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- #pragma once
- #include <cstring>
- #include <pmmintrin.h>
-
-
- namespace rack {
-
-
- /** Abstraction of byte-aligned values for SIMD CPU acceleration. */
- namespace simd {
-
-
- /** Generic class for vector types.
-
- This class is designed to be used just like you use scalars, with extra features for handling bitwise logic, conditions, loading, and storing.
-
- Example:
-
- float a[4], b[4];
- float_4 a = float_4::load(in);
- float_4 b = 2.f * a / (1 - a);
- b *= sin(2 * M_PI * a);
- b.store(out);
- */
- template <typename TYPE, int SIZE>
- struct Vector;
-
-
- /** Wrapper for `__m128` representing an aligned vector of 4 single-precision float values.
- */
- template <>
- struct Vector<float, 4> {
- using type = float;
- constexpr static int size = 4;
-
- union {
- __m128 v;
- /** Accessing this array of scalars is slow and defeats the purpose of vectorizing.
- */
- float s[4];
- };
-
- /** Constructs an uninitialized vector. */
- Vector() = default;
-
- /** Constructs a vector from a native `__m128` type. */
- Vector(__m128 v) : v(v) {}
-
- /** Constructs a vector with all elements set to `x`. */
- Vector(float x) {
- v = _mm_set1_ps(x);
- }
-
- /** Constructs a vector from four scalars. */
- Vector(float x1, float x2, float x3, float x4) {
- v = _mm_setr_ps(x1, x2, x3, x4);
- }
-
- /** Returns a vector with all 0 bits. */
- static Vector zero() {
- return Vector(_mm_setzero_ps());
- }
-
- /** Returns a vector with all 1 bits. */
- static Vector mask() {
- return Vector(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())));
- }
-
- /** Reads an array of 4 values.
- On little-endian machines (e.g. x86_64), the order is reversed, so `x[0]` corresponds to `vector.s[3]`.
- */
- static Vector load(const float* x) {
- /*
- My benchmarks show that _mm_loadu_ps() performs equally as fast as _mm_load_ps() when data is actually aligned.
- This post seems to agree. https://stackoverflow.com/a/20265193/272642
- I therefore use _mm_loadu_ps() for generality, so you can load unaligned arrays using the same function (although load aligned arrays if you can for best performance).
- */
- return Vector(_mm_loadu_ps(x));
- }
-
- /** Writes an array of 4 values.
- On little-endian machines (e.g. x86_64), the order is reversed, so `x[0]` corresponds to `vector.s[3]`.
- */
- void store(float* x) {
- _mm_storeu_ps(x, v);
- }
-
- /** Accessing vector elements individually is slow and defeats the purpose of vectorizing.
- However, this operator is convenient when writing simple serial code in a non-bottlenecked section.
- */
- float& operator[](int i) {
- return s[i];
- }
- const float& operator[](int i) const {
- return s[i];
- }
-
- // Conversions
- Vector(Vector<int32_t, 4> a);
- // Casts
- static Vector cast(Vector<int32_t, 4> a);
- };
-
-
- template <>
- struct Vector<int32_t, 4> {
- using type = int32_t;
- constexpr static int size = 4;
-
- union {
- __m128i v;
- int32_t s[4];
- };
-
- Vector() = default;
- Vector(__m128i v) : v(v) {}
- Vector(int32_t x) {
- v = _mm_set1_epi32(x);
- }
- Vector(int32_t x1, int32_t x2, int32_t x3, int32_t x4) {
- v = _mm_setr_epi32(x1, x2, x3, x4);
- }
- static Vector zero() {
- return Vector(_mm_setzero_si128());
- }
- static Vector mask() {
- return Vector(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()));
- }
- static Vector load(const int32_t* x) {
- // HACK
- // Use _mm_loadu_si128() because GCC doesn't support _mm_loadu_si32()
- return Vector(_mm_loadu_si128((const __m128i*) x));
- }
- void store(int32_t* x) {
- // HACK
- // Use _mm_storeu_si128() because GCC doesn't support _mm_storeu_si32()
- _mm_storeu_si128((__m128i*) x, v);
- }
- int32_t& operator[](int i) {
- return s[i];
- }
- const int32_t& operator[](int i) const {
- return s[i];
- }
- Vector(Vector<float, 4> a);
- static Vector cast(Vector<float, 4> a);
- };
-
-
- // Conversions and casts
-
-
- inline Vector<float, 4>::Vector(Vector<int32_t, 4> a) {
- v = _mm_cvtepi32_ps(a.v);
- }
-
- inline Vector<int32_t, 4>::Vector(Vector<float, 4> a) {
- v = _mm_cvttps_epi32(a.v);
- }
-
- inline Vector<float, 4> Vector<float, 4>::cast(Vector<int32_t, 4> a) {
- return Vector(_mm_castsi128_ps(a.v));
- }
-
- inline Vector<int32_t, 4> Vector<int32_t, 4>::cast(Vector<float, 4> a) {
- return Vector(_mm_castps_si128(a.v));
- }
-
-
- // Operator overloads
-
-
- /** `a @ b` */
- #define DECLARE_VECTOR_OPERATOR_INFIX(t, s, operator, func) \
- inline Vector<t, s> operator(const Vector<t, s>& a, const Vector<t, s>& b) { \
- return Vector<t, s>(func(a.v, b.v)); \
- }
-
- /** `a @= b` */
- #define DECLARE_VECTOR_OPERATOR_INCREMENT(t, s, operator, opfunc) \
- inline Vector<t, s>& operator(Vector<t, s>& a, const Vector<t, s>& b) { \
- return a = opfunc(a, b); \
- }
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator+, _mm_add_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator+, _mm_add_epi32)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator-, _mm_sub_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator-, _mm_sub_epi32)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator*, _mm_mul_ps)
- // DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator*, NOT AVAILABLE IN SSE3)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator/, _mm_div_ps)
- // DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator/, NOT AVAILABLE IN SSE3)
-
- /* Use these to apply logic, bit masks, and conditions to elements.
