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- #include "plugin.hpp"
- #include "engine.hpp"
- #include "app.hpp"
- #include "WidgetState.hpp"
-
-
- namespace rack {
-
-
- template <class TModule, class TModuleWidget, typename... Tags>
- Model *createModel(std::string author, std::string slug, std::string name, Tags... tags) {
- struct TModel : Model {
- Module *createModule() override {
- TModule *o = new TModule();
- return o;
- }
- ModuleWidget *createModuleWidget() override {
- TModule *module = new TModule();
- TModuleWidget *o = new TModuleWidget(module);
- o->model = this;
- return o;
- }
- ModuleWidget *createModuleWidgetNull() override {
- TModuleWidget *o = new TModuleWidget(NULL);
- o->model = this;
- return o;
- }
- };
-
- Model *o = new TModel();
- o->author = author;
- o->slug = slug;
- o->name = name;
- o->tags = {tags...};
- return o;
- }
-
- template <class TWidget>
- TWidget *createWidget(math::Vec pos) {
- TWidget *o = new TWidget();
- o->box.pos = pos;
- return o;
- }
-
- template <class TParamWidget>
- TParamWidget *createParam(math::Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
- TParamWidget *o = new TParamWidget();
- o->box.pos = pos;
- o->module = module;
- o->paramId = paramId;
- o->setLimits(minValue, maxValue);
- o->setDefaultValue(defaultValue);
- return o;
- }
-
- template <class TParamWidget>
- TParamWidget *createParamCentered(math::Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
- TParamWidget *o = new TParamWidget();
- o->box.pos = pos.minus(o->box.size.div(2));
- o->module = module;
- o->paramId = paramId;
- o->setLimits(minValue, maxValue);
- o->setDefaultValue(defaultValue);
- return o;
- }
-
- template <class TPort>
- TPort *createInput(math::Vec pos, Module *module, int inputId) {
- TPort *o = new TPort();
- o->box.pos = pos;
- o->module = module;
- o->type = Port::INPUT;
- o->portId = inputId;
- return o;
- }
-
- template <class TPort>
- TPort *createInputCentered(math::Vec pos, Module *module, int inputId) {
- TPort *o = new TPort();
- o->box.pos = pos.minus(o->box.size.div(2));
- o->module = module;
- o->type = Port::INPUT;
- o->portId = inputId;
- return o;
- }
-
- template <class TPort>
- TPort *createOutput(math::Vec pos, Module *module, int outputId) {
- TPort *o = new TPort();
- o->box.pos = pos;
- o->module = module;
- o->type = Port::OUTPUT;
- o->portId = outputId;
- return o;
- }
-
- template <class TPort>
- TPort *createOutputCentered(math::Vec pos, Module *module, int outputId) {
- TPort *o = new TPort();
- o->box.pos = pos.minus(o->box.size.div(2));
- o->module = module;
- o->type = Port::OUTPUT;
- o->portId = outputId;
- return o;
- }
-
- template <class TModuleLightWidget>
- TModuleLightWidget *createLight(math::Vec pos, Module *module, int firstLightId) {
- TModuleLightWidget *o = new TModuleLightWidget();
- o->box.pos = pos;
- o->module = module;
- o->firstLightId = firstLightId;
- return o;
- }
-
- template <class TModuleLightWidget>
- TModuleLightWidget *createLightCentered(math::Vec pos, Module *module, int firstLightId) {
- TModuleLightWidget *o = new TModuleLightWidget();
- o->box.pos = pos.minus(o->box.size.div(2));
- o->module = module;
- o->firstLightId = firstLightId;
- return o;
- }
-
- template <class TMenuLabel = MenuLabel>
- TMenuLabel *createMenuLabel(std::string text) {
- TMenuLabel *o = new TMenuLabel();
- o->text = text;
- return o;
- }
-
- template <class TMenuItem = MenuItem>
- TMenuItem *createMenuItem(std::string text, std::string rightText = "") {
- TMenuItem *o = new TMenuItem();
- o->text = text;
- o->rightText = rightText;
- return o;
- }
-
- // TODO Reevaluate this. Does it belong here?
- inline Menu *createMenu() {
- Menu *o = new Menu();
- o->box.pos = gMousePos;
-
- MenuOverlay *menuOverlay = new MenuOverlay();
- menuOverlay->addChild(o);
-
- gWidgetState->rootWidget->addChild(menuOverlay);
- return o;
- }
-
-
- } // namespace rack
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