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							- // Copyright 2014 Olivier Gillet.
 - //
 - // Author: Olivier Gillet (ol.gillet@gmail.com)
 - //
 - // Permission is hereby granted, free of charge, to any person obtaining a copy
 - // of this software and associated documentation files (the "Software"), to deal
 - // in the Software without restriction, including without limitation the rights
 - // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 - // copies of the Software, and to permit persons to whom the Software is
 - // furnished to do so, subject to the following conditions:
 - // 
 - // The above copyright notice and this permission notice shall be included in
 - // all copies or substantial portions of the Software.
 - // 
 - // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 - // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 - // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 - // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 - // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 - // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 - // THE SOFTWARE.
 - // 
 - // See http://creativecommons.org/licenses/MIT/ for more information.
 - //
 - // -----------------------------------------------------------------------------
 - //
 - // Parameters of the granular effect.
 - 
 - #ifndef CLOUDS_DSP_PARAMETERS_H_
 - #define CLOUDS_DSP_PARAMETERS_H_
 - 
 - #include "stmlib/stmlib.h"
 - 
 - namespace clouds {
 - 
 - struct Parameters {
 -   float position;
 -   float size;
 -   float pitch;
 -   float density;
 -   float texture;
 -   float dry_wet;
 -   float stereo_spread;
 -   float feedback;
 -   float reverb;
 -   
 -   bool freeze;
 -   bool trigger;
 -   bool gate;
 -   
 -   struct Granular {
 -     float overlap;
 -     float window_shape;
 -     float stereo_spread;
 -     bool use_deterministic_seed;
 -   } granular;
 -   
 -   struct Spectral {
 -     float quantization;
 -     float refresh_rate;
 -     float phase_randomization;
 -     float warp;
 -   } spectral;
 - };
 - 
 - }  // namespace clouds
 - 
 - #endif  // CLOUDS_DSP_PARAMETERS_H_
 
 
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