return o;
  134. }
  135. } // namespace rack