- Boolean operators on vectors give 0x00000000 for false and 0xffffffff for true, for each vector element.
-
- Examples:
-
- Subtract 1 from value if greater than or equal to 1.
-
- x -= (x >= 1.f) & 1.f;
- */
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator^, _mm_xor_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator^, _mm_xor_si128)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator&, _mm_and_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator&, _mm_and_si128)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator|, _mm_or_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator|, _mm_or_si128)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator+=, operator+)
- DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator+=, operator+)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator-=, operator-)
- DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator-=, operator-)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator*=, operator*)
- // DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator*=, NOT AVAILABLE IN SSE3)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator/=, operator/)
- // DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator/=, NOT AVAILABLE IN SSE3)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator^=, operator^)
- DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator^=, operator^)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator&=, operator&)
- DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator&=, operator&)
-
- DECLARE_VECTOR_OPERATOR_INCREMENT(float, 4, operator|=, operator|)
- DECLARE_VECTOR_OPERATOR_INCREMENT(int32_t, 4, operator|=, operator|)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator==, _mm_cmpeq_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator==, _mm_cmpeq_epi32)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator>=, _mm_cmpge_ps)
- inline Vector<int32_t, 4> operator>=(const Vector<int32_t, 4>& a, const Vector<int32_t, 4>& b) {
- return Vector<int32_t, 4>(_mm_cmpgt_epi32(a.v, b.v)) ^ Vector<int32_t, 4>::mask();
- }
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator>, _mm_cmpgt_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator>, _mm_cmpgt_epi32)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator<=, _mm_cmple_ps)
- inline Vector<int32_t, 4> operator<=(const Vector<int32_t, 4>& a, const Vector<int32_t, 4>& b) {
- return Vector<int32_t, 4>(_mm_cmplt_epi32(a.v, b.v)) ^ Vector<int32_t, 4>::mask();
- }
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator<, _mm_cmplt_ps)
- DECLARE_VECTOR_OPERATOR_INFIX(int32_t, 4, operator<, _mm_cmplt_epi32)
-
- DECLARE_VECTOR_OPERATOR_INFIX(float, 4, operator!=, _mm_cmpneq_ps)
- inline Vector<int32_t, 4> operator!=(const Vector<int32_t, 4>& a, const Vector<int32_t, 4>& b) {
- return Vector<int32_t, 4>(_mm_cmpeq_epi32(a.v, b.v)) ^ Vector<int32_t, 4>::mask();
- }
-
- /** `+a` */
- inline Vector<float, 4> operator+(const Vector<float, 4>& a) {
- return a;
- }
- inline Vector<int32_t, 4> operator+(const Vector<int32_t, 4>& a) {
- return a;
- }
-
- /** `-a` */
- inline Vector<float, 4> operator-(const Vector<float, 4>& a) {
- return 0.f - a;
- }
- inline Vector<int32_t, 4> operator-(const Vector<int32_t, 4>& a) {
- return 0 - a;
- }
-
- /** `++a` */
- inline Vector<float, 4>& operator++(Vector<float, 4>& a) {
- return a += 1.f;
- }
- inline Vector<int32_t, 4>& operator++(Vector<int32_t, 4>& a) {
- return a += 1;
- }
-
- /** `--a` */
- inline Vector<float, 4>& operator--(Vector<float, 4>& a) {
- return a -= 1.f;
- }
- inline Vector<int32_t, 4>& operator--(Vector<int32_t, 4>& a) {
- return a -= 1;
- }
-
- /** `a++` */
- inline Vector<float, 4> operator++(Vector<float, 4>& a, int) {
- Vector<float, 4> b = a;
- ++a;
- return b;
- }
- inline Vector<int32_t, 4> operator++(Vector<int32_t, 4>& a, int) {
- Vector<int32_t, 4> b = a;
- ++a;
- return b;
- }
-
- /** `a--` */
- inline Vector<float, 4> operator--(Vector<float, 4>& a, int) {
- Vector<float, 4> b = a;
- --a;
- return b;
- }
- inline Vector<int32_t, 4> operator--(Vector<int32_t, 4>& a, int) {
- Vector<int32_t, 4> b = a;
- --a;
- return b;
- }
-
- /** `~a` */
- inline Vector<float, 4> operator~(const Vector<float, 4>& a) {
- return a ^ Vector<float, 4>::mask();
- }
- inline Vector<int32_t, 4> operator~(const Vector<int32_t, 4>& a) {
- return a ^ Vector<int32_t, 4>::mask();
- }
-
- /** `a << b` */
- inline Vector<int32_t, 4> operator<<(const Vector<int32_t, 4>& a, const int& b) {
- return Vector<int32_t, 4>(_mm_slli_epi32(a.v, b));
- }
-
- /** `a >> b` */
- inline Vector<int32_t, 4> operator>>(const Vector<int32_t, 4>& a, const int& b) {
- return Vector<int32_t, 4>(_mm_srli_epi32(a.v, b));
- }
-
-
- // Typedefs
-
-
- using float_4 = Vector<float, 4>;
- using int32_4 = Vector<int32_t, 4>;
-
-
- } // namespace simd
- } // namespace rack
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